Evilhalfling said:You should put 2 charges on Heal, since otherwise this might as well be a 50 ch wand of heal. If it is more charges for a heal, pc's might consider using its other abilities instead.
Xath said:I don't think Heal can be made into a wand. 3.5 has been following a trend of only allowing certain spells to be put in wands. I don't believe Heal is one of them.
Xath said:I don't think Heal can be made into a wand. 3.5 has been following a trend of only allowing certain spells to be put in wands. I don't believe Heal is one of them.
Xath said:Ok, cost adjusted for component and XP cost.
Healing (Greater): This white ash staff, with inlaid golden runes, allows use of the following spells:
Strong Conjunction; CL 15th; Craft Staff, heal, mass cure moderate wounds, greater restoration; Price 70925gp
- Cure Moderate Wounds, Mass (1 charge)
- Heal (2 charges)
- Greater Restoration (4 charges)
And my math, so you may correct me.
Masterwork Quarterstaff (300gp)
XP Cost ((XPx50x5)/#of charges to activate) 500x50x5=125000/4= 31250
Primary Spell: GR (375xspell levelxcaster level) 375 x 7 x 15 = 39375
Devide in half for each doubling of the charge cost. (4 charges, devide in half twice)
=9843.75
Secondary Spell: Heal (375xspell levelxcaster levelx.75) 375x6x15x.75= 25312.5
Takes 2 charges to activate = 12656.25
Tertiary Spell: CMWM (375xspell levelxcaster levelx.5) 375x6x15x.5= 16875
31250 + 9843.75 + 12656.25 + 16875 +300 = 70925gp
It takes 70-71 days to make, and costs 35463gp+9087xp to create

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.