Haffrung Helleyes
First Post
oh please
Get off your high horse, Ari.
I don't particularly care what you think of me, or my posts. It's obvious from the size of this thread that there are plenty of gamers here who share my opinion on the subject. You are not the grand arbiter of who gets taken seriously on EnWorld and who does not.
And there _is_ a universal yardstick of balance in 3E, and as a game designer I am sure you know it well.
In 3E, the yardstick of balance is that when a group of 4 PCs -- a Fighter, a Wizard, a Rogue, and a Cleric -- go on an adventure, on the whole they are equally able to contribute towards resolving that adventure successfullly. All the other classes are variations on this theme.
The biggest problem with the Frenzied Berserker is exactly what you mention -- that it's increased combat ability is 'balanced' by increasing the danger not to it, but to the other PCs.
A four member party with a frenzied berserker substituted for the fighter may be balanced with respect to the monsters, but the PCs are no longer balanced with respect to each other. The Frenzied berserker's increased combat effectiveness is balanced with a penalty which applies to the other PCs, not to the Frenzied Berserker.
And I think the decision to allow the Frenzied Berserker to ignore infinite amounts of HP damage while in a frenzy was questionable.
Besides being imbalanced, the Frenzied Berserker is also a prestige class which requires heavy metagaming. Because D&D is a game played among friends, the other PCs are expected to accept the fact that the Frenzied Berserker tries to kill them in a blind rage from time to time. This simply isn't believable. What would you do if one of your coworkers tried to murder you every few weeks? Would you go out to lunch with them?
Ken
Get off your high horse, Ari.
I don't particularly care what you think of me, or my posts. It's obvious from the size of this thread that there are plenty of gamers here who share my opinion on the subject. You are not the grand arbiter of who gets taken seriously on EnWorld and who does not.
And there _is_ a universal yardstick of balance in 3E, and as a game designer I am sure you know it well.
In 3E, the yardstick of balance is that when a group of 4 PCs -- a Fighter, a Wizard, a Rogue, and a Cleric -- go on an adventure, on the whole they are equally able to contribute towards resolving that adventure successfullly. All the other classes are variations on this theme.
The biggest problem with the Frenzied Berserker is exactly what you mention -- that it's increased combat ability is 'balanced' by increasing the danger not to it, but to the other PCs.
A four member party with a frenzied berserker substituted for the fighter may be balanced with respect to the monsters, but the PCs are no longer balanced with respect to each other. The Frenzied berserker's increased combat effectiveness is balanced with a penalty which applies to the other PCs, not to the Frenzied Berserker.
And I think the decision to allow the Frenzied Berserker to ignore infinite amounts of HP damage while in a frenzy was questionable.
Besides being imbalanced, the Frenzied Berserker is also a prestige class which requires heavy metagaming. Because D&D is a game played among friends, the other PCs are expected to accept the fact that the Frenzied Berserker tries to kill them in a blind rage from time to time. This simply isn't believable. What would you do if one of your coworkers tried to murder you every few weeks? Would you go out to lunch with them?
Ken
Mouseferatu said:You'd argue incorrectly.
See, you're starting off on the wrong foot by saying "some groups probably don't care about game balance at all." Right off the bat, you're implying that there's one universal yardstick of balance, and anyone who feels otherwise clearly doesn't care about keeping things balanced.
In fact, you can have multiple groups who each care deeply about balance, but disagree strongly on what balance actually means.
For instance, I have no problem with the mystic theurge or the true necromancer prestige classes. I believe they are balanced in play, that their limited abilities here make up for their increased abilities there. I know other people, people who are just as concerned with balance as I am, who won't allow them because they feel they're unbalanced. I'm a game designer. So's the guy I most recently argued with. Does that mean one of us doesn't care about balance? Nope; just means we disagree on where the line is drawn in this particular case.
We've got a frenzied berzerker in the game I play in on Thursdays. He does an obscene amount of damage, sure. But he's also caused us as many problems as he's solved. Would I allow one in a game I was running? I don't know. But I also don't know if I agree that it's unbalanced--and if it is, it's only by a marginal amount.
And "fun" is even more of a subjective term. Some people look for very different things out of D&D. I have friends who are happy playing it as almost a pure tactical game. I have others who would be happy to never see a battlemat or a miniature in their lives. I have friends who hate dwarves and wish they were removed from the game. I have friends who think dwarves are the coolest race ever.
Quite simply, you cannot expect to be taken seriously if you're going to make sweeping proclamations about what's balanced, or what's fun, or what "most people" want, or what "adults like." (Yes, I'm addressing more than one poster here.) Because the fact is, you're wrong. Always. No matter what you say. You may be speaking for yourself. You may be speaking for everyone you know. But you are not speaking for everyone. Ever.
If you want to talk about specific ideas--like the illumians--and whether or not you think they were good ideas, hey, great. I'm all for it. But when someone steps in claiming that WotC's designers don't know how to do their jobs, or that any single book indicates that the company has lost sight of what they're doing, well, that person immediately gets a head start in my "not worth listening to" book. The first mark of an intelligent argument is one that acknowledges it's not the only viewpoint.