RANT: Attacks of Opportunity

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BryonD said:
You do realize there is a diffence between ENWorld posters and the people he games with, right?

I mean, come on, that isn't even close to a fair representation of what he is saying.

I didn't say it was his fellow players (does he have fellow players? I dunno). But a group of players here and elsewhere have *repeatedly* said they had trouble with AoOs and have said so from the beginning of 3e, to the point where later printings of the 3e PHB added clarified rules. In other words, to the point where WotC stepped in to deal with the problem.
 
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Justin.

On this page I've seen you write:

"This is the schizophrenic part"
"You keep saying these whacky things... you still don't seem to understand"
"Well, count me out of your game, then. It's not realistic and it certainly isn't interesting."
"You're playing a semantic game rather than deal with the fact that your original claims were complete nonsense."
"I suspect you're just playing another semantics game in order to weasel out of admitting your mistakes."

You've been here long enough to know that being rude to other people isn't allowed, and with such a consistent pattern here I'm afraid you're facing a 3 day ban. When you come back, please make your points with less of the attitude.

If you've got any questions about this, please feel free to email me.

 

Justin Bacon said:
You seem to have lost the course of the discussion: You claimed that it shattered your sense of disbelief for a fighter to stay away from opponents he doesn't want to actively engage while approaching the opponent he DOES want to engage.

You still haven't explained why you consider that unbelievable. And now you seem to be trying to play some kind of semantic game.



But we're talking about the people you're running past in order to get to your target. Why are you running past the person you want to kill?

The answer, of course, is that you're not doing that. You're playing a semantic game rather than deal with the fact that your original claims were complete nonsense.

I never said you'd run past the guy with the axe. In fact, I stated numerous times that in my game, we have rules that stop this. You've done nothing but insult me and auote me out of context this entire thread. I'll not bother replying to your drivel any more. Welcome to my ignore list.
 

Plane Sailing said:

some stuff
Just FYI, that orange text is nearly unreadable on the Light and Player's Handbook colour schemes, though it's not bad on the default one and just about tolerable on Stealth.
 

jeffh said:
Just FYI, that orange text is nearly unreadable on the Light and Player's Handbook colour schemes, though it's not bad on the default one and just about tolerable on Stealth.

Thanks for the heads-up, I didn't notice that the alternate themes had been restored, as they were missing for a while.

Regards
 

You know, I'm always surprised when this thread makes an appearance, because I just don't see what's so complex about AoO's. I mean here's the list:

1. Moving through an opponent's threatened area.
2. Taking a non-combat action in a threatened area or in the same turn as you leave one with a move action.
3. Taking a specialized combat action in a threatened area without the appropriate feat.

I don't get how that's overly complicated. The thing is, it must be, because many of the people who say they have problems with the rule are very experienced and know more about some parts of the rules than I do. So my question is: what gives? What's the trouble?

I've seen some complaints about taking a long time to scout out the perfect path to avoid AoO's when you move, but it seems like if this is really a concern, you either invest in tumble or buy the dodge-mobility-spring attack chain.

Color me confused...

--Steve
 

I don't think that they're confusing or incredibly complex, but I do think that they add an additional layer of tabletop tactics to the game that not everybody cares for. Indeed, I'm fairly certain that this is why they were nixed in Spycraft.

While moving litttle plastic men around on the tabletop can be great fun, for many folks it places the focus of combat squarely on tabletop tactics, and de-emphasizes drama. For these folks, Attacks of Opportunity are a huge PITA where play style is concerned.
 

Catch It!

Here's a hypothetical scenario:


fe798378.gif



Should the giant pigeon draw an attack of opportunity?





 



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