Dirt
Explorer
As to why the RPGA was chosen, it probably just has to do with having some gamer statistics to work with (which is better than a random selection). I would not be surprised that they also extended invitations to groups in the finals of the D&D Open (which wouldn't be stretch since Mike Mearls is a designer, and Wavester, who if I recall correctly is a senior GM for the Open, seems to have some inside info). They're guaranteed to test the game mechanics well. (now, if they'd extend the same to the DCC tournament groups, I'd be set
).
I rarely play any RPGA events because of my experiences (some poor adventures, REALLY bad GMs, and some experiences so bad that they're comical)...but it's hard for me to knock the whole organization for it, or suggest that they wouldn't be right for playtesting 4E. Much of 3E was playtested by RPGA clubs.
Is the RPGA style different enough to suggest that it isn't really D&D? I don't think so.
Take a look again at the D&D Open. 4 combats each round, fit into a 5 hour time slot. Fewer combats, but they are more complicated and deadly. Boy...that sounds A LOT like the concept for combats in 4E, doesn't it? Probably with good reason. I could be wrong, but I have a feeling that the ideas for 4E grew out of RPGA experiences...which may be why some people have ascribed a "convention" feeling to 4E.
Again...this is just speculation on my part, since I really have no inside information into the design...

I rarely play any RPGA events because of my experiences (some poor adventures, REALLY bad GMs, and some experiences so bad that they're comical)...but it's hard for me to knock the whole organization for it, or suggest that they wouldn't be right for playtesting 4E. Much of 3E was playtested by RPGA clubs.
Is the RPGA style different enough to suggest that it isn't really D&D? I don't think so.
Take a look again at the D&D Open. 4 combats each round, fit into a 5 hour time slot. Fewer combats, but they are more complicated and deadly. Boy...that sounds A LOT like the concept for combats in 4E, doesn't it? Probably with good reason. I could be wrong, but I have a feeling that the ideas for 4E grew out of RPGA experiences...which may be why some people have ascribed a "convention" feeling to 4E.
Again...this is just speculation on my part, since I really have no inside information into the design...
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