Racially diverse artwork in D&D...does it influence you?

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To go off on a tangent, I don't take much notice of the ethnicities portrayed in RPG artwork, I do feel strongly about how cultures are portrayed in settings.

I strongly dislike it when a setting has, say, a dozen nations or cultures derived from medieval Western Europe, and then has a single, homogeneous nation that is "East Asia" or "Africa" or "The Middle East," et cetera. By failing to recognize the diversity of cultures that exist within such regions, while simultaneously offering an explosive assortment of European-esque cultures, really demeans them.

The other thing that bothers me is that, in general, settings seem to be willing to mix and match elements between European cultures, but not between others. It seems to me that by comparmentalizing all cultural elements into "European" vs. "Asian" vs. "African" vs. ..., we vastly limit the number of interesting and different cultures we can design.

Finally coming back to the topic at hand, I think both of these contribute to the tendency to depict caucasians in fantasy art. By restricting non-European cultures to a single nation/region, or by completely compartmentalizing all non-European cultural elements, it becomes much easier to optionalize them and thus leave out the ethnicities that would be represented therein
 

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I strongly dislike it when a setting has, say, a dozen nations or cultures derived from medieval Western Europe, and then has a single, homogeneous nation that is "East Asia" or "Africa" or "The Middle East," et cetera. By failing to recognize the diversity of cultures that exist within such regions, while simultaneously offering an explosive assortment of European-esque cultures, really demeans them.

I think this is fine for a Eurocentric setting. For an Arabian Nights type setting I'd expect the reverse - diverse Arabic & Persian type countries and probably a single off-map Frankish type kingdom for crusaders plus maybe a Byzantium analogue. This doesn't 'demean' Europe, it gives an appropriately Arabo-centric feeling to the setting.
 

Finally coming back to the topic at hand, I think both of these contribute to the tendency to depict caucasians in fantasy art.

I think games written for primarily Caucasian/European markets are going to have Caucasian/European looking characters in the art as default; just as games for the Japanese market are going to have characters with whom the Japanese market can identify (even if they have pink hair and huge eyes). I guess WotC may want more of an ethnic variety in their art to get more non-white players since the USA is now only about 2/3 white non-Hispanic.

Something that hasn't been mentioned much is use of fantasy human races without real-world analogues. I particularly like the Wilderlands with its green-skinned Viridians descended from mermen, blue-skinned Avalonian ice wizards, scarlet-hued Barbarians of Altanis, and so on. Within the setting this can work much better than shoeing in every real-world American ethnicity for Diversity purposes.
 

Fun Fact: Ursula K. LeGuin's A Wizard of Earthsea (and sequels) were deliberately written to reflect the world she grew up in, which was predominantly non-white. So there's at least one classic work of fantasy where the hero was intended to be non-Caucasian.

The Sci-Fi Channel adaptation, of course, cast Ged as white. And hey, we've got the upcoming Prince of Persia movie with the Jake Gyllenhaal in the title role.

By compare, making a deliberate inclusion for more ethnic diversity in art doesn't even come close to "offensive" to me. I far prefer the attitude of "Hey, there are plenty of white heroes, so let's create some more to reflect the rest of the human race" to "Really, we need a white lead so people will consume our product."
 

Fun Fact: Ursula K. LeGuin's A Wizard of Earthsea (and sequels) were deliberately written to reflect the world she grew up in, which was predominantly non-white. So there's at least one classic work of fantasy where the hero was intended to be non-Caucasian.

The Sci-Fi Channel adaptation, of course, cast Ged as white. And hey, we've got the upcoming Prince of Persia movie with the Jake Gyllenhaal in the title role.

By compare, making a deliberate inclusion for more ethnic diversity in art doesn't even come close to "offensive" to me. I far prefer the attitude of "Hey, there are plenty of white heroes, so let's create some more to reflect the rest of the human race" to "Really, we need a white lead so people will consume our product."

I read an article about the Ursula K. LeGuin adaptation of her Earthsea novels, about how she was angry, and rightfully so, about the casting of the mini-series.

I also wanted to take the time to say that I think White Wolf is one of the better companies when it comes to showcasing racial diversity in artwork, not only in their World of Darkness but also with their Exalted line... I can honestly say as a black gamer this was one of the things (along with a really cool setting) that drew me to Exalted. First by including within their world of Creation a variety of cultures to draw on and secondly through the artwork.

This is what fantasy should be, IMHO, an all-inclusive genre. Why do dark-skinned people have to come from an african-esque land, when there are plenty of fantasy games (including D&D) who happily mish-mash euro-centric and sometimes non euro-centric cultures into something totally different from any real world examples? Please tell me what real world culture is Eberron based on? The inability to accept that an adventurer could be dark-skinned in D&D, without him coming from a pseudo-african nation, is IMHO a lack of imagination on the part of those who can't accept it. For an example in the real world just look at Rome...a multitude of ethnicities brought under their rule interacted on various levels throughout Rome's history. With the predominance of ancient empire's in the default D&D setting, I don't see why the same thing occurring is any less "believable" or would actually turn people off of purchasing products.


SIDE NOTE: Ethan, you guys should really give some thought to making a more streamlined and simpler system for Exalted, it's a great game but can be pretty hard to get new players into. If you guys did something like this it would become my default fantasy game in a minute.
 

You know, the most obvious example of a black man in the core books to me was the painting of Othello and Iago in the DMG in the skill challenge section. Perhaps because it's really really obviously Lawrence Fishburn and Kenneth Branagh.

The post on the big purple that sparked this, however, referred to the iconic cleric image a number of times as a non-white character, but I just don't see it. Looks like a white guy to me.

The black halfing wasn't all that jarring to me as it was to some people. I didn't even notice her until she got pointed out.

I suppose, though, that I do want to see more diversity. If only because it would get the bad taste of that Heroes Now! book out of my mouth. "Lots of character backgrounds, all random... oh btw, being gay, non-Christian, or Mexican are on the table for mental disorders."

It's always been a pet peeve of mine that there aren't more non-whites in RPGs. I like the look of what Wen's art might mean for Anima, because, well... find a picture of a black man in a Games Workshop book. I mean, the Salamanders are supposed to be black and the Dark Angels are Native American, right? So how come every time they show one of them without a helmet, it's a white guy? So at least WotC is doing better than Games Workshop, who have left me to my own devices in trying to paint black space marines while giving me 15 articles on how to shade white guys all different shades of white.
 

I would just like to point out that Magic: the Gathering has very racially diverse art. Teferi is black, people from the entire Mirage setting were black, and even 10th edition art has a decent mix.

edit: Which means I don't think WotC ahs any cultural agenda as such, either PC or purposefully not using racial diversity.
 
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I would just like to point out that Magic: the Gathering has very racially diverse art. Teferi is black, people from the entire Mirage setting were black, and even 10th edition art has a decent mix.

And you know what the funny thing is, I've met more non-whites that play MtG & Star Wars minis in Chicago than anywhere near the number that play D&D. I think people are definitely more apt to be drawn to what they can relate too, and for non-whites it seems horror and science fiction are a much greater draw than fantasy. Artwork is a big factor when it comes to piquing a persons interest, and I think with the more intimate nature of D&D as compared to mini or card games, it's even more important for people to be able to relate to the game on a personal level. As the D&D books (outside of campaigns) are setting neutral...why can't asian-esque, african-esque, even native american-esque artwork be used without drawing a disconnect. If anything it seems like it might get readers to thinking beyond just euro-centric fantasy and looking at fantasy with a more holistic approach.

I'm not asserting that by diversifying the artwork in D&D there will suddenly be a flood of non-white gamers, but I think that this is definitely a step WotC could take if they really are trying to bring a whole new market of gamers into the fold. I definitely don't see diversity hurting D&D sales in the manner R&D on 3rd edition did. Just my opinion though.
 

I'm not asserting that by diversifying the artwork in D&D there will suddenly be a flood of non-white gamers, but I think that this is definitely a step WotC could take if they really are trying to bring a whole new market of gamers into the fold. I definitely don't see diversity hurting D&D sales in the manner R&D on 3rd edition did. Just my opinion though.

This comes up a lot in comic books, too. There aren't a lot of non-white comic book characters in starring roles, and then people tend to wonder why fans are mostly white.

Of course, most of these comic book characters are from the 40's (DC) or the 60's (Marvel), but it's time add some more diversity. Storm and Black Panther on the Fantastic Four was something, John Stewart coming back as a GL was something (even if I happen to hate that guy almost as bad as Guy Gardener) but really... Wizard just had their top 200 comic book characters of all time, and about the only people in the top 50 qualifying as minorities are Kitty Pryde and Magneto. The highest an African-American made it on the list was 86, Ultimate Nick Fury. Which puts him (surprising) 11 spots behind the highest-ranked homosexual character.

I guess the fact is, there's not a lot of diversity anywhere. I mean, NBC still basically depicts New York City as a white city on its sitcoms. So it's good to see diversity where we can find it, even if it's just in D&D.
 

What bothers me is when it's assumed that ethnic people must be depicted with the tropes and accoutrements that we associate with that ethnicity in the real world. There's no reason, in fantasy artwork, why an Asian-looking wizard can't be dressed like a classical fantasy wizard, rather than looking like Mako from Conan the Barbarian.
This was alluded to in another post, but, yes, there is a reason for it. In something that is meant to be as general and generic as D&D (in the sense that players can customize the world as much as they want), it's shorthand. Rather than recreating an east Asian or north African nation from scratch, the designers recognize that we, as humans on Earth, have a common pool of knowledge from which to draw. That isn't to say it's always right, but it does exist for a purpose.

In my mind, then, the question isn't whether or not it's an Asian wizard in classic garb, it's why is that unusual? Sure you have shorthand--and there's no way to escape that, even if you want--but it can be used differently. Frex, dark-skinned people are such because of the environment in which they evolved . . . but put all of them into a more classic medieval setting, instead of the light-skinned people. Then, you can have the same tropes and shorthand of medieval fantasy . . . but with darker-skinned people.

And then you'll have people saying, "But wait--if they're dark-skinned because they live in such a sunny, hot environment, what are they doing wearing plate mail and riding heavy warhorses?!?" And that, folks, is why I'm not a game designer. ;)
Having limited interaction with people of differing cultures you would have been more likely to grow up in the belief that the only differences between cultural groups are the clothes we wear and the food we eat - harmless and banal differences to be sure.
IME, having limited interaction with people of differing cultures means you take your views from popular media, and generally popular media is very stereotypical. YMMV, obviously, but I don't think that growing up in a predominantly X environment generally makes people MORE open-minded.
In a generic product, such as the PH, I would prefer to see a more diverse set of heroes.
Amen. If this is meant to represent a huge population in generic situations, it should be as diverse and representative as possible.
The real thing I'm wondering is, if there is an equal spread of ethnic diversity in artwork throughout the books...would it make you less inclined to buy them? It seems the R&D team for 3e felt this way and it just seems silly to me, when looking at the actual campaign worlds WotC puts out.
I agree with you, sir (or madam, as the case may be). To answer your original question, I bought the 4e PHB because my group is switching to 4e. The artwork in it has nothing to do with it, either way. However, if there had been a huge outcry that WotC had an Agenda, I might have researched that a bit and then argued for or against (depending on the Agenda in question) switching. As it is, artwork will not influence my decision for the core books (I'm eventually going to get the DMG as well, and my SO and I already own a copy of the MM), but it might influence my decision to buy splats and other supplements.
Of course you can run a campaign anywhere, its just that these places are the most popular apparently and they just happen to be European analogues and more than likely to be populated most strongly by caucasian types.
Hm, perhaps THAT is the core problem, then. Why are the most popular (and I'm reading this as "populated" for this argument's sake) places chock-full of light-skinned people?

The answer to that, most likely, is that the majority of the people at WotC are light-skinned and the majority of the consumers of their product line are light-skinned.
I must admit, it feels particularly odd to have a "white" halfling next to a "black" halfling, or whatever. (Together, they fight crime!)
LOL!
Talk about monolithic and dull cultures. Dwarves love mountains, elves love the woods and halflings (recently) love rivers.
Again, it's shorthand. Of COURSE you can have desert elves (hell, why not have desert dwarves?), but unless you want a 500-pound set of core books, they can't elucidate EVERY possible incarnation. I like to give people the benefit of the doubt, and I'd like to think that the 4e designers were giving a general "fantasy" feel (partially, no doubt, to draw in new customers) with the expectation that players will be creative enough to modify it when they so desire.
However, if I were to look at a peice of fantasy artwork with a black person in it, the first thing I would think is that they consciously shoe horned a token black face into the art work purely for the sake of superficial pandering to ideas of racial diversity.
And that's the problem. It's a thin line between pandering and including. My first reaction to seeing a "multicultural" X is to not react. But if someone were to point it out to me, my reaction is generally, "Oh, look, it's the token X." So where do you find balance? *I* would find it by having the minority be the light-skinned. Very few people would say, "Oh, look, it's the token white," even if 99% of the rest of the thing is non-white. But in a market that's predominantly light-skinned, it doesn't make sense to have the light-skinned be a gross minority. As has been mentioned, people like what they can identify with.
Real diversity isn't merely an issue of skin tone, angle of the eyes, height od the cheekbones, etc.
Obviously. However, there does seem to be, at least in the United States, a sense that a diversity of physical features are not represented equally or well in most situations. Yes, merely coloring the white dude black isn't terribly effective, but it's probably the best many can manage at this point in history. Which brings me to your next point. ;)
Dressing up every ethnicity in Euro-drag isn't diversity (though it can be an important start). <snip>

Too be fair, if we are going to stay deeply and profoundly eurocentric as a RPing community (which is likely the reality of D&D), I would way prefer to see the occasional african in euro-drag than a complete absence of non-caucasian faces.
And:
I just don't think we are to the point in our society where a black character just happens to be black.
Exactly.
I just personally find, "I'm so sorry about my umpteenth redneck ancestor domesticating a horse and inventing longswords, here let me paint a black guy to prove my sensitivity" very nearly as nausating as "Because my umpteenth redneck ancestor domesticated a horse, I'm racially superior to you."
However, the assumption that "painting a black guy" is to prove sensitivity is kind of shallow. Unless someone says the latter, I'm not going to think it of them, so why do the same with the former?
The other thing that bothers me is that, in general, settings seem to be willing to mix and match elements between European cultures, but not between others. It seems to me that by comparmentalizing all cultural elements into "European" vs. "Asian" vs. "African" vs. ..., we vastly limit the number of interesting and different cultures we can design.
I am NOT being snarky here, but I don't understand what you're trying to say. It sounds like you're saying that European cultures are swappable, but Asian cultures aren't and African cultures aren't. Isn't that opposite of what you're trying to argue?
By restricting non-European cultures to a single nation/region, or by completely compartmentalizing all non-European cultural elements, it becomes much easier to optionalize them and thus leave out the ethnicities that would be represented therein
I think there isn't anything wrong with making things "easier to optionalize" unless it's done specifically to marginalize or exclude.
 
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