E-B: I respect your opinions and analysis, but this sort of statement from you would mean a great deal more if you used it a great deal less.Elder-Basilisk said:Reading Andy's "reasoning" on the changes takes away what little faith I had in his game design abilities.
hong said:A creature to be resurrected makes a level check (d20 + level/HD), against DC 10. Each previous time it has been resurrected increases the DC by 5, so the second attempt is at DC 15, the third at DC 20, etc. The presence of an expert healer (typically an NPC) confers a +2 circumstance bonus to the roll. If the creature to be resurrected has any levels in an NPC class, the DC increases by 20. There are no level or Constitution penalties for being resurrected, but a creature that fails its level check is forever dead.
You can reduce the DC of the level check by spending XP, at 1000 per -1 reduction. Hence, in the long run, it should end up costing the raised character about 5000 XP per raise.
I'm seeing no reason to change these rules, or use the new material costs.
Storm Raven said:
That seems like a lot of work.
Exactly! It's a game, not a novel. The idea is for everyone to have fun, even if the DM needs to modify his grand vision of a perfectly realistic world simulation.mmu1 said:
Not to mention that most of the proposed "consequences" of death people are so happy about are just different ways of making sure you sit around the table doing nothing because your character is dead, which is not what, in my experience, most gamers are interested in.
Storm Raven said:That seems like a lot of work.
Galfridus said:I hate the idea of some sort of res-check. How much would it suck to fail that roll?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.