[re-opened for recruiting] Generic low-level fun (3.5)

wow... I made it in..... I'm surprised.. there were so many good entrants...... thanks for the oppertunity Vigwyn! :D.... good luck to all my comrades in the adwenshire!

- Rathan
 

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Assuming that you are opening this to new submission, I'm interested. I have two characters I would like to resurrect and submit for consideration. If that isn't too cheeky. They are both from previous games that died. I would love to see them given a second chance.

Rain Washes Away Tears Female Moon Elf Sorcerer 2.

[sblock]Rain, Female Moon Elf Sorcerer 2

Alignment: Chaotic Good.
Familiar: Crow (+2 fort save bonus)
Experience Points: 1,665.

Str 07, Dex 14, Con 08, Int 10, Wis 11, Cha 12

Initiative +2 _______ [+2 dex]
Armour Class: 12 ____ [base 10, +2 dex]
* Touch 12 * Flat Footed 10.
HD 2d4-2+3 (hp 8)
BAB: +1
* Dagger -1 melee (1d4-2, 19/x2, p/s.)
* Dagger +3 range (1d4-2, 19/x2, 10 ft., p.)
* mw Longbow +4 range (1d8-2, 20/x3, 110 ft, p.)

Saves:
* Fort +2 ___________ [0 base, -1 con, +2 familiar, +1 feat]
* Ref +2 ____________ [0 base, +2 dex]
* Will +4 ___________ [3 base, +0 wis, +1 feat]

Skills (2*4)+2 = 10
* Concentrate +5 (5 ranks, +0 con)
* Knowledge Arcane +2 (2 ranks, +0 Int)
* Listen +2 (0 ranks, +0 wis, +2 racial)
* Search +2 (0 ranks, +0 Int, +2 racial)
* Spellcraft +3 (3 ranks, +0 Int)
* Spot +2 (0 ranks, +0 wis, +2 racial)

Spells per Day
* Class 6/4/-
* Bonus -/1/-
Spells Known
* 5 x 0th - Disrupt Undead, Light, Message, Resistance, Prestidigitation, Touch of Fatigue.
* 2 x 1st - Mage Armour, Cause Fear.

Feats and Abilities
* +2 Dexterity, –2 Constitution.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Toughness (+3 hp)
* Strong Soul (+1 Fort & Will saves, +1 sv bonus vs energy drain and death effects)

Languages: Common, Chondathan, Elven

Equipment
* mw Long bow ___________ 03 lb.
* 20 arrows _____________ 03 lb.
* Dagger x 3 ____________ 03 lb.
* Militia Outfit ________ -- (silver buttons, fine material, +5 gp)
* Cloak _________________ -- (fur trimmed, +5 gp)
* Platinum Ring _________ -- (30 gp)
* Platinum Hair Pin _____ -- (40 gp)
* Leather bag
* * 5 days rations ______ 05 lb.
* * Fine Blanket ________ 03 lb. (1 gp)
* * Flint and steel _____ -- lb.
* * Sunrod x 2 __________ 02 lb.
* 24 gp. 5 sp.

Total Weight ____________ 19 lb.

Carrying: Light 23, Medium 46, Heavy 70 lb.

Appearance: Age 123, Height 5'2", Weight 101 lb..

PERSONALITY: Rain is a tearaway, seeming driven by a desire to test her limits. She is not an exceptional person, slight of frame and slightly poor of health. But what she lacks she makes up with sheer determination and an apparent complete lack of fear. Sometimes its enough, sometimes it isn't, and she has numerous scars to prove it.

Generally she is a fairly cheerful person, except when the routines of militia life begin to drag. She has a tendency to directness that has got her into trouble now and then.

Rain has a taste for fine things. Her cloak is trimmed with fur, and her militia jerkin is made of the finest material, decorated with the militia crest and motto and fastened with worked silver buttons.

BACKGROUND: Rain, along with her brother Eleorn were found as babies in the woods about half a day out of Ashbenford. Nearby was found the ruins of a raided camp of Moon elves. There were no survivors. The two children were fostered with one of the local moon elf families. Inquiries were made as to who the children were, but nothing was ever discovered. Given the divesting Drow raids on Cormanthar at the time, it wasn't considered surprising. Given that many of the Elves were sending their children to Evermeet and other safer locations at the time, it was assumed that this is where the party of Moon elves was heading.

Rain's foster family lived in a sprawling homestead a couple of miles out of Ashbenford. The new family consisted of their parents and their own son, some 35 years older than the Rain and Eleorn, an a couple of aunties and uncles, and two cousins. The family mainly grew timber for the boatyards, specialising in shaped wood for keels and prows. They also ran sheep and goats, the wool from which was woven and sold in town. Between school and helping out on the farm, the two children were kept busy, and largely out of trouble.
[/sblock]

Rain is probably a little underpowered. I asked to roll her stats, and this is what I got. She clocks in at a 14 PB. The game was actually a first level game, but the GM leveled her up to keep her from dying.

Hoegor, human male Barbarian 2

[sblock]Hoegor :: Human Barbarian Level 2

Str: 14 (18*) Bonus +1 (+4*)
Dex: 14 Bonus +2
Con:14 (18*) Bonus +2 (+4*)
Int:14 Bonus +2
Wis:14 Bonus +2
Cha:16 Bonus +3

Saves:
:: Fort: +5 [Base 3, +2Con]
:: Ref: +2 [Base 0, +2 Dex]
:: Will: +2 [Base 0, +2 Wis]

Move
:: Light 40' (FastMove, Carry 58lbs)
:: Medium 30' (FastMove, Carry 116lbs, MaxDex +3, Check -3)
:: Heavy 20' (Carry 175lbs, MaxDex +1, Check -6)

Combat
:: Attacks 1
:: Melee +4 (+6*) [BAB +2, Str +2(+4*)]
:: Ranged +4 [BAB +2, Dex+2]
:: Initiative +6 [Dex +2, ImpInit +4]
:: Armour Class 16 (14*) [Base 10, Armour +3, Dex +2, Shield +1]
:: HP 25 (29*)

Weapons
:: Short Spear (Dam 1d8 +2 (+4*), Crit x3, Rng 20')
:: Short Sword (Dam 1d6 +2 (+4*), Crit 19/20 x2)
:: Daggar (Dam1d4 +2 (+4*), Crit 19/20 x2, Rng 10')
:: ShortCompBow (Dam 1d6, Crit x3, Rng 70')

Feats
:: Alert
:: CombatReflexes (add Attacks of Opportunity)
:: ImprovedInitiative
Class Feats
:: Rage* (1/day, +4 Str, +4 Con, +2 Moral, -2 AC, +2 HP/Lvl)
:: Fast Move (Mv +10ft with < Heavy armour or Load)
:: Uncanny Dodge (keep Dex bonus to AC)

Skills
Class
:: Climb: 4 [Base 2, Str +2]
:: Handle Animal: 6 [Base 3, Cha +3]
:: Intimidate: 7 [Base 4, Cha +3]
:: Listen: 8 [Base 4, Wis +2, Alertness +2]
:: Ride: 4 [Base 2, Dex +2]
:: WildernessLore: 4 [Base 2, Wis +2]
Cross-Class
:: Bluff: 5 [Base 2, Cha +3]
:: MoveSilently: 3 [Base 1, Dex +2]
:: GatherInfo: 4 [Base 1, Cha +3]
:: SenseMotive: 4 [Base 2, Wis +2]
:: Spot: 6 [Base 2, Wis +2, Alert+2]
:: Literacy - Common [2]

Equipment
Armour
:: Studded Leather (25lbs, AC +3, MaxDex +5, Check -1)
:: Small Shield (5lbs, AC +1, Check -1)
>>>> Total [30 lbs]
Weapons
:: Short Spear [5 lbs]
:: Short Sword [3 lbs]
:: Dagger x2 [2 lbs]
:: Composite Shortbow [2 lbs]
:: Arrows x20 [3 lbs]
>>>> Total [15 lbs]
Belt Pouch
:: Flint and Steel [n/a]
:: Sewing Needle [n/a]
:: AntiToxin [n/a]
:: Potion - CLW x2 [n/a]
Backpack [2 lbs]
:: Bedroll [5 lbs]
:: Blanket [3 lbs]
:: Lantern - Hooded [2 lbs]
:: Waterskin [4 lbs (full)]
:: ColdWeather Outfit [7 lbs]
:: Travel Outfit [5 lbs]
>>>> Total [28 lbs]

Storm - Dog, Mastiff, 18 months, female, 110 lbs
:: Pack Harness [4 lbs]
:: Rations - Travel x4 [4 lbs]
:: Waterskin - Small [2 lbs]
:: Rope 50' - Silk [5 lbs]
Teeth - Dog, Mastiff, 18 months, male, 130 lbs
:: Pack Harness [4 lbs]
:: Rations - Travel x3 [3 lbs]
:: Waterskin - Small [2 lbs]
:: Canvas 2 square yards [4 lbs]
:: Lamp Oil x2 [2 lbs]
GodsFoot - Warhorse - Light
:: Saddle Military [30 lbs]
:: Saddlebags [8 lbs (empty)]
>>>> Total [507 gp / n/a]
Note: Hoegar usually puts the some of the gear on the horse when he is riding. ie Canvas, Rope, Backpack, Bedroll and Blanket as well as the Spears and Shield.

Money
:: PP 9 [ 5 BeltPouch, 2 each DogHarness]
:: GP 50 [ 20 BeltPouch, 15 each DogHarness]
:: SP 18 [ 18 BeltPouch]
:: CP 20 [ 20 Beltpouch]

Appearence
Hoegor is a little shorter and leaner than most Barbarians. He has a stern face, slightly craggy features set around a classic roman nose. But he easily breaks into a smile in conversation.

Hoegor continues to wear the traditional barbarian fur cloak. Underneath he wears a jacket and wool pants. His long hair is pulled back and tied with rag and plastered with white mud in the tradition of his people.

Everything he has has a slightly old, out of style look. His short sword and spear are much the same as his ancestors would have used when the Barbarians were ransacking the Old Empire. Most of his stuff is indeed old, handed down through his family, maintained and repaired, tried and tested.

If come across while travelling, Hoegor will as likely be found moving on foot, with his horse and dogs in tow.

Background
Hoegor father was a member of a Barbarian guard, and as soon as Hoegor was old enough he followed his father's footsteps. Not a particularly capable fighter, he relies on his wits and speed to prevent others from getting the jump on him in combat. These skills made him quite effective as a guard.

Hoegor developed a real respect for the loyal, gentle, massive Mastiffs that helped guard the castle and animals. He spent a considerable amount of time with the Kennel Master developing his skills at training dogs. He bought and trained two puppies of his own - Storm and Teeth. He often spent days roaming the hills and forests around the city when they got old enough.

Hoegor also got drawn into the politics of the city and he stumbled across a plot against his guard's patron, and while he was unable to prevent the assination of the patron, his knowledge enabled the guards to protect the family and ensure the son's succession.

In return Hoegor was offered many things, but he reqested to be given a year to travel the world. It was granted. Before leaving, Hoegor purchased an aging Warhorse, Godsfoot, from one of the Captains of the Cavalry. Godsfoot got his name from his ability to keep his feet and flatten foes in battle. Two days later, in the cold halflight of dawn, he slipped through the gates with his horse and two massive dogs, and was gone. That was a month ago.
[/sblock]

Hah. I thought Hoegor was level 3. He should fit straight out of the box. Except that he will need some stat pruning.

If either of these get past initial screening, I will bring them into line with the CharGen notes on the first page. Although I would actually like to keep Rain's stats.
 

ControlFreak said:
I am interested in playing. Are you looking for people to replace players, or are you looking for new character submissions?
My preference is to replace players. However, I am also open to accepting new characters. In particular, we need a cleric-type and an arcane caster. Please see the first post for rules on character creation if you choose to take that route.
 

doghead: Rain could work as our arcane caster. However, she would need to be strengthened quite a bit. If you would like, you can power her up from 14 PB to 28 PB. Also, I gave Toughness as a bonus feat to all the PCs, so it looks like you'd get to choose another feat too.

If you want to resubmit her like that, I'll ask the current players to look her over for their approval.
 


BTW, for everybody who is interested in submitting a character or taking over for a player, please read the IC thread first. If the "mood" or feel of the game is not for you, you should know that before going through too much trouble.
 
Last edited:

I have read the in-game thread and would still like to join.

Cyrus Ackerling, Chaotic Good Cleric (2) of Kord (Luck, Strength)

Code:
Cyrus is a cheerful bearded fellow with long unkempt brown hair. He loves battle 
and is never one to hang back from the front lines. He's easy to like, that is 
if you don't mind the almost constant recruitment to the Church of Kord.

He is positive and encouraging in battle, and is a decent enough combatant 
himself. During downtime he exercises often and enjoys arm wrestling and other 
contests of fitness and strength.

STR 14, DEX 10, CON 14, INT 10, WIS 14, CHA 14
HP: 16
AC: 17 (Flatfooted 17, Touch 10) - (15 without Shield)
Init: +0
Speed: 20'
Attack: +3 Base Melee, +1 Base Ranged
+4 Masterwork Heavy Mace, D8+2 (D8+3 if 2-handed)
+1 Light Crossbow, D8
+3 Unarmed D3+2
Skills: Concentration +5, Heal + 9, Knowledge (religion) + 2, Knowledge 
     (the planes) +2, Spellcraft +3
Feats: Iron Will, Power Attack
Possessions: 
Weapons: Crossbow, light; Mace, heavy, Masterwork
Armor: Breastplate
Shields: Shield, heavy steel
Goods: Healer`s kit, Masterwork; Holy symbol, silver; Cleric`s vestments; 
     Traveler`s outfit; Backpack; Bedroll; Flask; Pouch, belt; Rope, silk 
     (50 ft.); Whetstone; Everburning Torch
Magic: Potion: Cure Light Wounds

Default Spells Prepared:
0 - Detect Magic, Guidance x2, Resistance
1 - Entropic Shield (Domain), Divine Favor, Magic Weapon, Shield of Faith
HTML Character Sheet
 

OK. Here is the new Rain. I don't play many spell-casters, so god help everyone.

Rain Washes Away Tears, Female Elf Sorcerer 2

[sblock]Alignment: Chaotic Good.
Familiar: Crow [+2 Fort Save]
Experience: 1000

Str 8, Dex 18, Con 10, Int 10, Wis 10, Cha 16.

Initiative: +4
Armour Class: 14 [base 10, dex +4]
* Touch 14, Flat Footed 10.
Hit Dice: 2d4+3 (hp 9)
BAB: +1
* Rapier +5 melee (1d6-1, 18x2, piercing)
* Dagger +5 melee (1d4-1, 19x2, piercing/shashing)
* Dagger +5 range (1d4-1, 19x2, 10 ft., piercing)
* Crossbow +4 range (1d8, 19x2, 80 ft., piercing)

Saves
* Fort +2
* Refl +4
* Will +3

Skills (2*4)+2 = 10
* Intimidate + 4 [1 cc/rank, +3 cha]
* Concentrate +3 [3 ranks, +0 con]
* Knowledge Arcane +2 [3 ranks, +0 int]
* Listen +2 [+2 racial]
* Search +2 [+2 racial]
* Spell-craft +2 [2 ranks, +0 int]
* Spot +2 [+2 racial]

Spells Per Day: 6/4/-/-/-/-
Spells Known: 5/2/-/-/-/-
* 0th (DC 13) Disrupt Undead, Light, Message, Resistance, Prestidigitation, Touch of Fatigue.
* 1st (DC 14) Cause Fear, Mage Armour.

Feats and Abilities
* +2 Dexterity, –2 Constitution.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Toughness (+3 hp)
* Weapon Finesse.

Equipment
* Rapier (2 lb., 20 gp)
* Dagger x3 (3 lb., 6 gp)
* Light Crossbow (4 lb., 35 gp)
* * 10 bolts (1 lb., 1 gp)

* Outfit
* * Coat (silver buttons, fine material, +5 gp)
* * Cloak (fur trimmed, +5 gp)
* * Boots (tooled leather, +5 gp)
* * Platinum Ring (30 gp)
* * Platinum Hair Pin (40 gp)

* Coat Pockets
* * Flint and steel (- lb., )
* * Silver Flask with Whiskey (1 lb. 10 gp)
* * Potion CLW x2 (100 gp)
* * Potion Remove Fear (50 gp)
* * Potion Hide from Animals (50 gp)
* * Potion Hide from Undead (50 gp)
* * Potion Reduce Person (250 gp)
* * Smoke-stick (1 lb., 40 gp)

* Coin
* * 200 gp
* * 0 sp

Carrying: Light 26, Medium 53, Heavy 80 lb.

Appearance: Age 123, Height 5'3", Weight 101 lb.

DESCRIPTION

Rain is a tearaway, seeming driven by a desire to test her limits. She is not an exceptional person, slight of frame and slightly poor of health. But what she lacks she makes up with sheer determination and an apparent complete lack of fear. Sometimes its enough, sometimes it isn't, and she has numerous scars to prove it.

Generally she is a fairly cheerful person, except when the routines of life begin to drag. She has a tendency to directness that has got her into trouble now and then.

Rain has a taste for fine things. Her cloak is trimmed with fur, and her long coat is made of the finest dark red material, worked with embroidery around the cuffs and edges, and fastened with worked ivory buttons. It has numerous pockets, including two large ones to keep her hands warm in. Her long boots are made of fine leather, and add a good inch to her height.[/sblock]

Changes
* Improved stats.
* Took a rapier, and crossbow, dumped the mw longbow.
* Bought a bunch of potions.
* Adjusted skill ranks, added Intimidate.
 

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