races of destiny --has D&D 3.5 jumped the shark?


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Joshua Dyal said:
How many do we have?

In terms of transformed humans? Well, it's been hinted at the the various races of gith were human at one point I believe.

The underrace here was once human.

Skulks...

Illumins...

That race from Monte's AU setting... Moji?

In some cases, I have no problem with a transformed race. However, there should be a template to go along with it because the transformation does something to the core character as they're no longer what they were and is not in that sense, a traditional template that stacks atop the regular character.
 

My biggest problem (and one that will continue in RoW no doubt) is the crossover with the psionics handbook

Illumans = humans transformed = elans

Goliaths = kinda large hulking brutes = half-giants

good if your not using XPH, but lame if you are.

BTW: I thought general concensus was that D&D jumped the Shark at 3.5 ;-)
 


There's the Grimlock, there's the Giths, there's the Skulk, there's the Shades, there's the Elan, there's the Mojh, and now the Illumians. When you add to that that all non-template half-critters are half-human, and that the majority of planetouched (aasimar, chaond, all four genasi, tiefling, and zenythri) are likewise always of human stock, it gets tiresome.
 
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JoeGKushner said:
In terms of transformed humans? Well, it's been hinted at the the various races of gith were human at one point I believe.
I wouldn't count them, though.
The underrace here was once human.
1
Skulks...
2
Illumins...
3
That race from Monte's AU setting... Moji?
Mojh, yeah. That was the only one I knew of, although I also wasn't going to count it because they're so Diamond Throne specific.

So 3... that's not really a lot.
JoeGKushner said:
In some cases, I have no problem with a transformed race. However, there should be a template to go along with it because the transformation does something to the core character as they're no longer what they were and is not in that sense, a traditional template that stacks atop the regular character.
I agree; that seems to be the whole point of a template. PC templates are a bit problematic, though -- maybe if you took some "racial levels" to transform yourself during the course of a campaign it would be a better story element, and would be a good way to imlement a template without giving the player undue power creep.
 


Both the races and the environment series should have been done with a lot (A LOT) less crunch (because most of that looks like they just needed to fill the space, some unoriginal, some utterly silly, or worse - ok, some of it is good, too, but that's a very small part :)), that would have been much, much better, I think.

It's cool to have official D&D books, which tell you more about the races, how they live, what they like and what not, what makes them special... but there seems to be some driving need to emphasize on this "special" part magnifying it to ridiculous levels and make a few dozen stupid feats to underline that.

They really need to come down from that trip...

Bye
Thanee
 

Darkness said:
WotC has jumped the shark because some supplement contains a lame race?

Mate, if this was a sign of trouble, the shark would have been jumped from the very beginning, in the Monster Manual.

Oh, the irony.

I was not going to convert to 3e until I saw the monster manual.

Not that I am ever likely to use the digester or anything (well, I might if I made the topic a plane hop to a world with alien creatures), but I felt the approach of making extensible fully detailed monsters made 3e for me.
 


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