Justin Bacon said:
What parts of "willing to make a sacrifice", "uber-skilled", "tough son-of-a-bitch" do you consider to be metagame assessments, exactly?
IOW, no, my response was not the essence of metagaming.
From the wiki: Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.
I am sorry I didn't start here and explain it.
From levels 1 - x, let's call it 5 or 6, the attempt to get past several rows of mooks to get to the bad guy has failed. Suddenly, the
player sees that his character has enough hit points to make it and does so. Yet, every time before this, the character didn't attempt this, and now they suddenly do. What allowed that first act? What allowed the first attempt? In my opinion, it is metagaming.
I think several posters here have already said that the character doesn't have a concept of hit points and levels. So, how did this character suddenly know they would survive and what made them try it? That's metagaming. (more on this later)
Knowing that a character is "uber skilled" or a "tough s.o.b." is subjective and I can't see a real person suddenly deciding they can do it. At least, not without having a huge advantage. In the real world, that is armor. However, DND doesn't model armor realistically.
Justin Bacon said:
Umm.... No. Verisimilitude hasn't changed. Character skill has changed.
Really? So when a highly trained fighter looks at a cadre of the evil prince's guard led by the man who killed his father, lowers his sword and says, "My name is Inigo Montoya, you killed my father, prepare to die." Your reaction is, "No way. There's no way that the best swordsman in the entire world could know that he can take on a half dozen mooks single-handed without a meaningful risk of being killed!".
Well, count me out of your game, then. It's not realistic and it certainly isn't interesting.
I don't know why you felt the need to be rude and insulting. If I have treated you in such a way that I deserved this, I apologize and hope we can continue this interesting discussion.
I have not talked about how I handle things in my game, so I don't know how you can infer that. I have never said that an experienced combatant shouldn't be able to take on lots of inferior combatants. In fact, I have said the opposite. What I have said, and maintain, is that AoO are less effective when dealing with higher level opponents.
Can you see a Celt getting past a Roman army line to attack the general in the back?
That's what I think about when I think of a character running past the front line guards (Praetorian, if you will) to attack the king/ruler/general/whatever. However, I am not up on my 3.5 rules and feats, so I will gladly concede this, my entire point, if you give me a build than can do it. Something that allows the guards to guard. I might argue against it if it took 9th level to get there but I would like that it is at least possible.
Justin Bacon said:
How does the high school kid "suddenly" know that he can disable a IED? Well, he doesn't "suddenly" know that. He spent time training those skills, using those skills, and knows he's done that.
We aren't talking about a definite, trainable and measureable skill. We are talking about a body's ability to take damage. How does anyone know that they can suddenly survive multiple attacks, attacks which they aren't completely defending against? There are lots of examples of a blow not hurting a child and a similar blow killing an adult.
In the end, there is simply no way for a person to know if a blow will be deadly or not, imo, which is why I think it is too bad that the system encourages being hit by having high hit points. Again, that's why I call it metagaming. DND allows for that and if I was playing DND, I would accept that and adjust accordingly.
btw, I am playing a game that if the character was in plate mail, they would feel very good about their chances of running past the "mooks" to get to the BBEG. So, I still have the drama and tension of a typical game but with rules I like better. Just FYI.
Have a good one! Take care!
edg