[Re-Recruitment] When Journalists Attack!

Your parents would surely send a bounty hunter after you, because no sane dwarf would go on a floating rock!

You could also take this away from the dwarf angle, and go more in a human/vagrant nobility angle, in which your family is influential, but you've been sort of cast out, or black sheepized, or are living a double life. You've got your girlfriend (either a current PC if anybody wishes to volunteer, or more likely, a NPC out of the loop, who we can PC in the future with a new player). You can pull this in either a "I'm a noble, and a spy on my own kind" way, or a "I renounced my family, and am living the dangerous life, and they want me back".

Multiclassing: whatever you like, sir.

House rules: Skill Focus: +3 to one, or +2/+2 to two related, yada, yada, yada.

If people want even more skill focus style feats, let me know.

Feats: Psychic Inquisitor: beyond broken (I can explain if needbe). Three options:

a) We drop it, and it's ugly duckling little brother, Psychoanalyst.

b) We rework it into something a bit more mild.

c) You accept that in a world with Psychic Inquisitor, Conceal Thoughts is valued as the readily available counterspell to it. This doesn't mean everybody will have it, but you're likely to not be able to use it against certain kinds of people.

By the way, it should be noted that your free amulet is protection against scrying, as per nondetection, and nothing more. Any more magical protection is on you.

In addition, it's part of what you know that important people tend to have detect magic spells up as alarm systems: government agencies and really important people usually go a few steps further, with dispel magics, anti-magic zones, and zones of true seeing.
 

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Okay, I think I'll go with the Sorceror/Rogue. Invisible on my own requires level 4 in Sorceror, so a Sor4/Rog1 is probably the way to go.

Oh, and if DE doesn't go a dwarf (or a gnome), then I'm willing to be his girlfriend (dwarves are icky).;)
 



I've put together some stats for my character. I'm working on personality and background, but this should give people an idea of where I'm heading. I've also inclued an new 0-level power and an item of equipment for you to OK.


Justin Hacksmith
Human Level 5 Telepath, Chaotic Good

STR 12 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 18 (+4) (including Cloak of Charisma +2)


Combat Stats:
Base Attack Bonus: +2
Melee: +3 [+2 BAB, +1 STR]
Ranged: +4 [+2 BAB, +2 DEX]
Hit Points: 34 [4 + ? + ? + ? + ? (levels) + 5 (CON)]
Armor Class: 16 [10 + 4 (Inertial Armor) + 2 (DEX)]
Initiative: +2 (+2 DEX)
Movement Rate: 30 feet

Attacks per round:
Unarmed strike (+3 to hit, 1d3+1 subdual dmg)
or Brass knuckles (+3 to hit, 1d3+2 dmg)
or Dagger (+6 Melee, +8 Ranged, 1d4+1 dmg)

Weapons and Armor:
Armor: Inertial Armor (+4 AC)
Weapons: Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +2 [+1 base, +1 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +2 [+4 base, +0 WIS]


Feats:
Simple Weapon Proficiency (Free for Psion)
Inertial Armor (1st level feat)
Improved Unarmed Strike (bonus human feat)
Craft Universal Item (3rd level feat)


Skills:
Bluff +12 (8 ranks, +4 CHA)
Concentration +9 (8 ranks, +1 CON)
Craft (caligraphy) +8 (4 ranks, +2 INT, +2 Psicrystal)
Forgery +6 (4 ranks, +2 INT)
Gather Information +12 (8 ranks, +4 CHA)
Listen +0 (0 ranks, +0 WIS)
Psicraft +10 (8 ranks, +2 INT)
Sense Motive +18 (8 ranks, +10 Third Eye)
Spot +0 (0 ranks, +0 WIS)


Languages:
Common, 2 others.


Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.


Psionic Powers:
Power Points/day: 15 (10 for level, 5 bonus)
Free Talents/day: 8 (8 for level)
Powers Known: 3+d/2+d/1+d
Lvl 0 = Burst (DEX), Far Hand (CON), Miss Jones, could you make a note of this? (INT), Telempathic Projection (CHA)
Lvl 1 = Charm Person (CHA), Lesser Body Adjustment (ST), Lesser Mindlink (CHA)
Lvl 2 = Detect Thoughts (CHA), Suggestion (CHA).

Displays:
Auditory (Au): The sound of rustling paperwork
Material (Ma): Ink smudges appear at random locations on Justin. These fade after 1 round.
Mental (Me): Half a dozen voices, all shouting instructions at the same time.
Olfactory (Ol): The smell of printer's ink.
Visual (Vi): Flames appear to burn under Jansson's skin in a rather unnerving fashion

Psychic Combat:
Attack Modes: Ego Whip (DEX), Mind Blast (CHA), Mind Thrust (INT).
Defense Modes: Empty Mind, Intellect Fortress, Mind Thrust, Thought Shield.


Equipment:
Wearing / Carrying
- Scholar's Clothes
- Brass Knuckles
- Dagger
- Amulet of Protection from Scrying
- Cloak of Charisma +2
- Hat of Disguise
- 2 Psi tattoos of Lesser Body Adjustment
- Third Eye (Perceive)

Total Weight Carried: lb
Load: Light


Current XP:
Current: 10,100
Next Level: 15,000


Justin Hacksmith is a rather tousled young man, with a permanent, vaguely harassed expression. He's a pleasant person to be around... most of the time. When a deadline draws close, he turn into an irritable, hard drinking monster.

Justin isn't particually charming or witty, but people tend to like him. More than that, if he suggests a course of action, as often as not, people will follow his ideas without a second thought.


---------------


Miss Jones, could you make a note of this?
Telepathy (Cha)
Level: Psion 0
Display: Ma
Manifestation Time: 1 action
Range: Personal
Effect: Creation of a sheet of paper
Duration: 1 minute/level
Saving Throw: None
Power Resistance: No
Power Points: 1
This power records anything spoken by the manifester onto suitable writing surface (notebook, sheet of paper, foot high blood red letters on the wall...). Colour, typeface and point size are all set by the manifester.


Brass Knuckles
These pieces of molded metal fit over the outside of a character’s fingers and allow him or her to deal lethal damage with an unarmed strike instead of nonlethal damage. A strike with brass knuckles is otherwise considered an unarmed attack. (Taken from d20 Modern.)
 

Looks fine statwise, and new talent/itemwise. I'd consider Clairaudience/clairvoyence, and maybe push off suggestion to a dorje for now. (since you've got the money, and it's a good weapon of last resort, no pp spell, and the bard has it too). Your choice, however.

HP: (1/2 max) +1, or 3 per level for you.

I just want to note that you still have a lot of money left over: the hat of disguise and amulet of protection from scrying are free.


--stu
 

Selprin "Sel" Rineron Rog4/Sor1/I.RodMstr1
Age: 19
Eyes: Gray
Hair: Light Brown

STATS:
STR 08 (-1)
DEX 17 (+3)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 16 (+3)

IMPORTANT NUMBERS:
BAB: +4
Melee: +3
Range: +7
FORT: +1
REFX: +9
WILL: +3
AC: 15
HP: 24
INIT: +3

SKILLS: (Ranks/Total)
Knowledge (Arcana) (1/3)
Proffesion (Jeweler) (6/6)
Craft (Jewelery) (6/8)
Diplomacy (6/13)
Disable Device (6/8)
Disguise (6/11)
Appraise (6/8)
Bluff (6/9)
Move Silently (6/19) (+10, armour)
Hide (6/19) (+10, cloak)
Open Locks (6/9)
Intimidate (6/11)
Sense Motive (6/6)
Balance (9/12)
Jump (0/29) (+30, ring)

FEATS:
Point Blank Shot, Dodge, Quick Draw, Weapon Finesse (Immovable Rod)

SPECIAL STUFF:
Sneak Attack +2d6
Evasion
Uncanny Dodge
Rod Acrobatics

LANGUAGES:
Common, Elven, Draconic

SPELLS:
0th (5/day): Mage Hand, Mending, Open/Close, Light
1st (3/day): Spider Climb, Ventriloquism

EQUIPMENT:
Hat of Disguise (free)
Amulet of Anti-Scry (free)
Ring of Disguise (1,000)
Ring of Jumping (2,000)
4 Signet Rings of different designs (20)
Cloak of Elvenkind (2,000)

Immovable Rod (7,500)
Hand Crossbow +1 (2,500)
Silent Leather Armour +1 (4,160)

Magnifying Glass (100)
Thieves' Tools, Masterwork (100)
Disguise Kit (55)
Artisan's Tools, Masterwork (55)

510 GP
TOTAL: 20,000 Gold

Background:
Selprin Rineron ("Sel" to her friends) was always a well-liked and friendly person in her youth. She enjoyed both the academic and practical sides of learning, particularly in the study of the Arcane and in metalworking.
She took an interest in archery, where she developed hand-eye coordination skills, and in children's games like mage ball, which helped with her agility. She also enjoyed Hide and Seek. [rog1]
Her parents, who were mages with both money and some political power (being part of the ruling party at that time, the blues), had believed since she was a small child that Selprin would become a very talented wizard, but as she aged it became obvious that her magical ability didn't come from books. Once she gained control of her powers as a sorceror, Selprin was more free to focus on things other than books. [Sor1] In her teenage years, she felt confined by her parents, who had conservative viewpoints on what a young lady should do, and became very adept at escaping from the house without being seen. [Rog1]
When she was 16, a friend of hers--the son of another two Blue mages--was kidnapped. The party had forbidden the entire party, even the parents, from paying the ransom, as it would only likely be used to fund campaigning by the Reds. Unwilling to lose her friend, Sel began robbing the houses of well-to-do mages, making sure to take only a little each time, to ease her concious. She gained a reputation thanks to the Float (who named her the 'Floating Cat'), but was luckily (for her) never caught by them or ayone else. Eventually, she had enough money to pay the ransom, and freed her friend, though she was careful to ensure that not even he knew what she had done. [Rog2]
She wiped the slate clean, and put the entire thing behind her, and went back to her true love, jewelry. She made many rings, bracelets and necklaces as a child, slowly improving her skills each time.
She grew older, and eventually left home. Before she left, she was given an old heirloom: an immovable rod. In her spare time, she played around with it, learning various tricks, and finding out its use as a weapon. [RodMstr1]
She got a job with a close friend who also provided her with accomodation; a Jeweler. Her powers as a sorceror only helped her in her job; mainly with cantrips to help repair damaged things that were brought in with repairs.
Just recently, a high-up official came in to have a ring made for himself, presumably so that he could enchant it later. Known as one of the most tyrannical and evil members of the government, when a thief approached her looking to find out the specifics of when the mage would be picking up this ring one nights as she was walking home, she gladly told him. As he went to walk away, she called him back over and whispered of the safest entrance into his house, as she had used it many years ago herself for the same purpose. Triumphant, the 'thief' revealed his true identity: The Journalist who had finnaly found the Floating Cat. As he tried to force an interview out of her, the guards arrived. Before they could be caught, he led her along several dark alleys, successfully evading the law.
And so she was introduced to the Daily Float, where she is the new-girl, and still learning the ropes, but respected for her now well known ability to not be seen.

Background Feats:
Hunting: A young un-named wizard who has been spotted on the night streets dressed in green. Wants an interview if he hasn't been caught and killed yet. (1)
Secret Identity: Journalist/Jeweller (3)
 
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anonystu said:
Looks fine statwise, and new talent/itemwise. I'd consider Clairaudience/clairvoyence, and maybe push off suggestion to a dorje for now. (since you've got the money, and it's a good weapon of last resort, no pp spell, and the bard has it too). Your choice, however.

HP: (1/2 max) +1, or 3 per level for you.

I just want to note that you still have a lot of money left over: the hat of disguise and amulet of protection from scrying are free.

Glad you like the new talent :) Good idea on the Clairaudience-Suggestion switch. If Argent is taking Suggestion, there's no point in having too much duplication of abilities.

I've still got around 13,000 gp left, IIRC. I'm just debating how to spend all that loot :)
 

Jarval said:


Glad you like the new talent :) Good idea on the Clairaudience-Suggestion switch. If Argent is taking Suggestion, there's no point in having too much duplication of abilities.

I've still got around 13,000 gp left, IIRC. I'm just debating how to spend all that loot :)
What are you playing? Another Journalist or something else? I may still change my character. Stil a journalist if you are not one but may still go cleric.
 

Argent said:
What are you playing? Another Journalist or something else? I may still change my character. Stil a journalist if you are not one but may still go cleric.

My character is a harassed copy-editor. He's the guy that knocks your stories into printable shape by a deadline :D He's also working on a telepathic printing system, although early trials have been less than successful...

I'll not make a firm decision on Suggestion until I see your spell list. Like I said, we don't want too much overlap in our spells/powers.
 
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