Ok, here's what I've got so far -
Eriel Sathaen was the son of a prominant elven family among the ranks of the Red mages. His father was a powerful wizard who expected his son to follow in his footsteps, but alas Eriel proved to have no aptitude for wizardry, much to his family's chagrin. In an effort to salvage some kind of presitige through their son, his parents sent him to law school, expecting him to become a skilled and reputible lawyer. Eriel discovered a profound dislike for formalized law, however, and spent most of his time in school involved in athletics and sports, at which he generally excelled. Unfortunately, as his academic achievements suffered, his family began to place increasing pressure on him to give up his 'pointless' athletic interests and devote himself to his studies.
It's uncertain how things would actually have progressed if not for the intervention of strange fate. One day, Eriel simply disappeared from the University, without leaving behind much in the way of clues as to his absence.
Eriel himself doesn't really know what happened - to him, there is a blank period of several days that he has never been able to fill. This was, in fact, just the first of many 'blackouts' that were to plague him in years to come.
Finding himself in a completely unknown environment several days later, Eriel's first thoughts were to find some way to get back to the university, before he got in real trouble. However, before he was able to actually make any kind of contact with anyone, it occured to him that whatever had happened might just be his ticket out of an increasingly unsatisfying life. He decided to try and go it alone, figuring whatever happened it couldn't be as bad as spending the rest of his life as a lawyer.
Over the next couple of years, Eriel worked various odd jobs on and off, frequently skimming the law's grey areas as he struggled to get by. Every so often, he would be uprooted by another 'blackout' that would leave him missing a few days of memory. One day, he woke up from the latest 'blackout' in the most unusual circumstance yet - the middle of a pitched battle between a rogue psion and a group of law enforcers.
When the dust cleared, the psion was the one still standing. Taking Eriel with him, he explained a lot of things to the young elf - perhaps the most surprising of which was the fact that Eriel, himself, was a burgeoning psion. The man who had taken him in - whose actual name Eriel never discovered, but who called himself Archiel - taught Eriel how to harness the power of his mind and trained him how to use his body and will in harmony.
Archiel was a friend of the Editor-in-Chief of the Daily Float, and gradually Eriel was introduced to the underworld of Journalism. Finding a niche, he began to work off and on for the Float in various capacities as opportunities permitted. Things continued along this vein for a couple of more years before disaster struck.
Eriel hadn't had a 'blackout' since the one that brought him to Archiel, and had begun to think that they were no longer a part of his life. Unfortunately, he was mistaken. One morning, he found himself coming to in Archiel's hidden sanctum - a place that he had never been to before. The place was demolished, and Eriel quickly discovered his dying mentor by a safe.
Before Eriel could ask his mortally wounded friend anything, Archiel gave him a pouch. He told his charge to take the pouch's contents to the Daily Float, and give them to Archiel's friend. He also instructed Eriel to take the contents of the safe; in the event that the Mages' Enforcers caught up with him, they might just save his life. Before he could impart any more information to the young elf, he died.
Equipped with a small stash of magical and psionic gear that had been in the safe, Eriel managed to reach the Float safely. After turning over the pouch (whose contents Eriel never did discover), he was offered a full-time job with the Float, which he accepted.
In the time since, Eriel has found his niche with the publication as a Photographer - his keen senses, psionic talents and natural aesthetic principles make him a natural. He still has the occasional 'blackout', although they generally last only for a few hours anymore, and seldom upset the order of his life overly much. Since meeting Selprin, he's slowly started to come out of his shell, brooding less and less and interacting with his team more and more. Perhaps there's hope for him yet.
Eriel "Snapshot" Sathaen
Elven Psion (Nomad) 4, Psychic Warrior 2 (True Neutral)
Str 13 (+1)
Dex 16 (+3)
Con 12 (+1)
Int 14 (+2)
Wis 13 (+1)
Cha 10 (--)
Combat Stats:
Base Attack Bonus: +3
Melee: +4 (+1 Str)
Ranged: +6 (+3 Dex)
Hit Dice: 4d4+4; 2d8+2 (~38 hp)
Armor Class: 17 (10 + 4 (Armor) + 3 (Dex))
Touch AC: 13 / Flat-footed: 14
Initiative: +3 (+3 Dex)
Movement Rate: 60 feet (Boots of Striding/Springing)
(80 feet with PP reserve >1)
Attacks per round:
Unarmed strike (+4 to hit, 1d3+1 subdual dmg)
Quarterstaff (+4 to hit, 1d6+1 dmg)
Short Bow (+6 Ranged to hit, 1d6 dmg)
Weapons and Armor:
Armor: Studded Leather of Landing +1 (+4 Armor)
Weapons: Quarterstaff (1d6 Blud., 20 x2 Crit); Shortbow (1d6 Pierc., 20 x3 Crit)
Saving Throws:
Fort: +5 (+3 base, +1 Con, +1 Resist. (Cloak))
Ref: +5 (+1 base, +3 Dex, + 1 Resist. (Cloak))
Will: +6 (+4 base, +1 Wis, +1 Resis. (Cloak))
Feats:
Alertness (1st)
Speed of Thought (Bonus Psychic Warrior)
Inner Strength (Bonus Psychic Warrior)
Inner Strength (3rd)
Mental Leap (6th)
Skills:
Balance +9 (5 ranks, +3 Dex, +2 Synergy (Tumble), -1 armor)
Concentration +6 (5 ranks, +1 Con)
Escape Artist +8 (5 ranks, +3 Dex)
*Hide +17 (0 ranks, +3 Dex, +15 Skin of Chameleon, -1 armor)
Jump +23 (9 ranks, +3 Dex, +2 Synergy (Tumble), +10 Boots, -1 armor)
Knowledge, Law +4 (2 ranks, +2 Int)
Knowledge, Psionics +7 (5 ranks, +2 Int)
*Listen +5 (0 ranks, +1 Wis, +2 racial, +2 Alertness)
Psicraft +7 (5 ranks, +2 Int)
*Search +12 (0 ranks, +2 Int, +10 Third Eye)
*Spot +17 (0 ranks, +1 Wis, +2 racial, +2 Alertness, +2 Psycrystal, +10 Third Eye)
Tumble +10 (5 ranks, +3 Dex, +2 Synergy (Jump))
(* indicates an untrained skill.)
Languages:
Common, Elven, +2
Special Abilities:
Elf abilities
Psycrystal (Observation)
Psionic Powers:
Power Points/day: 16 (3 Psychic War., 7 Psion, 3 Bonus, 3 I.S.)
Free Talents/day: 11 (4 Psychic War., 7 Psion)
Powers Known: 7/3/1
Lvl 0 = Burst, Catfall, Finger of Fire, Far Hand, Awareness*, Hover Field*, Memory Recall*
Lvl 1 = Spider Climb (Primary), Call Weaponry (Primary), Minor Creation
Lvl 2 = Knock (Primary)
Psychic Combat:
Attack Modes: Id Insinuation; Ego Whip; Mind Thrust; Psychic Crush; Mind Blast
Defense Modes: Mental Barrier; Intellect Fortress; Tower of Iron Will
Equipment:
Studded Leather of Landing +1 (PsiHB, 4,175gp)
Psychoactive Skin of the Chameleon (PsiHB, 4500gp)
Third Eye of Aware (PsiHB, 4000gp)
Boots of Striding/Springing (DMG, 2500gp)
Cloak of Resistance +1 (DMG, 1000gp)
Dorse of Astral Construct III, ~1/5 charges remaining (PsiHB, 3600gp)
Hat of Disguise
Brooch of Non-Detection
Quarterstaff
Total value: 19,275gp
Total Weight Carried: 26 lbs.
Encumberance: Light