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Recharge Magic variant

Omegaxicor

First Post
I want to use the Recharge Magic variant described in Unearthed Arcana page 159-163 but I see a problem in the Set Recharge Time spells.

In short I can't remember the recharge times of every spell my players may use, this effectively means that either I can't use the variant or I have to have the book handy and look through it whenever my player's cast a spell, plus what if new spells are created?

Is there a general rule to determine whether a spell recharges in 30 minutes, 1 hour, 6 hours or 24 hours?

Also any better variants that are more balanced or whatever, would be appreciated

(forgive any spelling errors I haven't seen, I am using a Wireless Keyboard that regularly misses keystrokes)
 

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Omegaxicor

First Post
hahaha lmao I am considering this again, I had completely forgotten about this and found it while searching for the same answer I couldn't find then :( isn't that depressing

well "Bump" seems appropriate... ;P

(I got a better keyboard now :) )
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Well, I don't know the answer to the durations, but you could always have the players track their durations with dice.
 

Omegaxicor

First Post
Why would I trust those lying thieving buggers :p

seriously though, that works for the general durations but not the specific duration spells
 

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