Ranger powers- is this correct?

Zephrin the Lost

First Post
The ranger example has the ability use Hunter's Quarry as a minor action to target one enemy and do an extra 1d8 every round, and can use Careful Attack in each round as well to be a total of +10 to hit...at first level. He does 1d10+4 +1d8 with each hit. That still seems like a lot.

--Z
 

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Zephrin the Lost said:
The ranger example has the ability use Hunter's Quarry as a minor action to target one enemy and do an extra 1d8 every round, and can use Careful Attack in each round as well to be a total of +10 to hit...at first level. He does 1d10+4 +1d8 with each hit. That still seems like a lot.

--Z
Yep, that's correct. I love it. Rangers look like they actually have potential now.
 


Non-strikers at will attacks, I would guess.

Though it looks like the rogue is a bit weaker than the warlock or ranger. They can attack reliably at range, and don't need special conditions for their extra damage. The rogue is constantly exposed to a lot more attacks while trying to arrange workable conditions.
 


Voss said:
Though it looks like the rogue is a bit weaker than the warlock or ranger. They can attack reliably at range, and don't need special conditions for their extra damage. The rogue is constantly exposed to a lot more attacks while trying to arrange workable conditions.
Crimson Edge would say otherwise. Yes, that's a 9th-level daily, but that's just an example.

Also, while Hunter's Quarry and Warlock's Curse are more versatile than Sneak Attack, indeed, also keep in mind that you can only target the enemy closest to you with those. Which means if the Ranger wants to HQ the Mage in the back row, he's first either gonna have to do some clever movement (perhaps involving an action point even), or HQ and eliminate the Fighter, Soldier or Brute in the party, first.
 

Voss said:
Though it looks like the rogue is a bit weaker than the warlock or ranger. They can attack reliably at range, and don't need special conditions for their extra damage. The rogue is constantly exposed to a lot more attacks while trying to arrange workable conditions.

Sneak attack does bit more damage though: +2d6 at first level. Of course, if the base weapon damage doesn't compare with the 1d10 longbow then that bonus goes away.

One of the people who played the ranger said it was a glass cannon. Perhaps the rogue has some more survivability hidden in powers we haven't seen yet.
 

Scholar & Brutalman said:
One of the people who played the ranger said it was a glass cannon. Perhaps the rogue has some more survivability hidden in powers we haven't seen yet.
At D&DXP, or actually a playtester who would've played beyond Lv. 1?

From what I know, Rangers start with the same HPs and surges as the other strikers (before CON factors in).
 

Careful Strike at +10 vs. AC, 1d10+4+1d8 = Average of 14 damage, max of 22
Compared to the Brawny Rogue example build:
With 16 Str and Dex, so a without the Elf Dex Bonus,
Piercing Strike: +10 vs. Reflex, 1d4+2d6+6 = Average of 15.5 damage, max of 22
 

Darth Cyric said:
Crimson Edge would say otherwise. Yes, that's a 9th-level daily, but that's just an example.
Eh. Without rogue or warlock daily 9s to compare it to, it isn't really.

Also, while Hunter's Quarry and Warlock's Curse are more versatile than Sneak Attack, indeed, also keep in mind that you can only target the enemy closest to you with those. Which means if the Ranger wants to HQ the Mage in the back row, he's first either gonna have to do some clever movement (perhaps involving an action point even), or HQ and eliminate the Fighter, Soldier or Brute in the party, first.

Hmm. And the rogue is going to have to get there too, and won't have the rest of the party with him to give him combat advantage. I don't see any significant advantage for the rogue in this- he could tumble through, but then he's in the middle of all the enemies, with a low to medium ac and medium hit points. That isn't a happy place to be.


@scholar- looking at the shortsword and daggers on the example character sheets, I think we can safely say they don't. 3d6 vs d10+d8 vs d10+d6 10.5 (or 9.5 with a dagger) vs 11 vs 10. That isn't much of a deviation.
 

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