Laurefindel
Legend
Yes, I like to stay where there are precedents. My previous version was overly generous I think.Isn't your wildercraft progression identical to "Infused Items" progression for Artificers? Their "Infusions Known" is even double that!
And yes, the Artificer know twice as many, but it can use the same number at any given time. This makes the Artificer more versatile but within the same power range. Similarly, the Artificer knows more spell and is a prepared spellcaster. So this is cool by me; versatility is the Artificer's thing, the ranger has other toys to play with.
[edit] Added a few crafts with prerequisites for each level where new crafts are gained (6th, 10th, 14th, 18th), both general and conclave-specific.
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