keterys
First Post
So, looking at balance stuff:
Snarling Bite - currently broken. You could consider making it more specialized (something extra that triggers on opportunity attacks or as an immediate action), more effective but a standard action such as by adding conditions, a bonus attack when you crit (similar to the dagger master PP), or any number of other options. Also, it may be worth remembering that minor actions can carry a 1/round tag. For example, it could be a minor 1/round that requires that you miss with a melee attack that round before you use it.
Whirlwind Breath presumably doesn't use up the normal breath weapon use? If it did, it should be a minor action, like the normal breath weapon (and possibly just be a feat). The special should also give you the option to increase the radius, not automatically increase it. It seems a little weak for an encounter, otherwise. Consider that a ranger's Dire Wolverine Stance will do, say, 1d10 and include enhancement and feat bonus to damage for instance. I think you could get away with 2d6. Should Empowered Dragonbreath help at all here?
Draconic Rage is too weak as a daily (at least, assuming it actually replaces a daily 1 attack power). I'd say you could safely add a die of damage and push 1 straight to the Hit line. Also, you don't need to put 'If you hit' on the 'Hit' line... by definition
Be aware that the chance to hit with this power is not that great, with no implement or weapon bonus, and no +2/+4/+6 like the racial power gets. It also has no 'Miss'.
Dragonspit feels weak, but as a minor action I'm not sure it is. I'd want to take that for a whirl a bit - I could definitely see a class with a strong at-will (like the Ranger) liking it.
Elemental Hide - as a reaction, this won't help you against the attack that triggered it I assume you know but maybe not. That plus the sustain minor is interesting. I suspect interrupt would be simpler, but the way you have is very powerful for fights against energy themed creatures... like dragons.
Bathed in Fire - Miss on an encounter power is different and interesting. Again, assuming it doesn't use up your dragonbreath and should empowered dragonbreath help?
Tail Slap - It seems odd for tails to do 'W' damage, but I'm guessing that's covered. I'd be tempted to go 1W + slide 1, but that's just personal pref, seems good.
Dragon Awe - Playtest this puppy a bit, as AoE stun that ignores friendlies is a pretty big deal. My gut is that it's too low level but don't have time to research better.
Three Legs Are Better Than Two - This has to be an interrupt...
Controlled Glide - This should probably be a Free Action
Wzter Breathing - should probably give a +4 bonus. Ignoring cover due to water seems odd for ranged/area attacks just cause you can breath water...
Tail Sweep - Cool. Dex to hit and Str to damage is interesting... does make it difficult for fighter/paladin/melee rangers, but very good for brutal scoundrels...
Okay, taking a break there, this is a mountain of powers.
Snarling Bite - currently broken. You could consider making it more specialized (something extra that triggers on opportunity attacks or as an immediate action), more effective but a standard action such as by adding conditions, a bonus attack when you crit (similar to the dagger master PP), or any number of other options. Also, it may be worth remembering that minor actions can carry a 1/round tag. For example, it could be a minor 1/round that requires that you miss with a melee attack that round before you use it.
Whirlwind Breath presumably doesn't use up the normal breath weapon use? If it did, it should be a minor action, like the normal breath weapon (and possibly just be a feat). The special should also give you the option to increase the radius, not automatically increase it. It seems a little weak for an encounter, otherwise. Consider that a ranger's Dire Wolverine Stance will do, say, 1d10 and include enhancement and feat bonus to damage for instance. I think you could get away with 2d6. Should Empowered Dragonbreath help at all here?
Draconic Rage is too weak as a daily (at least, assuming it actually replaces a daily 1 attack power). I'd say you could safely add a die of damage and push 1 straight to the Hit line. Also, you don't need to put 'If you hit' on the 'Hit' line... by definition

Dragonspit feels weak, but as a minor action I'm not sure it is. I'd want to take that for a whirl a bit - I could definitely see a class with a strong at-will (like the Ranger) liking it.
Elemental Hide - as a reaction, this won't help you against the attack that triggered it I assume you know but maybe not. That plus the sustain minor is interesting. I suspect interrupt would be simpler, but the way you have is very powerful for fights against energy themed creatures... like dragons.
Bathed in Fire - Miss on an encounter power is different and interesting. Again, assuming it doesn't use up your dragonbreath and should empowered dragonbreath help?
Tail Slap - It seems odd for tails to do 'W' damage, but I'm guessing that's covered. I'd be tempted to go 1W + slide 1, but that's just personal pref, seems good.
Dragon Awe - Playtest this puppy a bit, as AoE stun that ignores friendlies is a pretty big deal. My gut is that it's too low level but don't have time to research better.
Three Legs Are Better Than Two - This has to be an interrupt...
Controlled Glide - This should probably be a Free Action
Wzter Breathing - should probably give a +4 bonus. Ignoring cover due to water seems odd for ranged/area attacks just cause you can breath water...
Tail Sweep - Cool. Dex to hit and Str to damage is interesting... does make it difficult for fighter/paladin/melee rangers, but very good for brutal scoundrels...
Okay, taking a break there, this is a mountain of powers.