Good grief, you both are reading my mind. I gave them both 4's also.
I was disappointed they moved away from the ... less explicit ... skill system of the first packet, but very pleased by other developments, CS not least.
...but it's probably my favorite edition of the D&D classes it presents (except maybe rogue) and has the best core mechanics overall - and that's compared to the final versions of 3e and 4e..
Playtest 1 was a joke. The maths was just plain daft in places. The fighter was pathetic. The hit points were ... wrong. The classes ... no. Most of what was there simply wasn't good.
Playtest 2 was better. Not as obviously wrong (other than the Warlock's power to run through walls and create ten pints of flaming oil). That's not just fine tuning. That's sitting down the designers with a rolled up newspaper and saying "No!" Still left a lot to be desired.
There are enough issues with 2 that I can't give it 5 stars, but it's probably my favorite edition of the D&D classes it presents (except maybe rogue) and has the best core mechanics overall - and that's compared to the final versions of 3e and 4e.
I am of a totally different opinion. Playtest 1 was a great way to say: Hello, we are here, we use old ideas and have new ones. And our main fokus is creating a game, that runs fast and feels like D&D with modern mechanics. And we start so early, that we are able to incorporate changes that fix issues which show in playtests...