I love the idea of feats. As a player, I want to choose feats over ability score increases. As a GM, I want players to choose feats over ability score increases. I find feats more flavorful and more mechanically interesting than ability score increases. The problem is, certain feats are not balanced very well. Some are grossly more powerful than others. On top of that, a +2 to an ability score is generally more potent than all but the most powerful feats. I want feats to be more tuned toward character customization, and less toward character optimization. I don't want the situation we have now, where certain feats are so overpowering that they feel "mandatory". I want to reduce the power of those overpowered feats, but also bring up the power of less powerful feats so every option is more balanced.
To that end, I propose the following changes be made to the following feats:
Charger: also increases your Strength by +1.
Defensive Duelist: also increases your Dexterity by +1.
Elemental Adept: also increases your Intelligence, Wisdom, or Charisma by +1.
Grappler:also increases your Str by +1.
Great Weapon Master: no longer allows you to take -5 to hit for +10 to damage, but increases your Strength by +1.
Inspiring Leader: also increases your Charisma by +1.
Medium Armor Master: also increases your Dexterity by +1.
Polearm Master: no longer allows you to make an attack as a bonus action, but increases your Strength by +1.
Sharpshooter: no longer allows you to take -5 to hit for +10 to damage, but increases your Dexterity by +1.
Skilled: also increases an ability score of your choice by +1.
Additionally, to make feats and ability score increases more equal, when you choose to take an ability score increase, you cannot choose the +2 to a single score option.
[sblock=original impossible-to-read post]I love the idea of feats. As a player, I want to choose feats over ability score increases. As a GM, I want players to choose feats over ability score increases. I find feats more flavorful and more mechanically interesting than ability score increases. The problem is, certain feats are not balanced very well. Some are grossly more powerful than others. On top of that, a +2 to an ability score is generally more potent than all but the most powerful feats. I want feats to be more tuned toward character customization, and less toward character optimization. I don't want the situation we have now, where certain feats are so overpowering that they feel "mandatory". I want to reduce the power of those overpowered feats, but also bring up the power of less powerful feats so every option is more balanced.
To that end, I propose the following changes be made to the following feats:
Charger: also increases your Strength by +1.
Defensive Duelist: also increases your Dexterity by +1.
Elemental Adept: also increases your Intelligence, Wisdom, or Charisma by +1.
Grappler:also increases your Str by +1.
Great Weapon Master: no longer allows you to take -5 to hit for +10 to damage, but increases your Strength by +1.
Inspiring Leader: also increases your Charisma by +1.
Medium Armor Master: also increases your Dexterity by +1.
Polearm Master: no longer allows you to make an attack as a bonus action, but increases your Strength by +1.
Sharpshooter: no longer allows you to take -5 to hit for +10 to damage, but increases your Dexterity by +1.
Skilled: also increases an ability score of your choice by +1.
Additionally, to make feats and ability score increases more equal, when you choose to take an ability score increase, you cannot choose the +2 to a single score option.[/sblock]
To that end, I propose the following changes be made to the following feats:
Charger: also increases your Strength by +1.
Defensive Duelist: also increases your Dexterity by +1.
Elemental Adept: also increases your Intelligence, Wisdom, or Charisma by +1.
Grappler:also increases your Str by +1.
Great Weapon Master: no longer allows you to take -5 to hit for +10 to damage, but increases your Strength by +1.
Inspiring Leader: also increases your Charisma by +1.
Medium Armor Master: also increases your Dexterity by +1.
Polearm Master: no longer allows you to make an attack as a bonus action, but increases your Strength by +1.
Sharpshooter: no longer allows you to take -5 to hit for +10 to damage, but increases your Dexterity by +1.
Skilled: also increases an ability score of your choice by +1.
Additionally, to make feats and ability score increases more equal, when you choose to take an ability score increase, you cannot choose the +2 to a single score option.
[sblock=original impossible-to-read post]I love the idea of feats. As a player, I want to choose feats over ability score increases. As a GM, I want players to choose feats over ability score increases. I find feats more flavorful and more mechanically interesting than ability score increases. The problem is, certain feats are not balanced very well. Some are grossly more powerful than others. On top of that, a +2 to an ability score is generally more potent than all but the most powerful feats. I want feats to be more tuned toward character customization, and less toward character optimization. I don't want the situation we have now, where certain feats are so overpowering that they feel "mandatory". I want to reduce the power of those overpowered feats, but also bring up the power of less powerful feats so every option is more balanced.
To that end, I propose the following changes be made to the following feats:
Charger: also increases your Strength by +1.
Defensive Duelist: also increases your Dexterity by +1.
Elemental Adept: also increases your Intelligence, Wisdom, or Charisma by +1.
Grappler:also increases your Str by +1.
Great Weapon Master: no longer allows you to take -5 to hit for +10 to damage, but increases your Strength by +1.
Inspiring Leader: also increases your Charisma by +1.
Medium Armor Master: also increases your Dexterity by +1.
Polearm Master: no longer allows you to make an attack as a bonus action, but increases your Strength by +1.
Sharpshooter: no longer allows you to take -5 to hit for +10 to damage, but increases your Dexterity by +1.
Skilled: also increases an ability score of your choice by +1.
Additionally, to make feats and ability score increases more equal, when you choose to take an ability score increase, you cannot choose the +2 to a single score option.[/sblock]
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