Storminator
First Post
Man, E-B! You are highly dismissive! Perhaps the designers thought of that, you know? How 'bout if, just once, you give an idea the benefit of the doubt before you go around blasting it?
PS
PS
Elder-Basilisk said:It sounds interesting but it seems like that would only serve to exacerbate the negative impact of Raise Dead on party composition--namely the increasing level difference in the party.
Taking a hypothetical 8th level party of a fighter, a cleric, a rogue, a sorceror, and a bard, let's assume the bard dies. The party gains xp for that adventure and goes to the temple to ask about getting the bard raised. Quest time.
So the four PCs go with one "really important NPC" on a quest. No problem. Assuming the NPC is able to contribute to the action of the quest, the bard's player has fun. They finish the adventure, the four PCs and the NPC get experience and the bard is raised. Now, you most likely have a party with 4 9th level characters and one 7th level character--a character who is significantly weaker and is most likely the next character to die as well. If the party was not equal in xp at first--say a 9th level fighter, a 7th level rogue, 8th level cleric, 9th level sorceror, 7th level bard and the bard died, he most likely comes back at 6th level when the rest of the party is 8th-10th level. The 4 level spread in the party will make it even more challenging to construct encounters in which the bard can contribute.
Now, OTOH, if the PC is raised before the party goes on the quest, at least the level difference isn't exacerbated any more than necessary.