Reason 'squares' is better than 'feet': the metric system

From playing SWSE, I've grown accustomed to using "squares" as a unit for movement, distance, & the like for games like D&D. It's less of a hassle to determine the number of squares something is—even a few veteran players, esp. when fatigue starts to kick in, lose track of the 5 ft./square rule (or the 1-2 or 1.5 diagonal distance measure, for that matter).

I like the idea of using "pace" as a generic distance term in place of squares, though I'll still use "squares" when the minis are moving on the mat & whatnot.

I have a habit of using imperial measurements, though one thing I've been trying to do is to use a few other imperial measurement terms to add to the feel of the game when I can. For instance, I'm trying to use the "stone" term for weight when applicable (very, very few of my players know what how many pounds are in a stone). I try to refer to weights in "X stone, Y pounds" terms, along the same lines as "X feet, Y inches" terms. But, it's just there for in-game flavor/fluff—it's put aside when it gets down to the hard crunch/nitty-gritty of the game system.

So I have no problem going with "squares" in 4e.
 

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RangerWickett said:
Some people complain that using the term 'squares' is over mini-ifying the game. Then I talked to a gamer from a metric country, .

"A gamer from a metric country," eh?

Hmmmm. Lemme guess. He's probably from . . .

. . . oh yeah, virtually any country on earth except the USA. :D Sorry, you'll have to narrow it down before we guess. ;)
 


malraux said:
Yeah, but if you have an issue with a pace, then logically halflings and ogres would also cause a similar problem with what constitutes a foot.

Not if you're defining a pace as heel-to-heel, and a foot as twelve inches.

-Hyp.
 


Hypersmurf said:
Historically didn't have to cater for halflings and ogres...

-Hyp.
Just assume that the "pace" unit of measurement in the D&D world was established by humans (or creatures of roughly human size, like elves). Halflings and ogres would use the term just like everyone else since it refers to a defined distance: 5 feet (or 1.5 meters if you're using metric). It has nothing to do with the actual stride of the person using the term.
 

It seems to me that simplicity dictates that all measurements be in the same units as often as practical; and 4e, for all its other issues, does seem to be going for simplicity where it makes sense to do so. So why add in the unnecessary complexity of using two different units of measure (squares, feet) for short distances?

This is why in 1e I got rid of the 1 inch = 10 feet or 10 yards system, and just put everything in feet. (nice side effect: this allowed me to tweak spell ranges etc. where a straight 3-1 outdoor-indoor ratio didn't make sense)

A parallel argument could be made for getting rid of rounds as a time measure and just going straight to minutes and seconds, which everyone understands. (and, in 1e, getting rid of segments and turns as well - I long ago did away with turns and used minutes instead, but I still keep rounds and segments for flavour).

And even though I'm in a supposedly-metric country, I still use feet-inches in real life, never mind the game. :)

Lanefan
 

Playing 3E with a mix of German and English rulebooks I have to say: Measuring everything in squares is definitely a blessing! You wouldn't believe how often this has been causing confusion at our gametable...
 

Squares are here also for the diagonal movement. A square is a square in any direction, even diagonally. The same does not hold true for any other measure. A square is 5 ft/1.5 m to most directions, but about 7.07 ft/2.12 m to the diagonals.
 


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