Remathilis
Legend
In your opinion, I think David was just covering.
Wow, you just called Dave Cook is a liar. Way to really prove your point there.
What's next? "I'm rubber, you're glue?"
In your opinion, I think David was just covering.
By "recent" you mean 2nd Edition and 1989. For D&D that's ancient. I think it's pretty much an iconic ability now.
Drizzt and Robin Hood are the go-to examples of everything rangery, and both tend to alternate between bows and swords. Plus an animal companion.
I can't understand why anyone would believe that the ranger or the paladin are going to be non casters.
For 3 and a half editions the ranger and the paladin were spell casting classes. This means that these classes are most likely going to continue to have some form of spell casting ability. How they do that is anyone's guess at the moment.
Personally I hope some form of arcane magic like they had so many years ago, even if it's a magic missile cantrip.
I hope they delay spell casting until fourth or fifth level though.
What really confuses ME is how Drizzt having a Figurine of Wondrous Power all of the sudden translated into all rangers simply must have an animal companion!?!?! I suspect that was a 3e-ism. Drives. Me.Crazy.
Wow, you just called Dave Cook is a liar. Way to really prove your point there.
What's next? "I'm rubber, you're glue?"
Neither Drizzt or Robin Hood evoke images of rangers for me. When I hear ranger, I think of Aragorn, John Rambo, George Washington Sears, Zachary Bass, John Thornton, Davy Crocket, and Daniel Boone. Drizzt should have been a fighter/thief.
Calm down (listen to Jeff Beck's The Pump), I did not call him a liar, but he was definitely "padding" the job.
Basically, TSR was capitalising on the popularity of the Drizzt character, I mean, what 13-year old doesn't dig dual-wielding ink-coloured angst-ridden elves.
We don't have to agree; anyway, you seem to have an agenda (a passive-aggressive one).
1) I'm sick of people who think 2e rangers = Drizzt clones.
2) Its real easy to blame Drizzt for it, even though the two events are non-related.
3) Personally, I think stealth, two-weapon fighting, druid spells and animal companions seem a lot more ranger-flavored than an extra HD, adding your level to damage all humanoids, wizard spells, and use crystal balls as class features.
1) Well, that there's what it is, I believe they are (for many reasons), why then the sudden need for a woodsman to dual-wield?
2) Of course they are; let's not kid ourselves.
3) I do not agree that the dual-wielding and animal companion shtick is integral to the Ranger.
Sine 90% of D&D is in temperate forest, rangers would favor light armor with bows and light weapons with no shields (thus offhand weapons and dual wielding)
A forest is the absolute worst place for ranged weapons. They are great for hunting and assassination - I.E, one shot one kill, but as a weapon of war, they fail miserably. Too much stuff in the way.
Well, that's only partially true. 2e rangers and paladins only got spellcasting at levels 8 and 9 respectively. That's a lot of rangers and paladins who aren't going to get spells because the game ends at level 7. A lot of games simply didn't reach levels 8 and 9.
Nope.What really confuses ME is how Drizzt having a Figurine of Wondrous Power all of the sudden translated into all rangers simply must have an animal companion!?!?! I suspect that was a 3e-ism. Drives. Me.Crazy.
A good class should be able cover the major traits of all, or be doable via speciality and / or background. But Aragorn/ Robin Hood have always been the primary influence.Neither Drizzt or Robin Hood evoke images of rangers for me. When I hear ranger, I think of Aragorn, John Rambo, George Washington Sears, Zachary Bass, John Thornton, Davy Crocket, and Daniel Boone.
Well, he was always meant to be a ranger, so that's moot. Personally, I always thought Tanis Half-Elven was a great ranger, but he's a straight fighter.Drizzt should have been a fighter/thief.
Calm down (listen to Jeff Beck's The Pump), I did not call him a liar, but he was definitely "padding" the job.
Basically, TSR was capitalising on the popularity of the Drizzt character, I mean, what 13-year old doesn't dig dual-wielding ink-coloured angst-ridden elves.
We don't have to agree; anyway, you seem to have an agenda (a passive-aggressive one).
I do believe, much to my chargrin, that it was an actual rule in 2e (though I couldn't give you a page number even if I had the book).
As the legend goes, Salvatore had the inside scoop that dual-wielding was going to be introduced in 2e and thus, when writing/creating Drizzt incorporated it into his character. Whether this is fact or industry legend, I can not say.
What really confuses ME is how Drizzt having a Figurine of Wondrous Power all of the sudden translated into all rangers simply must have an animal companion!?!?! I suspect that was a 3e-ism. Drives. Me.Crazy.
Nope.
Most 2e characters attracted followers. Mostly hunan fighters and the like, but rangers attracted animals. Also unrelated to Drizzt.
I've heard the creation of dual welding being attributed to Drizzt and not. I imagine the truth is somewhere in the middle. Someone, having read the Crystal Shard, pitches dual wielding and the team runs and develops it, or dual wielding is pitched and takes hold because it works well with Drizzt.
When using a second weapon in his offhand,
a character is limited in his weapon
choice. His principal weapon can be whatever
he chooses, provided it can be wielded
with one hand. The second weapon must be
smaller in size and weight than the character's
main weapon (though a dagger can dways
be used as a second weapon, even if
the primary weapon is also a dagger). A
fighter can use a long sword and a short
sword, or a long sword and a dagger, but he
cannot use two long swords.
I just don't get the connection to duel weilding and wilderness combat/survival/exploration.
As has been stated earlier, in 1e Drow could dual wield, which is where that comes from.Regarding Drizzt and dual wielding- worth noting that Drizzt's dual wield would not have qualified as a Ranger's penalty-free dual wield under the 2e rules.