Races With Wisdom Bonus And No LA - Possible?

Nifft said:
No, never. Same for Int and Cha bonuses.

There probably are some somewhere, in a splatbook or monster manual, but they're not balanced due to how D&D 3.x handles spellcasting.

Cheers, -- N
......Except, y'know, in the Forgotten Realms. And in the core Monster Manual. :\

3.5 SRD monsters section said:
Gray Elf
Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.

Gray Elf Traits (Ex)
These traits are in addition to the high elf traits.

+2 Intelligence, -2 Strength.


You can houserule them away, but you can't say that they aren't official WotC LA+0 sources. So it's not at all unprecedented (just not something WotC is willing to replicate very often; I think there was a race in Magic of Incarnum or somewhere else that was LA +0 with a mental ability score bonus, but I can't recall since I don't have the book myself.
 

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Why are you giving them a bonus to Wis in the first place? They're not notably wiser in your OP. Being 'closer to nature' is not in itself a wiser choice than urbanisation, merely a different one. Indeed, some might say it's indicative of low wisdom.
 

OK, got a lot to cover here, so here goes...

Quartz said:
Why are you giving them a bonus to Wis in the first place? They're not notably wiser in your OP. Being 'closer to nature' is not in itself a wiser choice than urbanisation, merely a different one. Indeed, some might say it's indicative of low wisdom.
Wisdom also indicates perception and harmony with the world around you. I was aiming for that more than anything else. True, a wise character could also be "street-smart", but these are the meditate-under-the-waterfall-to-sharpen-all-of-your-senses kind of people. In the natural world, they have honed their senses and intuition to a razor-sharp level, coupled with sort of a natural knack for it in the first place. I could probably make an urban version of them, but I was looking for an earthy sort of flavor.

Moon-Lancer said:
What if aging was not an option. Would said race still need a LA?
Based upon what I'm hearing, probably yes. Besides, very few races exist in which "aging is not an option", and those are the Killoren (who can still advance to venerable, they just don't die) and Warforged (who only go to middle-aged). Plus, aging was going to be an important part of the culture, what with the elders and seers system and whatnot.

Arkhandus said:
You can houserule them away, but you can't say that they aren't official WotC LA+0 sources.
True, but I try not to inherently trust everything that Wizards put out. :erm: Some of their stuff is pretty damn broken, and I can forsee a LOT of problems with Gray Elf Int-based casters, which is why our DM basically says "no". We have negotiated some things, like he was alright with a Gray Elven Bard or Rogue, but Wizards and Duskblades and the like are something that we typically try to avoid when it comes to Grays.

Zurai said:
Wizard, Sorceror, Cleric, and Druid are the only SAD full casters that I know of.
True, but if I'm not careful, the ONLY class that these guys will ever be played as is said SAD full casters based on Wisdom. What I'm trying to be careful of here is making these guys infinitely better at a specific class than anybody else. True, some races excel at certain classes, but there should never be an end-all, be-all, straight up best for every aspect of a class race. And an Intelligence bonus does just that for Wizard, and a Wisdom bonus (apparently, now that I look at it) does just that (to a slightly lesser degree) to Clerics and Druids.

So, in conclusion, I think that I've found a near-perfect solution that should solve this issue of spell DCs and bonus spells, while still maintaining the flavor of this class. Analyze this, praise it, and rip it apart, if you please. :)

Wilderness-Based Race
- +2 Con, -2 Cha
- Medium humanoid creatures.
- 30 ft. land speed, 20 ft. swim speed.
- Low-light vision.
- +2 natural armor.
- Natural attack - 1 Bite (1d4).
- Hold Breath for 4 x Con modifier rounds.
- +8 to Swim, can run, avoid hazards, etc. etc.
- +2 to Knowledge (nature), +2 to Survival.
- Razor-Sharp Intuition (Ex) - +1 to ALL Wisdom checks and Wisdom-based skill checks.
- Favored Class - Ranger (male) or Druid (female). Males in this race are SIGNIFICANTLY larger and stronger, hence the more physical choice. Plus, I think that this could give some neat societal insights.

OK, the major change here is the Razor-Sharp Intuition feature (name subject to change without warning), which gives all of the effects of +2 to Wisdom EXCEPT for those pesky bonus spells and save DCs. I might also give them a few non-important flavor-based features, nothing to get in a fit about. So, critiques?
 

Kalamar has some variant gnome and halfling races with Wis bonuses... as well as elf races with Int bonuses.

I've had my share of halfling monk druids with Wis 25... ;)

Yet, I don't think they are too strong. Change dwarves to Con +2, Dex -2 and I don't care too much about the rest.
 

Arkhandus said:
......Except, y'know, in the Forgotten Realms. And in the core Monster Manual. :\
Yes, that's what I said, in that bit you quoted. :)

Arkhandus said:
You can houserule them away, but you can't say that they aren't official WotC LA+0 sources.
Not adding options beyond what's in the PHB is hardly house ruling something away, it's merely refraining from house ruling something in. There are an truly large number of non-Core WotC rules which I don't add to my game -- am I guilty of House Crimes?

Darklone said:
I've had my share of halfling monk druids with Wis 25...
That's an interesting case, because it may seem like he's boosting himself, but what he's really doing is nerfing his main strength in trade for getting a stronger defense. (Any time that a primary caster voluntarily reduces his caster level, he's done something sub-optimal. That's not to say it's wrong, just that we should compare strength against strength.)

If he were really interested in abusing that +2 Wisdom, what he'd do is Wild Shape into a tiny bird and cast offensive spells (which allow a saving throw).

Cheers, -- N
 

Not adding options beyond what's in the PHB is hardly house ruling something away, it's merely refraining from house ruling something in. There are an truly large number of non-Core WotC rules which I don't add to my game -- am I guilty of House Crimes?

Monster Manual is core. Grey elves are in it. Heck, even the Living Greyhawk campaign allows them.
 
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Mistwell said:
Monster Manual is core. Grey elves are in it. Heck, even the Living Greyhawk campaign allows them.
Yes, MM is core.

Giving players access to things that aren't in the PHB still a option, not a Core rule IMHO.

(Hell, if you want to get technical, Prestige Classes are an optional rule. Most people use 'em, including me, but that merely makes them a popular option -- not a Core rule.)

Cheers, -- N
 

Nifft said:
Yes, MM is core.

Giving players access to things that aren't in the PHB still a option, not a Core rule IMHO.

(Hell, if you want to get technical, Prestige Classes are an optional rule. Most people use 'em, including me, but that merely makes them a popular option -- not a Core rule.)

Cheers, -- N

All rules are optional.

You said "There are an truly large number of non-Core WotC rules which I don't add to my game", and I was pointing out that the thing you were discussing is Core. Core has never meant "Just the PHB".
 

A bonus to CON and penalty to something else (a la gnomes) works ok if you allow the aging rules. CON is the most important stat to many casters after their prime requisite, and +2 can offset the pain of starting at a more advanced age.
 

Mistwell said:
All rules are optional.
Nah.

Mistwell said:
You said "There are an truly large number of non-Core WotC rules which I don't add to my game", and I was pointing out that the thing you were discussing is Core. Core has never meant "Just the PHB".
Well, my point is a bit more subtle than that.

I'm saying there are things in Core which are not options for Core PCs. In other words, they are "in Core", but giving them to PCs is not Core.

Just like there are guidelines for making new magic items in Core -- but new magic items are not Core.

Cheers, -- N
 

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