No. As I've said, this is a nonsensical conflation of metagame and ingame. You're using metagame reasoning for why an ingame Ranger would make choices. The Ranger would breaking the fourth wall to even think like that. I'm sorry but that's literally not a rational argument.The point is the in-game is based on the metagame.
A ranger who hunts dragons and other elemental monsters will want resistences. A ranger who needs info in a wilderness will want to be able to speak with animals and plants. A ranger who needs to hinder runners will want snares. The community wouldn't let you do this without casting spells and adds those spells o the game. So the ranger who still wants to do these things won't ignore the magic.
And it's still nonsensical because Rogues are far more advantaged by spells than Rangers are. If you're going with "but the metagame" then Rogues should be all over spells.