Haffrung Helleyes said:
And I just read Andy Collins writup on the WoTC page...where he outlines a scenario for introducing the illuminans (this race with GLOWING RUNES AROUND THEIR HEAD that no one has heard of until now) that is a total railroad job.
I mean, I haven't read anything like this since 2E. He suggests introducing this new race through an NPC that is a spy who automagically knows everything about the parties tactics -- because he has charmed their friends or something to that effect. And the PCs are supposed to make a DC 23 listen check to notice him sneaking up on them (-10 if they are sleeping). And then he steals some magic item that his race cares about. I suppose it gets even funner after that but I was too annoyed to read any more.
I think you have no idea whatsoever what a Railroad is.
Andy has described something extremely rare in D&D: a well-prepared and intelligent enemy!
The illumian spy has
researched the party. He
sneaks in. The party HAS a chance to detect him - THREE chances, actually. If he is caught, that possibility is discussed. If he gets away, suggestions are offered for that possibility as well.
This is
not a railroad. This is about as good an encounter design as you will see.
What else... oh yes.
this race with GLOWING RUNES AROUND THEIR HEAD that no one has heard of until now
In the year 1600, which is more advanced than the standard D&D game, no European had ever seen a kangaroo, or an Australian Aborigine.
In the year 1500, still more advanced than the standard D&D game, the majority of Europe's population had never seen a tomato, a potato or were even aware of the Aztecs, Mayans and suchlike.
Why is this so hard a concept to grasp?
In the World of Greyhawk, the dark race of the Drow was unheard of until about
25 years ago (by the current timeline), except for a few elvish scholars...