races of destiny --has D&D 3.5 jumped the shark?

Brennin Magalus said:
An opinion I do not share.

It is easy to remain at the same quality level when you are lifting the greater part of your book from a similar book published just 2-3 years ago.

Comparing comments on the 3E splatbooks to the comments of the Complete books as found both here on these boards and amongst people I game with, I believe the more recent books are held in notably higher opinion by the majority. Of course there is plenty to be critical of in the new books. But taken as a whole they are much better. There is always going to be a minority opinion, so welcome to it.

Now, if by "lifting" you mean taking some marginal content and elevating it to a more enjoyable state, then I agree with you.

I don't see any particular reason to credit Andy any moreso than any of the other current writers. But this tiny cliche of "blindly blame Andy" knee-jerks is simply amusing in their contemptable lack of basis for their claims.
 

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DungeonmasterCal said:
Well, from what I've seen and read so far, the concept of the Illumians is pretty darn lame.

Lame? How can you say such a thing!? The illumians are the best concept for a race in the history of D&D! They're both familiar and alien in nature. So human... only with frickin' magic RUNES on their heads. Think of the possibilities!

And let's not forget all the juicy concepts for spin-off races: marsh illumians, deep illumians, forest illumians, Kentucky-fried illumians... it boggles the mind. Truly.

Plus, the name itself is cool. It kinda just rolls of the tongue, no? Say it with me people... "ILL-OOOOO-MEEEE-UNZ". That felt good, didn't it? :)

I keed, I keed. The name could be better, though...
 
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IMHO, D&D "jumped the shark" some time ago. Probably about the time the Epic Level Handbook was released. Still there have been some good books since then, but overall, I haven't been impressed by the quality of WotC books.
 

BryonD said:
I don't see any particular reason to credit Andy any moreso than any of the other current writers. But this tiny cliche of "blindly blame Andy" knee-jerks is simply amusing in their contemptable lack of basis for their claims.

The latter sentence is pretty obtuse (e.g., I think you meant "clique," not "cliche").

In any event, it is my understanding that Andy Collins is a lead developer with "authorita," which is why I "credit" him as I do.

Also, we "knee-jerks" are no more amusing than wotc apologists who uncritically accept anything that comes down the pipeline.
 

Lets have this discussion without insulting designers, folks. They're gamers just like we are -- and whether or not you agree with their design decisions, there's no reason to be snarky. Criticize or analyze the products, not the people behind them.
 

Yes

I'm starting to feel a little bad about this thread. I haven't surveyed, for example, what Andy Collins has produced. I wasn't thrilled with his article on introducing humans-but-with-glowing-runes-around-their-head into a campaign, but for all I know he's made many fine contributions to D&D 3.5.

Nevertheless, I do feel that the game is suffering from source book glut. I used to buy every single book that WoTC produced. But lately I don't find enough useful stuff in WoTC sourcebooks to justify purchasing them.

And when I do buy sourcebooks, I frequently find design decisions in them (Frenzied Berserker, anyone?) that to me show a lack of insight into:

1) the design philosophy behind 3rd edition D&D
2) what makes the game fun
3) the factors necessary to make a prestige class balanced

It feels to me like WoTC has adopted a philosophy of quantity over quality. It is easy to see why -- new books sell, and pay salaries -- but over time the game we love so much becomes overburdened with the clutter of overpowered or useless prestige classes, too many variations on PC races, and monsters which seem to have been created solely to be a vehicle for a set of statistics.

Ken
 
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Haffrung Helleyes said:
2) what makes the game fun
3) the factors necessary to make a prestige class balanced

One BIG thing to remember about those two is that 'fun' and 'balance' differ from group to group. That's pretty apparent in this thread, and any thread about things being broken or underpowered. Its all relative. :)
 

fun and balanced

Ankh-Morpork Guard said:
One BIG thing to remember about those two is that 'fun' and 'balance' differ from group to group. That's pretty apparent in this thread, and any thread about things being broken or underpowered. Its all relative. :)

That's true, to a point.

Groups do differ. Some groups probably don't care about game balance at all. But most do . And I would argue that prestige classes like the Frenzied Berserker aren't going to be balanced or fun for the vast majority of groups out there.

Ken
 

Haffrung Helleyes said:
That's true, to a point.

Groups do differ. Some groups probably don't care about game balance at all. But most do . And I would argue that prestige classes like the Frenzied Berserker aren't going to be balanced or fun for the vast majority of groups out there.

Ken

You'd argue incorrectly.

See, you're starting off on the wrong foot by saying "some groups probably don't care about game balance at all." Right off the bat, you're implying that there's one universal yardstick of balance, and anyone who feels otherwise clearly doesn't care about keeping things balanced.

In fact, you can have multiple groups who each care deeply about balance, but disagree strongly on what balance actually means.

For instance, I have no problem with the mystic theurge or the true necromancer prestige classes. I believe they are balanced in play, that their limited abilities here make up for their increased abilities there. I know other people, people who are just as concerned with balance as I am, who won't allow them because they feel they're unbalanced. I'm a game designer. So's the guy I most recently argued with. Does that mean one of us doesn't care about balance? Nope; just means we disagree on where the line is drawn in this particular case.

We've got a frenzied berzerker in the game I play in on Thursdays. He does an obscene amount of damage, sure. But he's also caused us as many problems as he's solved. Would I allow one in a game I was running? I don't know. But I also don't know if I agree that it's unbalanced--and if it is, it's only by a marginal amount.

And "fun" is even more of a subjective term. Some people look for very different things out of D&D. I have friends who are happy playing it as almost a pure tactical game. I have others who would be happy to never see a battlemat or a miniature in their lives. I have friends who hate dwarves and wish they were removed from the game. I have friends who think dwarves are the coolest race ever.

Quite simply, you cannot expect to be taken seriously if you're going to make sweeping proclamations about what's balanced, or what's fun, or what "most people" want, or what "adults like." (Yes, I'm addressing more than one poster here.) Because the fact is, you're wrong. Always. No matter what you say. You may be speaking for yourself. You may be speaking for everyone you know. But you are not speaking for everyone. Ever.

If you want to talk about specific ideas--like the illumians--and whether or not you think they were good ideas, hey, great. I'm all for it. But when someone steps in claiming that WotC's designers don't know how to do their jobs, or that any single book indicates that the company has lost sight of what they're doing, well, that person immediately gets a head start in my "not worth listening to" book. The first mark of an intelligent argument is one that acknowledges it's not the only viewpoint.
 
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warlord said:
If you have a better idea instead of "mature gamers" I'd be happy to hear it.

Not to pile on, but...

How about "ungrateful adolescents"?

The people I most regularly see complaining about other's lack of maturity seem to be teenagers or people stuck in a teenager-state-of-mind. Not saying you are, I'm just saying... you know what I'm saying? *ahem* ;)


Regards,
Eric Anondson
 

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