Ranger playtest discussion

the lowering the spell slot intrigues me

I think if you 'down cast' fireball down to a 2nd level spell cut the AoE down and lower the damage 2d it would STILL be good.
But note that's because Fireball is, by design, overpowered. It's intentional and acknowledged as such by the designers. If you do it to non-OP spells it gets a bit less cool. But it's an interesting concept.
 

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Stalker0

Legend
I think this is a scenario where people are focusing on the abilities....and ignoring the spells. The spells are what make this class, even if you don't like a spelled ranger, you HAVE to include that in your assessment.

Rangers now have Expertise AND Guidance along with the Enhance ability spell they already had....they are skill gods.

Rangers can now change their spells EVERY SINGLE DAY. That is a huge boost in flexibility.

They now get a barkskin that doesn't suck. They get heat metal now. Healing word is on the menu now.

To me the biggest "issue" is the loss of explore abilities. They don't have any exploring type stuff anymore...like at all.
 


I think this is a scenario where people are focusing on the abilities....and ignoring the spells. The spells are what make this class, even if you don't like a spelled ranger, you HAVE to include that in your assessment.

Rangers now have Expertise AND Guidance along with the Enhance ability spell they already had....they are skill gods.

Rangers can now change their spells EVERY SINGLE DAY. That is a huge boost in flexibility.

They now get a barkskin that doesn't suck. They get heat metal now. Healing word is on the menu now.

To me the biggest "issue" is the loss of explore abilities. They don't have any exploring type stuff anymore...like at all.
Perfectly good points. The trouble is that the spells make the class into... not a Ranger.

Like, there's a conception of what a Ranger is, even in a D&D sense, and it's not a dude who casts a bunch of spells to buff his skills, or has awesome combat magic. Even though they do now. What we have here is a weird mess. There are, as you point out, ways to exploit that mess and make it effective. They're not what people would expect or necessarily want from the class, but they do exist.

And yeah as you say, their environment-related abilities are now pretty much entirely gone, and because of the way subclasses are designed, there's not a great deal of room to bring them back there.
 



Digdude@1970

Just a dude with a shovel, looking for the past.
I think this is a scenario where people are focusing on the abilities....and ignoring the spells. The spells are what make this class, even if you don't like a spelled ranger, you HAVE to include that in your assessment.

Rangers now have Expertise AND Guidance along with the Enhance ability spell they already had....they are skill gods.

Rangers can now change their spells EVERY SINGLE DAY. That is a huge boost in flexibility.

They now get a barkskin that doesn't suck. They get heat metal now. Healing word is on the menu now.

To me the biggest "issue" is the loss of explore abilities. They don't have any exploring type stuff anymore...like at all.
Hope that is not a preview of the death of the exploration pillar.
 



I didn't get that read from Jeremy, it read more as "this is a playtest, nothing is set in stone".

Assuming other prepared spellcasting classes will follow the same prepared spells = spell slots, it is amusing that the Ranger will have more spells available to it than its Druid cousin, since Rangers get 2 cantrips, 2 1st level spells and Hunter's Mark.
Druids will get free Healing Word tho
 


DEFCON 1

Legend
Supporter
I mean, they really need to get rid of spellcasting.

It's not like most of the things the spells can do fit Rangers thematically or are at all interesting. The vast majority of people who actually play Rangers aren't going to miss them, I'd suggest.

You know what they actually need to do? Bring back Wardens. Spellcasting Rangers should become Wardens, the weird Druid-hybrid class. Spell-less Rangers become Katniss Everdeen and her ilk.
Shrug. Hey, people like what they like... but to me a spell-less Ranger that replaces spells with "Ranger features" results in the exact same thing-- a Ranger that does nature stuff. And to me... there is no actual difference between the game telling me that the Ranger PC healing someone via herbalism and herbs versus healing someone via Cure Wounds, or that the Ranger giving his party a bonus to stealth checks via some weird Ranger stealth feature versus casting Pass Without Trace. If the results are mechanically the same, I don't see the need for two different names and mechanical systems to represent it. But I know a lot of folks here on EN World get all bent out of shape about "too much magic" thing... so it is what it is. I just don't think the WotC designers have nearly the same problem with magic that the players here do, so everyone's kinda out of luck.
 

I didn't get that read from Jeremy, it read more as "this is a playtest, nothing is set in stone".

Assuming other prepared spellcasting classes will follow the same prepared spells = spell slots, it is amusing that the Ranger will have more spells available to it than its Druid cousin, since Rangers get 2 cantrips, 2 1st level spells and Hunter's Mark.

I guess real full casters (not bard) will get something to compensate. Wizard already has arcane recovery.
 




TheSword

Legend
I really like the changes to the class. Very good. I play a lot of rangers. Hunters mark change is substantial, being able to stack it with buff spells is excellent. I actually think Hunters mark is a very flavorful spell.

Obviously hunter is less powerful, but the. Again the abilities were often circumstantial in that subclass. I’m glad that hunter won’t become the only go to (I hope!

Cantrips are very nice, as is an extra expertise. It’s a straight upgrade for me. Bravo.
 

Minigiant

Legend
Supporter
The thing for me is I felt the ranger is a monster hunter and wilderness escort. So it used the best tools available: weapons, skills, and magic. The ranger would sneak up on the orcs, shoot an arrow, and the arrow would blow the hell up after hitting the lead orc.

The 5e and playtest ranger boost the magic without boosting what the point of the magic is. Magic with the weapon and skill buff spells is royally missing the point to me. Sometimes it makes me think I'm the one playing rangers weird. This playtest ranger is a huge departure from the ranger fantasy for me and feels more than throwing crazy ideas at the wall.
 


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