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Rate My Staves!!!

Xath

Moder-gator
I've been working on a few staves for a campaign, and as a general rule, we allow things to be critiqued on the House Rules board before they can be incorporated.

Healing (Greater): This white ash staff, with inlaid golden runes, allows use of the following spells:
  • Heal (1 charge)
  • Cure Critical Wounds (1 charge)
  • Remove Curse (1 charge)
Strong Conjunction; CL 15th; Craft Staff, heal, cure critical wounds, remove curse; Price 59063gp

Or, we can reduce the cost by increasing the charges (which I think is reasonable)

Healing (Greater): This white ash staff, with inlaid golden runes, allows use of the following spells:
  • Heal (2 charges)
  • Cure Critical Wounds (2 charges)
  • Remove Curse (2 charges)
Strong Conjunction; CL 15th; Craft Staff, heal, cure critical wounds, remove curse; Price 29531gp

This staff may or may not be rediculous. But it's a way of pumping everyone in the party up in 6 rounds or less.

Staff of (Stat Increases?): This crystalline staff seems to have an aura of strength, grace, and beauty without seeming fragile. It allows use of the following spells.
  • Bear's Endurance, Mass (1 charge)
  • Bull's Strength, Mass (1 charge)
  • Cat's Grace, Mass (1 charge)
  • Eagle's Splendor, Mass (1 charge)
  • Fox's Cunning, Mass (1 charge)
  • Owl's Wisdom, Mass (1 charge)
Strong Transmutation; CL 11th; Craft Staff, above spells; Price 92813gp

Or, if everything costs 2 charges, the cost of the staff is 46406gp.
 

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I like the second Staff of Healing better.

And "Staff of Prowess"? And 2 charges, again, for everything.
 


Staff of Might (Greater)?
Staff of Mass Mightiness?
Staff of Animal Likeness (Greater)?
 



Why would you ever cast CCW from the staff when heal is the same number of charges, and is better for any caster above 1st level? I'd replace cure critical wounds with one of the mass cure spells.

The second staff of healing is only slightly more expensive than a regular staff of healing but is vastly superior, since one dose of heal cures all the maladies a staff of healing is capable of curing along with much more HP, all in one action with fewer charges expended (2 vs. a hypothetical 7). This is clearly not balanced, go with the pricing on the first. Even then it's almost too good for the price, I'd suggest inflating it by adding another spell like restoration.
 

The cure critical thing struck me as off too, but I added it as a price inflator.

As far as pricing goes, though, I used the pricing specs in the DMG. I could inflate it more by adding higher level spells, or by making things only have one charge. I'll try to twink it though.
 

I think adding restoration to the healing staff is a good idea, as well. It's too cheap for what it does (which is probably why there isn't a staff with Heal on it in the DMG.)
 

Staff of healing does Heal and Cure Crit for the same charge cost...why would you ever use cure crit? Just make a staff of Heal if you think it's not too powerful...I do.

The buff stick...come on...can you think a little more metagame?
 

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