The_Baldman
Explorer
DonTadow said:I have been to many a rpga events and can't say I've ever had one that felt like a regular campaign. It's good for a gaming fix but there's a reason why they don't sell out at Gencons and Origins. Because they don't provide the same elements as a traditional game.
A better testing group would have been the writers and major contributors to 3.5 .
Just clearing up things as I see them.
RPGA events actually do sell out at Gencon and Origins. We sold out most of our big events for Gencon within 15 minutes of tickets going on sale. We sell so many tickets that Gencon often adjusts their ticket selling policies based upon our schedules. We ran over 3,500 people through our D&D Delve event at Gencon alone. We sold out every ticket for Star Wars, LG Special, Undermountain events, and many LG and D&D Open rounds months before the show even started. Overall I believe we hit over 85% tickets sold during pre-reg and many more sold out onsite. We ran over 1000+ 5 hour blocks of games during the 4 days of Gencon on top of hundreds of mini's players and delve. Anybody that came up to Sagamore Ballroom can atest to how busy we were.
Also please do not compare a convention gaming experience with a home game. Apples and oranges. At a show you have a limited frame of time 4-5 hours to convey a plot hook, a story, and some sort of satisfactory conclusion. This is what players expect in ANY D&D game at Gencon not just ours. It's a tough act to write for regardless. Home games (and the RPGA does those as well) you have a lot more time to explore things.
Dave C
Origins and Gencon RPGA Senior GM