delericho said:
And if it works for you and your group, that's great! In the end, that's all that matters.
Which isn't realistic, it's true, but the odds of a standard militiaman getting lucky and one-hit-killing Lancelot are so small that the system doesn't model them.
I will agree to this statement if we can change it to: Which isn't realistic, it's true, but the odds of a [unskilled combatant] getting lucky and one-hit-killing [a skilled combatant] are so small that the system doesn't model them.
However, for me, it still isn't enough that d20 doesn't show that an unskilled person can get lucky. That's dramatic as well!
And note that a high-level fighter with a normal sword can land far more potent blows than the standard militiaman - as reflected by his use of the Power Attack and Improved Critical feats. It's not a perfect fix, but it does work somewhat.
And I am all for the skilled combatant having more choices the unskilled one. I completely agree with that. The system I use, Alternity, reflects this very well. What I don't like is the fact that d20 does not allow for the lucky blow, in combat, of the unskilled vs the skilled. Yes, in real life, the skilled one will win 19 out of 20 fights. But, in d20, the skilled one doesn't even have to try as soon as there is a five or more level difference. It isn't that it is a slight chance that they will lose, it is a zero chance.
And that's the thing with the "high level Fighter running past the mooks" scenario - the Fighter isn't just running, he's also angling arms, shoulders, armour and shield, to roll away from the worst of those blows. Sure, he's not defending fully (hence the AoOs), but much of what he does is instinctive, learned through hard experience.
My points is that the fighting types should respect the other fighting types, and d20 doesn't model that. Even if they are "mooks", the game rules don't have the higher level fighter respect the low level fighters because he knows they can't do anything to him. From what I have seen in real life, the good fighters only taunt and play with the people who are completely unskilled in fighting. Give them an opponent who shows some knowledge of fighting, and they want to end it quickly.
Therefore, getting back to AoO, if the fighter has to wade through ranks of "veteran" fighters (which could be the warrior NPC class), imo, they *should* worry about those "veteran" fighters and the attacks they have. These types *should* be able to hit in such a way as to stop the charging person but the rules of d20 don't support that. Again, that's fine if that's what people want. I don't.
For me, this is because the definition of hit points don't work for me.
From the SRD, CombatI.rtf, Injury and Death section.
What Hit Points Represent: Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
I still chuckle when I read this. If I might expand on it.
"The ability to take physical punishment and keep going" means the ability to take a blow.
"ability to turn a blow into a less serious one" means the ability to reduce the effect of a hit.
So, hit points represent the ability to be hit and take damage AND to be hit and reduce damage? Therefore, if I have my logic right, hit points represent taking damage AND not taking damage!
I know, I know. Semantics. Further, I get that the hit point system works for many people. I think they tried to "reverse engineer" the definition and it has gotten "wonky" imo. I also get that the rules of combat are a simulation of real life and not meant to realistically portray combat. I get that, too.
Again, it isn't that I am against AoO at all. They are a good idea. What I am against is how d20 reduces the effectiveness of them at higher levels. It changes how the character is played and also how they can be played. What a character wouldn't even consider doing at less than 5th level becomes the standard tactic at higher levels? Again, I don't know many people who have been hit who like to repeat it!
Thanks for the reply!
Have a good one! Take care!
edg