Ok, I'm thinking of Ranger builds and need convincing that the two fight styles are balanced. I'm not trying to tweak-out here, but really understand what a typical build for a ranger is likely to be.
An ranger gets a set of three feats from fighting styles over 11 levels. One is TWF, Imp TWF and Greater TWF, the other Rapidshot, Many shot and Improved precise shot.
Here's my problem: the archery tree seems to speak for many of the other feats (which are limited are precious, of course), so that there is unlikely to be any variety in ranger archers in the first eleven levels.
Observations:
1. Anyone pursuing archery will need to take both Point Blank Shot and Precise shot.
2. Rapidshot and manyshot do not add abilities but present mutually exclusive abilities.
3. Archery has other feats which are desirable (mounted combat and archery; far shot)
3. The TWF tree is a much clearer linear progression and does not necessarily speak for any other feat. TWDef, power attack, weapon finesse may be right for the character, but none of them are as automatic as Point Blank and Precise shot.
4. Certain feats (Weapon focus, dodge/mobility) benefit both fighting styles about equally.
Questions:
Is this correct? Is there more customizability with the TWF route?
Or are there obvious no-brainer feats that simply must be taken that I've not seen?
(All my examples are PHB only, 'cause that's what I use; I'd be interested if the situation changes when you start using other material.)
Any insight would be appreciated. Thanks.
An ranger gets a set of three feats from fighting styles over 11 levels. One is TWF, Imp TWF and Greater TWF, the other Rapidshot, Many shot and Improved precise shot.
Here's my problem: the archery tree seems to speak for many of the other feats (which are limited are precious, of course), so that there is unlikely to be any variety in ranger archers in the first eleven levels.
Observations:
1. Anyone pursuing archery will need to take both Point Blank Shot and Precise shot.
2. Rapidshot and manyshot do not add abilities but present mutually exclusive abilities.
3. Archery has other feats which are desirable (mounted combat and archery; far shot)
3. The TWF tree is a much clearer linear progression and does not necessarily speak for any other feat. TWDef, power attack, weapon finesse may be right for the character, but none of them are as automatic as Point Blank and Precise shot.
4. Certain feats (Weapon focus, dodge/mobility) benefit both fighting styles about equally.
Questions:
Is this correct? Is there more customizability with the TWF route?
Or are there obvious no-brainer feats that simply must be taken that I've not seen?
(All my examples are PHB only, 'cause that's what I use; I'd be interested if the situation changes when you start using other material.)
Any insight would be appreciated. Thanks.