AFGNCAAP
First Post
From playing SWSE, I've grown accustomed to using "squares" as a unit for movement, distance, & the like for games like D&D. It's less of a hassle to determine the number of squares something is—even a few veteran players, esp. when fatigue starts to kick in, lose track of the 5 ft./square rule (or the 1-2 or 1.5 diagonal distance measure, for that matter).
I like the idea of using "pace" as a generic distance term in place of squares, though I'll still use "squares" when the minis are moving on the mat & whatnot.
I have a habit of using imperial measurements, though one thing I've been trying to do is to use a few other imperial measurement terms to add to the feel of the game when I can. For instance, I'm trying to use the "stone" term for weight when applicable (very, very few of my players know what how many pounds are in a stone). I try to refer to weights in "X stone, Y pounds" terms, along the same lines as "X feet, Y inches" terms. But, it's just there for in-game flavor/fluff—it's put aside when it gets down to the hard crunch/nitty-gritty of the game system.
So I have no problem going with "squares" in 4e.
I like the idea of using "pace" as a generic distance term in place of squares, though I'll still use "squares" when the minis are moving on the mat & whatnot.
I have a habit of using imperial measurements, though one thing I've been trying to do is to use a few other imperial measurement terms to add to the feel of the game when I can. For instance, I'm trying to use the "stone" term for weight when applicable (very, very few of my players know what how many pounds are in a stone). I try to refer to weights in "X stone, Y pounds" terms, along the same lines as "X feet, Y inches" terms. But, it's just there for in-game flavor/fluff—it's put aside when it gets down to the hard crunch/nitty-gritty of the game system.
So I have no problem going with "squares" in 4e.