Vegepygmy
First Post
3e is better designed to produce the kind of gameplay that I enjoy than 4e is. No joke....but the idea that 3e or another edition is better designed is just a joke...
3e is better designed to produce the kind of gameplay that I enjoy than 4e is. No joke....but the idea that 3e or another edition is better designed is just a joke...
By this logic the best tabletop rpg in history if world of warcraft. After all, only sales matter, right? Everything else: design, content, medium- is irrelevant.Ultimately, the question will be "Is the current design performing the way WotC wants it to perform?" If they way they want it to perform is to capture or maintain marketshare, then it may well be that 3e performed better than 4e. Depends on the stats WotC is keeping and exactly how they want 4e to perform. Whether or not it is enjoyed more by 4e fans like yourself may be irrelevant. Whether or not it is better balanced for certain types of games may be irrelevant.
I rarely agree with you, but this is one of those times where I do.The way forward for rpgs is innovation, and not just in the wrapping of a product. Innovative design is needed to ensure the future of the hobby
Again agreed, as long as said people are willing to realize - as most are - that they might not always be up to said challenge, and their designs might not quite get it done.punishing people for taking up that challenge is damaging to the hobby as a whole.
I cannot begin to tell you how much I believe this statement. It also isn't surprising. This thread is basically four pages of people disagreeing with each other over how to phrase the idea that "different things appeal to different folks." To be fair, this thread, along with about three others that I follow, all require me to look up at the title to remember which thread it is because they all tread the same ground.3e is better designed to produce the kind of gameplay that I enjoy than 4e is. No joke.
In other words, you reject genuine innovation, and place impossible restrictions on it. The reason they went as far with 4e as they did, is because they realised that to fix it, they were best off rebuilding it. If you can't accept that, then you're not after innovation.I rarely agree with you, but this is one of those times where I do.
Innovative design is essential.
Where we disagree, I think, is on whether innovation includes building on and-or building around what was there before. I say that it does, and that backward compatibility is an absolute ironclad requirement in order to keep and expand the current customer base (in other words, grow) as opposed to simply trading one batch of customers for another (in other words, tread water).
You can't incorperate the strengths of 4th edition by adding back in the weaknesses of 3rd edition. The strength of 4e is that is was designed to avoid the weaknesses of 3e, the very thing it's fans are demanding back.Maybe that should be a logo of a 5e. Regardless, I still think there is a lot of room for improvement. There are things I dislike about 4e, but 4e also does things that put into contrast 3e weaknsses that I can no longer abide. I fully expect 5e to incorporate strengths from both editions because the community is learning. Every edition has been an improvement and this is a damn great time to be a gamer.
The way forward for rpgs is innovation, and not just in the wrapping of a product. Innovative design is needed to ensure the future of the hobby- punishing people for taking up that challenge is damaging to the hobby as a whole.
The reason they went as far with 4e as they did, is because they realised that to fix it, they were best off rebuilding it. If you can't accept that, then you're not after innovation.
There's nothing innovative about keeping the same mistakes made in the past, in order to appease people who reject change.
You can't incorperate the strengths of 4th edition by adding back in the weaknesses of 3rd edition. The strength of 4e is that is was designed to avoid the weaknesses of 3e, the very thing it's fans are demanding back.
Just take a look at those wishlists some time. Don't tell me 'balace is bad' and "let's make things complicated and arcane and difficult to compare"
and "how dare fighters get to do things" are good guidelines for design.
And no, callling them strengths instead of weaknesses doesn't change that. 4e has man flaws, but being unlike 3e is not one of them.
In other words, you reject genuine innovation, and place impossible restrictions on it. The reason they went as far with 4e as they did, is because they realised that to fix it, they were best off rebuilding it. If you can't accept that, then you're not after innovation.
There's nothing innovative about keeping the same mistakes made in the past, in order to appease people who reject change.
In other words, you reject genuine innovation, and place impossible restrictions on it. The reason they went as far with 4e as they did, is because they realised that to fix it, they were best off rebuilding it. If you can't accept that, then you're not after innovation.
There's nothing innovative about keeping the same mistakes made in the past, in order to appease people who reject change.
You can't incorperate the strengths of 4th edition by adding back in the weaknesses of 3rd edition. The strength of 4e is that is was designed to avoid the weaknesses of 3e, the very thing it's fans are demanding back.
Just take a look at those wishlists some time. Don't tell me 'balace is bad' and "let's make things complicated and arcane and difficult to compare"
and "how dare fighters get to do things" are good guidelines for design.
And no, callling them strengths instead of weaknesses doesn't change that. 4e has man flaws, but being unlike 3e is not one of them.
In fact, by this logic, the best tabletop rpg in history is crude oil, which clearly outperforms all rpgs by a wide margin! Even tabletop rpg industry leader, world of warcraft!
If that's the case, you may as well give up producing new content, because clearly that market is not interested in anything genuinly new, no matter what they may claim.
The way forward for rpgs is innovation, and not just in the wrapping of a product. Innovative design is needed to ensure the future of the hobby- punishing people for taking up that challenge is damaging to the hobby as a whole.