[Re-Recruitment] When Journalists Attack!


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<grin> Obviously a psuedonym to increase her stature among the serious, intellectual readership of the Float.

--stu, who notes bard 6.
 

Bambi!

Bambi Doe
Rogue level 6, Chaotic good.
Str: 10, Dex: 12, Con: 10, Int: 14, Wis: 15, Cha: 16*
*= +1 for 4th level AKA the boob job.
BAB: +4, Fort: +2, Ref: +6, Will: +7
Hits: 26, AC: 13

Skills:
Bluff: +12
Intimidate: +12
Diplomacy: +16
Gather Information: +14
Perform/ Oration: +12
Sense Motive: +11
Profession/Journalist: +11
Use Magic device: +11
Disable device: +11
Hide: +10

Sneak attack: +3d6
Evasion
Uncanny Dodge: can’t be flanked, Dex to ac

Feats:
Persuasive: +2 bluff/intimidate
Trustworthy: +2 diplomacy/gather info
Alluring: +2 diplomacy, +2 to save DC for all mind-affecting/language dependent spells.
Strong Will.

Magic items:
Shoes of Disguise
Brooch of Non-Detection
Earrings of mind shielding
Scarf of Charisma +2
+2 Bracelets of defense
Heward’s handy handbag (every girl needs one of these.)
 
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6th level is go.

I think this is a fine start: let me go through my usual suggestions, in the same way, background first, mechanics later.

So, there isn't TV: it's just too magically expensive to do. There aren't really legitimate journalism professions either: they all lead to death in the eyes of the law.

However, this restructures pretty nicely into: Bambi traveled to the City to try to become a politician's handler, or campaign advisor, or secretary, or even a politician herself, but scandals unfolded with her involvement with the Mage Ball team, and if there's anything worse than a public figure who sleeps around, it's a public figure who sleeps around, isn't available, and has a ridiculously strong guy as a boyfriend.

The Daily Float approached her, to be a very minor sports reporter, given her intimate knowledge of the sport. She's had a number of setbacks, controversies, blown stories, but has managed to survive long enough to be promoted to the city beat. Her editor (more about him when we get into the game), was the one who recommended the magical augmentation, and the general playing up of her talents. She's been with her copy editor for a few years now, and while they have very different approaches to getting things done, and quite the number of extremely loud arguments, it seems to work. Mostly.

This is of course, just a suggestion: how you two play your relationship together is up to you.

Sound good?

Mechanics:

hp: 4*5 + 6 = 26

Feats: You might want to consider quick draw instead of weapon finesse (which only grants you a +1). While the handy handbag lets you retrieve your weapon as a free action, it's still a move-equivalent to use it. Maybe quick draw + improved initiative. Maybe expertise/improved disarm/snatch weapon (pick up weapons you disarm as a free action, rather than letting them fall).

In addition, consider the feat chain of:
Persuasive: +2 bluff/intimidate
Trustworthy: +2 diplomacy/gather info
Alluring (prereq persuasive, trustworthy): +2 diplomacy, +2 to save DC for all mind-affecting/language dependent spells.


In any case, overall I like: I feel like it's a good fit, and will be lots of fun! Thanks.
 

Even though it's medium sized, is the Immovable rod Weapon Finessable like the Rapier?

I edited the background (incorporating many of your suggestions in a way that I felt fitted the character), and changed the levels, updating to 6th and taking the Immovable-Rod Master.
 

The background's fine in this iteration. I like the way you've taken this: you should probably, when we get to taking background feats, consider having enemies, or people with long-standing grudges.

We can fill in some more of the details with flashbacks if need be, but cool. This is pretty much all set.


notes:
First: you need 8 ranks of balance to qualify for the prestige class.

Secondly: You're only one tantalizing rank away from some neat synergies (5 ranks of bluff and 5 ranks of sense motive = +2 to diplomacy), and I'm sure there's some other ones as well I'm missing.

Weapon finessable immovable rod: it definitely seems like you're going to be using it in a dexterity-based way, so, I'll allow it. In exchange for that looseness, your dodge feat, is back to being a standard dodge (+1 AC for any one).
 

Justin's background so far. I've keep things loose enough that any changes shouldn't be too difficult to make. What do you all think? (BTW, full stats are on the way)


Justin Hacksmith. A man always short of time. A man who is convinced his god is testing his faith, before sending him on to better things. Because, that's the only way you could stay sane in this job. Well, that or large quantities of whiskey...

In The City, cleric of the god of knowledge are not the most popular people around. Most of the wizards have little time for religion, and many are suspicious of a group who's power lies around finding out secrets. Career doors tend to get slammed in your face once people spot your holy symbol. Fortunately, journalism welcomes these investigative skills that so many others shun. Given his religious upbringing, it seemed the best option for Justin. It was that or sweeping the temple floor, and he's never been much good with a broom.

Justin's been with The Daily Float for three years now, a long time in such a dangerous business. He's been promoted a few times, and is currently working as a copy-editor. He's partnered with Bambi Doe, one of the "up and coming new reporters", and does his best to keep both himself and Bambi alive. While he'd never admit it, he's very fond of the reporter, and goes out of his way trying to keep her safe, and knock her scrawled notebooks into printable form.
 

My character, Justin Hacksmith, at his current stage of development. I've left the background fairly vague at the moment, so any changes we make don't involve too much rewriting. I've still got to sort out my spell selection, and buy more gear, but this should give people a good idea of my character.


Justin Hacksmith
Human Level 6 Cleric (Knowledge), Neutral Good

STR 10
DEX 14 (+2)
CON 10
INT 14 (+2)
WIS 19 (+4) (including Periapt of Wisdom +2)
CHA 12 (+1)


Combat Stats:
Base Attack Bonus: +4
Melee: +4 [+4 BAB]
Ranged: +6 [+4 BAB, +2 DEX]
Hit Points: 33 [8 + 5 + 5 + 5 + 5 + 5 (levels)]
Armor Class: 12 [10 + (Armor) + 2 (DEX)]
Initiative: +2 (+2 DEX)
Movement Rate: 30 feet

Attacks per round:
Unarmed strike (+3 to hit, 1d3 subdual dmg)
or Brass knuckles (+3 to hit, 1d3 dmg)

Weapons and Armor:
Armor:
Weapons: Unarmed Strike (1d3 dmg, Crit 20/x2)


Saving Throws:
Fort: +5 [+5 base]
Ref: +4 [+2 base, +2 DEX]
Will: +9 [+5 base, +4 WIS]


Feats:
Light Armor Proficiency (Free for Cleric)
Medium Armor Proficiency (Free for Cleric)
Heavy Armor Proficiency (Free for Cleric)
Shield Proficiency (Free for Cleric)
Simple Weapons Proficiency (Free for Cleric)
Alertness (1st level feat)
Improved Unarmed Strike (bonus human feat)
Dirty Fighting (3rd level feat)
Fists of Iron (6th level feat)


Skills:
Bluff +6 (5 ranks, +1 CHA)
Concentration +9 (9 ranks)
Craft (caligraphy) +11 (9 ranks, +2 INT)
Diplomacy +6 (5 ranks, +1 CHA)
Forgery +6 (4.5 ranks, +2 INT)
Heal +8 (4 ranks, +4 WIS)
Knowledge (religion) +6 (4 ranks, +2 INT)
Listen +6 (0 ranks, +4 WIS, +2 Alertness)
Spot +6 (0 ranks, +4 WIS, +2 Alertness)


Languages:
Common, 2 others.


Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.
Turn Undead 4/day.


Spells:
Spells per day: 5/4+1/4+1/3+1
DCs: 14/15/16/17
Domains: Knowledge, Trickery.
Orisons:
Level 1:
Level 2:
Level 3:


Equipment:
Wearing / Carrying
- Scholar's Clothes
- Brass Knuckles
- Amulet of Protection from Scrying
- Periapt of Wisdom +2
- Hat of Disguise
- 16,000 gp (still a whole load of gear to buy...)

Total Weight Carried: lb
Load: Light


Current XP:
Current: 10,100
Next Level: 15,000


Justin Hacksmith. A man always short of time. A man who is convinced his god is testing his faith, before sending him on to better things. Because, that's the only way you could stay sane in this job. Well, that or large quantities of whiskey...

In The City, cleric of the god of knowledge are not the most popular people around. Most of the wizards have little time for religion, and many are suspicious of a group who's power lies around finding out secrets. Career doors tend to get slammed in your face once people spot your holy symbol. Fortunately, journalism welcomes these investigative skills that so many others shun. Given his religious upbringing, it seemed the best option for Justin. It was that or sweeping the temple floor, and he's never been much good with a broom.

Justin's been with The Daily Float for three years now, a long time in such a dangerous business. He's been promoted a few times, and is currently working as a copy-editor. He's partnered with Bambi Doe, one of the "up and coming new reporters", and does his best to keep both himself and Bambi alive. While he'd never admit it, he's very fond of the reporter, and goes out of his way trying to keep her safe, and knock her scrawled notebooks into printable form.


---------------


Miss Jones, could you make a note of this?
Transmutation
Level: Brd 0, Clr 0, Sor/Wiz 0.
Components: V, S
Casting Time: 1 action
Range: Personal
Effect: Copys down spoken words
Duration: 1 minute/level
Saving Throw: None
Power Resistance: No
Power Points: 1
This power records anything spoken by the caster onto suitable writing surface (notebook, sheet of paper, foot high blood red letters on the wall...). Colour, typeface and point size are all set by the caster.


Brass Knuckles
These pieces of molded metal fit over the outside of a character’s fingers and allow him or her to deal lethal damage with an unarmed strike instead of nonlethal damage. A strike with brass knuckles is otherwise considered an unarmed attack. (Taken from d20 Modern.)
 
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Great! I'm happy with how this character turned out: feel free to fill in details about your god, and any npc's you want hanging around, or if you like, I can come up with stuff. You've got a good cover set up, as well as the cleric organization being an obvious feeder for the Float.

Feats: since magic items are so cheap nowadays, taking crafting feats may not turn out to be especially useful. If you want to add to the rough and tumble part of your image, consider adding dirty-fighting (+d4 damage on a full round unarmed attack), and fists of iron (+d4 3+Wis times a day), which would make you quite fearsome in a bar brawl (2d4+d3+1 base). The divine feats are also kind of nice to have. But I'll leave all that monkeying around to you. You should make sure you've updated all your stats: your BAB is now +4.

You might want to consider dropping the dagger: it's illegal to carry, and you don't have a good hiding place for it. (Sixchan, this is a good argument for not taking a rapier, Argent, of course, has a magical bag.).

This is shaping up pretty well. I'm just trying to find out whether DE and Kal are still interested, and if necessary, recruit another, but I like how this is heading. We'll probably start early next week.
 

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