As promised, heres my character concept.
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Tara Caine
Human, Female
1 Barbarian, 1 Fighter
Chaotic Good
Str: 14+2
Dex: 14+2
Con: 14+2
Int: 14+2
Wis: 10+0
Cha: 10+0
BAB: +2
Fort: +6 = 4 Base + 2 Con
Ref: +2 = 0 Base + 2 Dex
Will: +0 = 0 Base + 0 Wis
Initiative: +2 (+2 Dex)
Speed: 40 ft
AC: 12 = 10 Base + 2 Dex
HP: 24
Languages: Common, Sylven, Draconic, Abyssal, Elven
Feats: Improved Unarmed Strike, Combat Reflexes, Improved Trip, Toughness (free)
Skills: (33)
Spot: +2 (4 Cross Class Ranks + 0 Wis)
Listen: +4 (4 Ranks + 0 Wis)
Tumble: +4 (4 Cross Class Ranks + 2 Dex)
Survival: +4 (4 Ranks + 2 Cross Class Rank) 0 Wis)
Jump: +7 (5 Ranks + 2 Str)
Intimidate: +5 (5 Ranks + 0 Cha)
Climb: +7 (5 Ranks + 2 Str)
Attacks:
Halberd: +5 (+2 BAB + 2 Str +1 Masterworked) 1d10+3 Damage x3 Crit
Unarmed: +4 (+2 BAB + 2 Str) 1d3+2 Damage x2 Crit
Equipment:
Masterworked Halbert (310gp)
Brute Gauntlets (500gp)
Pouch (belt)
189gp
Description: Tara Caine is one of the few survivors of an ancient warrior society. Her village committed to a war that ended up destroying them, leaving her to wander the wilderness alone, filled with the thirst of battle and combat expertise she had been raised with, but had yet to test. When she had at last come into contact with society once more, she was an oddity, and outcast among normal people. But when evil came to that land in the form of a tribe of orcs, her ferocity and bloodlust brought her fame and glory as she charged heedlessly into battle after battle. Most companions she encounters are stunned by her reckless nature, as she felt no fear, would challenge anyone who got in her way, and wore no form of protection. However, fears about her personality and character are swept away by her pure heart and strong sense of righteousness.
Appearance: Tara is a short, lithe woman, but her muscular form gives no doubts about her strength. Her face has sharp, menacing features, her eyes emerald green, her hair fiery red, features that could be traced back though most of her village. She wears only a black wrap across her chest and plain, black leather pants, paired with a belt pouch. Her only other possesion being the Halberd she carries around with her. She prefers to live off the land, using her instincts and childhood training.
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