ColonelHardisson said:
Could you explain how 3e isn't balanced? We see this charge every so often, but I rarely see an explanation that goes beyond how easy it is to min/max, which has much less to do with the game itself and more to do with the players doing the min/maxing.
Anyway, people ahve given numerous and detailed reasons why they think 2e wasn't good or balanced; it's only fair to enumerate your reasons for why you think that of 3e.
Don't get me wrong, I think 3rd edition is the best incarnation of D&D yet. However, nothing is perfect and, IMO, 3rd is far from it.
You haven't seen an explanation of the problems with 3rd edition, have you had your eyes closed?
For balance issues, the prominant ones that come to my mind are
Rangers - Many people have noted that there are great benefits to taking 1 level of ranger, but then very little incentive to continue on as one. The favored enemy bonuses are paltry. The two-weapon fighting/ambidexterity virtual feats limit character concept. Ranger spells might have balanced the 11 bonus feats that fighters get, except that they are cast at caster level = 1/2 character level so their duration and save DCs are low.
Wizards - Wizards are extremely powerful. IMO, a Sorcerer's spontaneous choice of spells doesn't quite compensate for their limited number of known spells. But then Wizards also get 4 bonus feats, and scribe scroll!
A wizard's power is limitless because
1) He can now freely create his own magical items
2) He is extremely versatile. No matter the situation, there is potentially a spell to solve it (try doing that with feats or skills). Who needs 80 epic ranks in climb when a spiderclimb or fly spell surpasses it? How can the fighter's prized Whirlwind ever compare to Wish? And of course, with every new supplement, their power grows as new spells are introduced into the game (at a far quicker rate than feats).
Feats - I don't believe enough effort is being put into developing feat chains and balancing feats. Feats like Toughness never get chosen unless they are a prerequisite for something else. The introduction of Dwarf's Toughness, Giant's Toughness, and Dragon's Toughness just make the feat even more obsolete. Most characters will only get 6 feats after 20 levels, yet WotC and d20 publishers persist at making feats no one ever chooses (e.g., +2 to skill x and skill y).
Prestige Class - There are so many balance problems with these guys, but that's less a fault of the core rules as it is design problems with the individual classes.
Psionics - Lesser Mind Link, Mind Link, Forced Mind Link, etc. There are too many psionic powers like this where you get access to increasingly better versions as you level. The only problem is once you get the ultimate version, you've obsoleted all the psionic power slots you spent on its lesser cousins.
And I think there are many class balance issues that I won't have time to mentioned. In other areas:
Challenge Ratings - My group almost died to a CR 7 white dragon. They casually threw alchemist's fire and backed up from an advancing CR 7 black pudding without taking a single hit. Whatever system they're using to assign CRs is total BS.
Shocking Grasp? - Compare to Magic Missle or Burning Hands
-7th