Odhanan said:
In RL, people don't have levels, don't have magic items, and life isn't a RPG.
/way off topic
I merely find the idea of hit points too abstract for my taste.
Further, I don't like how hit points effects role playing.
At first level, no one is going to rush past five monsters who can use an AoO to get to the bad guy, no matter how wimpy the monsters are, because that will kill them. Same for third level, maybe even up to fifth level, depending on the monsters involved and the current hit points of the character.
But wait! Now we are tenth level! Suddenly, our verismillitude has changed. What used to kill a character is merely an inconvenience. My question is simply, how did the character, after x levels of this manoveur being fatal, suddenly decide, "Naw, I'll survive it this time?"
That, to me, is metagame playing, and it's what I don't prefer about d20. It doesn't make it bad, just not my preference.
So, you are correct that we, in real life, don't have levels but how did our characters realize they have hit points?
Thanks for the reply!
Have a good one! Take care!
edg