Anubis the Doomseer said:
Originally posted by hong
- Lack of numbers.
Granted for WoT, but I know what the sales figures were for Star Wars Revised.
If those sales figures are anywhere near D&D's, I'd be surprised.
This is a dangerous argument however, because it can be turned around - how many people were complaining for/against the changes in Resurrecvtion now? So far on this thread I have quickly counted maybe 4 people out of 20 who posted complaining about the change. And the rest seem to approve fo the change. So arguing that it was a bad decision is already a minority (those who don't like it) of a minority (those who post here) of a minority (those who play without house rules or who play D&D).
The bulk of people posting on boards tend to be DMs, who are disproportionately concerned with things like world design and verisimilitude. Most players don't really care too much about whether raise dead is so cheap that everyone could be raised, as long as they can do it.
- Related to that, fewer high-level campaigns.
This complaint (and to an extent many of your others) seem to skirt the main issue which is a flawed combat system and reinforce my argument that cheap resurrection = band-aid solution to a broken sacred cow.
Hello. It's called "3.5E", not "4E". If you're looking for a fundamental rejigging of the combat system, come back in 2006 or thereabouts.
At lower levels, D&D functions fairly well without resurrection.
At lower levels D&D is, if anything, even more deadly. Any critical will kill most PCs - optimized or not. Saving throws suck, low ACs, bad Spot levels, lack of compensating magic, lack of Feats, etc. If the game works at this level of lethality and not at the other perhaps the problem is more a matter of perception and expectation instead of actual mechanics?
At _low_ low levels (1st-3rd), D&D is deadly. At high levels, (12th+), it's also deadly. In the middle, it's not so deadly. Have you played any high-level campaigns?
- Fewer instakill effects.
3.5 has nerfed most of the remaining instant-kills.
Actually, from what I hear, they've nerfed exactly two: disintegrate and harm. Finger of death, slay living, destruction, power word kill, flesh to stone, prismatic spray, and plane shift (teleport someone to the Abyss) are still remaining untouched.
And again, there are more at lower level in all 3 games (D&D, WoT d20, SW d20) since most effects that do reasonable damage ARE instant-kills to low hit point characters.
Huh?
- Less of an emphasis on combat. For many (probably most) people, D&D is basically all about killing monsters and taking their stuff.
So is Diablo II - but you notice that along with this style of play comes a distain for cheap "re-loading" of saved games.
Who disdains reloading? Noone I know of, except a minority who like playing iron man. What's disdained is _unavoidable_ reloading, where a fight is so hard you have to do it multiple times before you figure out the trick, or get lucky.
Before you say it, "so don't fight so much" is not a viable solution for D&D.
Really, and all this time I've had just about everyone trying to tell me that D&D isn't all about killing things and taking their stuff, that I could have role-playing and other elements in it.
Please be aware that trolling is MY schtick, and I get most displeased when people STEAL MY SCHTICK. So please do not steal my schtick. ThaADVANCEnks!
Anyway - much of your argument is nonsensical - you complain that at high levels this is unfair, but at high-levels aren't you making about 5000gp per encounter, or have easy access to that sort of cash in the form of magic item creation or performing services?
Let me tell you about our high-level campaign. Ever since reaching 15th level, we've been averaging about one death per session, and this is with powerful characters and a sympathetic DM. In the last few months, we've been slogging through the RttToH, and the death rate has gone up to about two per session. On a good day, it can go to 3. The only thing that helps maintain any semblance of continuity is plentiful raising, in particular true res. If prices go up to 25000 gp, you're going to have a lot more people thinking about retiring dead PCs and making up new ones.
At the level you are complaining about (high-level) the cost of the spell is of little real consequence. Even less if you find a scroll or a staff/rod which casts the spell for you.
When you're shelling out for a true res every session, it adds up, believe me.
At low levels (what everyone else is complaining about) you just said there isn't that much of a problem. Further if the problem was really at low/mid-levels then wouldn't we be hearing more complaints from WoT/SW/d20 Modern gamers, since you posit that the bulk of their games take place in this low to mid level range?
Duh. I just SAID that the problems arise at high levels.