Rappan Athuk anyone? FCtF possible inclusion

Given the other players' preference for normals, I'm thinking about a super-powered Orc with an emphasis on strength and durability powers.

"HULK SMASH!!"

I really like the idea. :D If it works for you, buzzard, I'll scamper off and buy 4CtF and get started!!
 
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garyh: just play a Frenzied Berserker.

It fits the Hulk quite well.

Melvos is like this (mostly done - couple tweaks to make):

Melvos Brackenshire, male human Rgr1, Clr1, Pal1, Ftr4
HP 58
Init +1 (Dex); Spd 20 ft
AC 18 (+5 Rhino Hide, +3 large steel +1 shield, +1 Dex)
Atks +8/+8/+3 melee (1d8+4 shield bash - more to come)
SA favored enemy, spells, turn undead; SQ detect evil, divine grace, divine health, lay on hands
AL LG
SV Fort +20, Ref +12, Will +12. <-- all not including Charm domain bonus
Str 16 (18 w/ Gauntlets), Dex 12, Con 14, Int 8, Wis 12, Cha 20 (24 w/ Command Shield, 26 w/Cloak, 30 w/ Charm domain)
Skills: Animal Empathy 5 Ranks (+13), Handle Animal 8 Ranks (+16, +18 To Animals), Heal +4, Profession: Cook +2, Spot +4.
Feats: Ambidexterity, Two-Weapon Fighting, Power Attack, Divine Might, Improved Shield Bash, Shield Charge, Divine Shield, Craft Arms & Armor.
Equipment: Lion's Shield (+1 Bashing), +1 Command Large Spiked Steel Shield, MW Mighty Composite Longbow +4, Rhino Hide Armor, Gauntlets of Ogre Power, 3 flasks Holy Water, Wand of CLW, 3 potions of CLW, common adventuring gear.
Scrolls: Cause Fear, Cure Light Wounds x 10, Magic Weapon x 3, Endure Elements x2, Divine Favor x2, Obscuring Mist x 2, Shield of Faith x 5
Domains: Charm and Nobility

Background
Melvos stands a lean 5'7" tall, 169 pounds, and is a specimen of human fitness. He works out daily, with many exercises to strengthen body and weapon prowess.
His prime concern is to be as much of a help to those around him as he can.
He is driven to make other people's lives as comfortable as possible.
From an early age, he was instilled by his mother an intense edict to "play nice" and be liked by all those around him.
"Don't you WANT those people to like you, Melvos? How are you going to get anywhere in life if people don't like you?"

He has grown up to be an over-grown Boy Scout, helping anyone, even if they have proven to take advantage of him in the past.
He will constantly see the good in a person if they but even give lip service to being his friend.
His low Intelligence and Wisdom (especially for a Cleric/Paladin) contributes to this almost-pathological condition of having to be liked by everyone he meets.
He constantly agonizes over his decisions, and whether he is doing enough for the people in his life.
He guzzles the medeival equivalent of Maalox like it's water.
In his relationships with women (he's quite popular with the ladies due to his inability to say no to them and his good looks and charm), they walk all over him and he tends to attract those that would take advantage of his excessive compassion.
Yes, you could say Melvos is pu$$y-whipped.

A genuinely "Nice Guy", his manner and voice are very gentle (when not in combat). He naturally knows how to cook, since that fits right in line with how he can be better liked by people, and making things more comfortable for them. He also feels very comfortable with animals, and they are naturally affected by Melvos' inner strength. Animals don't look to take advantage of Melvos' kindness, and most of the time they don't walk all over him. ;)

He will fight to defend others, and protect innocent people against evil.
Not because evil is bad, necessarily, but because evil people tend to be inconsiderate and rude, and make life uncomfortable for good people.
If an evil person truly expresses a desire to change, he will ALWAYS be a sucker for it.

Along those lines, he wields Shields in battle, not quite as deadly or offensive-natured as a sword. With a shield attack, he can batter opponents around with his special shield bash ability, hopefully knocking sense into his opponents (while simultaneously knocking them into his friends, hopefully gaining AoO's in the process). As he has grown in power, Melvos has mastered the Shield style and is now quite feared (by those who have seen him in battle : he still thinks he's not good enough) for his damage-dealing capabilities. He respects the power and nobility of the lion, and tries to emulate them in his fighting style.
While easily duped in social situations, Melvos is a holy terror in combat, and if forced will kill if the opponent truly is beyond recovery. His humble, almost meek demeanor, is betrayed by his fierce Rages and Roars in battle which have been known to send entire opposing squads running in fear.

*based off of Melvin in The Big Hit (played by Mark Wahlberg)...
 

garyh said:
Given the other players' preference for normals, I'm thinking about a super-powered Orc with an emphasis on strength and durability powers.

"HULK SMASH!!"

I really like the idea. :D If it works for you, buzzard, I'll scamper off and buy 4CtF and get started!!

That sounds good to me.

buzzard
 

novyet- super
garyh- super, Orc Hulk
reapersaurus- Melvos (every class or close enough)
Jeph-Zig (githzerai psychic warrior)
GoldenEagle- undecided possibly ranger/fighter
GruTheWanderer-Menelmacar Male Human Rog3/Pal4

tenative:
creamsteak-Drow Psiwarrior 3/Rogue 3

this should be OK, though I would think the party will be more survivable with some form of healer. while Melvos can fit this role to a degree, a limit to 1st level cleric spells is rather severe.
Ok, we currently have enough players+1 . My inclination would be to run with either 6 or 8,
but I can probably manage 7 without difficulty. However if one more person is interested we can fit them.
We are likely to start the actual adventuring come Monday as I will be out fo town this weekend, and would like to have characters ironed out by then. People can either post them here or we can start a Rogue's Gallery thread. I'm indifferent, but I would prefer if they all stay in one location.

Also considering the superhero nature of this campaign (at least a little), you folks should come up with a name for your adventuring band (or super team). We'll name the game thread after that.

buzzard
 

Where can I find the info on the Monte Cooke Ranger?

Also, I'll play some type of Healer with leadership and a cohort ranger or vice versa. Or maybe a Loremaster with a Cleric of Magic Follower. It looks like we could use some healing and arcane magic. I'm still flexible. I will see what we need.

GE
 

GoldenEagle said:
Where can I find the info on the Monte Cooke Ranger?

Also, I'll play some type of Healer with leadership and a cohort ranger or vice versa. Or maybe a Loremaster with a Cleric of Magic Follower. It looks like we could use some healing and arcane magic. I'm still flexible. I will see what we need.

GE

The Monte Ranger can be found here .

Basically, a Monte Ranger doesn't start with 2WF and Ambi, but they get bonus feats (slower than a fighter), 6 skill points per level, a good Ref save, and a d8. Much more customizable.
 

I think a superhero team that's all about Bowling - with names like The Turkey, and such, would be hilarious, but not quite appropriate here. :( ;)

How about "Might makes Right"? LOL

A couple questions:
buzzard, what system do you want for hit points?
and is there any way we can start with 19,000 gp's instead?
that would make it fair, wouldn't it, since that's what's listed in the DMG? It would make things more interesting a little in combat. :)

Are there any restricted spells/magic items/ etc from the books you mentioned that you're particularly worried about?
 
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reapersaurus said:
I think a superhero team that's all about Bowling - with names like The Turkey, and such, would be hilarious, but not quite appropriate here. :( ;)


You are a strange one.


How about "Might makes Right"? LOL


I'm gonna stay out of that discussion.


A couple questions:
buzzard, what system do you want for hit points?

Good question. We'll use the Living Jungle version on this- 3/4 round up.


and is there any way we can start with 19,000 gp's instead?
that would make it fair, wouldn't it, since that's what's listed in the DMG? It would make things more interesting a little in combat. :)


I have explained my reasoning on the gold. If you would prefer I will give you 1/2 in gold and roll the magic items randomly.


Are there any restricted spells/magic items/ etc from the books you mentioned that you're particularly worried about?

Nah, given the scale of power we're dealing with I don't see anything as broken, though I think I will grant a save to harm.

buzzard
 
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I'd rather have the 15,000 GP in stuff than to roll randomly:D

I really hope we get someone to play an arcane caster. For me I am going to play a drow cleric gone good with leadership and her younger brother ranger cohort. It says in the DMG that the it is a +1 CR so I'll be 6th and 5th level respectively.

The concept is that these two had parents that were killed by demons in a power struggle in the underdark. They were so young that they should have died, but were saved by a ranger that changed their ways.

Is there any type of feet that would reduce the effect of sunlight on drow? (I was thinking something like blindfighting)

GE
 

On the name of the group I have a suggestion.

If the group is 8 strong I suggest "The company of Seven Strangers". If we are only 7 (I hope someone has arcane spells!!!) then I think we should be "The company of Six Strangers".

Here is the reasoning. If we are thought to be one thing when we are indeed another it makes us harder to Identify and we keep foes off guard. Not to mention the fact that we have drow and orcs in our group I don't think we will be welcome in most places therefore we remain mysterious (or "strange") to most people. That also gives us a super hero feel. It would be cool if we all had some sort of Hat of Disguise to keep people really guessing!

Any thoughts?
 

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