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D&D 5E Ranger re-build as a half warlock

Laurefindel

Legend
Yes, yet another ranger re-master. It’s built as a short rest class on a warlock frame. A half-warlock actually, not unlike the PHB ranger is a half-sorcerer when it comes to spellcasting. The warlock has been popular as a ranger frame recently. Intriguing.

This version was made in the early Covid days-off, more out of curiosity and thought experiment than anything, but I like the result. A bit of polish and here it is.

Laurefindel’s Ranger

There’s a lot of design room left with the ranger’s crafts (invocations), including more conclave-exclusive ones for PHB archetypes and Xanathar’s conclaves. Anyhow, comments are welcome as usual.

Also, its sister-thread on my (more recent) version of the Beast Master can be found here.

'findel

P.S. I know, the PHB is not broken that bad, and the variant class features “fix” what would have been broken. But I like to tinker, and the ranger is good candidate for tinkering.
 
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Mon

Explorer
No specific comments, but interesting takes on Beastmaster and Ranger. I'll probably plunder some of the ideas for my own homebrew and tinkering.
 

Horwath

Hero
nice variant.

I would give 1 wildecraft at level 1.

Also Vanish needs to be a lot sooner. between 3rd and 6th level somewhere

Some wildecraft could give 2 expertise, like rogue.
 

Minigiant

Legend
Supporter
I always felt that Invocations and Rituals were the best ways to represent Rangers.
Rangers could pick up spells, maneuvers, crafted items, and the like to represent where they ranged and who they encountered.

Overall good rebuild. Reserves of stamina feels a bit weird with Second Wind being a fighter thing.
 

Laurefindel

Legend
nice variant.

I would give 1 wildecraft at level 1.

Also Vanish needs to be a lot sooner. between 3rd and 6th level somewhere

Some wildecraft could give 2 expertise, like rogue.
Wildercraft at 3rd is simply because once you translate the warlock as a half-caster, that’s when you get your invocations. But since I augmented the progression of new invocations by 25% compared to a true half-warlock already, maybe I shouldn’t be afraid to break the mould...

Agreed on Vanish tho
 

Laurefindel

Legend
I always felt that Invocations and Rituals were the best ways to represent Rangers.
Rangers could pick up spells, maneuvers, crafted items, and the like to represent where they ranged and who they encountered.

Overall good rebuild. Reserves of stamina feels a bit weird with Second Wind being a fighter thing.
Reserves of stamina is the latest addition made to fill a « void » at level 6th after loosing favoured enemy II.

It was meant to compensate for their loss of cure wounds spell, but they can still cast it with their Land Magic and they get crafts that also get close to it. Any suggestions? Level 6th was an improvement on favoured enemy. Perhaps it could try to enhance Study Foes or Hunter’s Mark
 

This...might be...my favorite rebuild of the ranger that I've seen so far.

I like the warlock as chassis. It's an approach I've considered myself, but I've not put the effort into exploring it like you have. One thing I like about the "invocations" is that they're easy to fluff as both magical or non-magical depending upon player preference.

From a story standpoint, I'm not sure the ranger works as a short rest class. But I'm not sure that it doesn't. I'll have to think about it.

I think Reserves of Stamina needs some additional tweaking. It's OK if it has some overlap with Second Wind. After all, the paladin has Lay On Hands, then gets the ability to remove disease with a touch, etc. In fact, I'd look to the paladin for inspiration for healing abilities.

Camouflage is an improvement on Hide In Plain Sight, but it's still of limited utility. I think it needs to be merged with Vanish and then tweaked further. For example, maybe the ranger can Hide as a bonus action, and gets advantage to hiding in the terrain to which they are attuned. Or maybe they don't reveal their position if they miss. Or even if they hit.

Feral Sense is another ability of limited utility. And it comes online so late. I might make it an invocation instead. I'm not sure what I'd put in its place.

I have some quibbles about the names of some of these abilities, but that's just a matter of personal preference.

Good work.
 


Mistwell

Crusty Old Meatwad (he/him)
4d3y3l.jpg
 



Ancalagon

Dusty Dragon
First, I like it. This is a method that could work. That being said, a few comments:

They get 2 slots way too early. A level 1 warlock only has 1 slot. There should be 1-2 levels with one slot only.

The wildercraft - the thing that replaces the warlock's evocation? brilliant.

I haven't looked at the other features of the ranger to see if you changed something. But I would adopt that casting style in a 5e campaign over the current casting method.
 

Laurefindel

Legend
@Mistwell Presently, the PHB ranger is half a sorcerer in everything but cantrips (and sorcery points). Take the sorcerers spell slots and spell known at any given level, divide it by 2, and you get the spellcasting part of the ranger. As such, a 20th level ranger casts like a 10th level sorcerer.

This ranger is « half a warlock » at any given level. As such, a 20th ranger (redux) casts like a 10th level warlock.

at least that’s the idea...
 
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Laurefindel

Legend
First, I like it. This is a method that could work. That being said, a few comments:

They get 2 slots way too early. A level 1 warlock only has 1 slot. There should be 1-2 levels with one slot only.

The wildercraft - the thing that replaces the warlock's evocation? brilliant.

I haven't looked at the other features of the ranger to see if you changed something. But I would adopt that casting style in a 5e campaign over the current casting method.
Yes typos indeed

and you are right, there should be only one spell slot at level 2nd, and two slots from level 3rd and on. I’ll correct it when I get to my computer. Thanks for spotting those

otherwise, many feature are tweaked while trying to stay faithful to the spirit of the PHB features, but one could keep the original features and only change the spellcasting part. In this case I’d reduce the amount of crafts (invocation) a bit as some of the original features became wildercraft options.

the beast master remake could also be used independently on an otherwise vanilla ranger.
 
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Ancalagon

Dusty Dragon
and you are right, there should be only one spell slot at level 2nd, and two slots from level 3rd and on. I’ll correct it when I get to my computer. Thanks for spotting those

You are welcome. I thin though... I would have the ranger get their 2nd slot at level 4, double the level of a warlock (who gets their second slot at level 2). Perhaps I haven't understood how the spell-casting is halved?

In this case I’d reduce the amount of crafts (invocation) a bit as some of the original features became wildercraft options
.
Thanks, that's an important detail.

the beast master remake could also be used independently on an otherwise vanilla ranger.
I will have to look at that tomorrow - off to bed for me!
 


Laurefindel

Legend
You are welcome. I thin though... I would have the ranger get their 2nd slot at level 4, double the level of a warlock (who gets their second slot at level 2). Perhaps I haven't understood how the spell-casting is halved?
Looking at the other half-spellcasters (ranger, paladin, artificer), the "half" part is calculated as such:

1st-2nd = 1st full spellcaster
3rd-4th = 2nd full spellcaster
5th-6th = 3rd full spellcaster
7th-8th = 4th full spellcaster
9th-10th = 5th full spellcaster

etc., with the caveat that except for the artificer, half-casters get their spells at 2nd level instead of 1st.

Along this model, the half-warlock would get its pact magic (level 1 warlock) at 2nd level, and would get its invocations (level 2 warlock) at 3rd level, and get 2nd level spell slot (level 3 warlock) at 5th level.

Looking back on the Artificer and its infusions however, I find my crafts (invocations) progression rather generous. I might address that.
 

Marandahir

Crown-Forester
What I like about this is that the "Deft Explorer" abilities from the Class Variants UA are Wildercrafts, alongside Urban ranger features, Favoured Foe, and abilities related to Ranger conclaves. This makes a lot of sense to me and allows you to customize your Ranger a lot more.

Isn't your wildercraft progression identical to "Infused Items" progression for Artificers? Their "Infusions Known" is even double that!
 

Laurefindel

Legend
Brought back some of the base features of the ranger and reduced the progression of crafts to that of the Artificer's infusions (as @ Marandahir noticed). This should make it a friendlier "plug-and-play" version of this ranger.

Left Vanish at 14th level but made it an invisibility feature. I'll make the Hide-as-Bonus-Action thing a craft, which should play nicely with camouflage if a player wants to go the skirmisher route.

I kept Reserves of Stamina and gave it the favored enemy improvement slots at 6th and 14th level. It uses an action, uses one of your Hit Dice, so it's different enough from the Fighter's Second Wind to exist on its own i think.
 
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