dmccoy1693
Adventurer
A few things have the same name as before but work differently in Pathfinder that you'll have to watch out for. A few examples:
Power Attack: Instead of it being a question of "How much BAB do I want to give over to my strength? Do I want to do 6 or 7? Maybe just 2?" Now its a question of "Do I want to use Power Attack or not?" Its a straight level-based attack penalty for a straight level-based damage bonus. Makes life alot easier.
Dispel Magic: 3.5 had dispel magic capped the caster level at 10. Now its a just caster level while greater dispel gets a bonus on top of that.
Save or Die Spells: Most of them now do alot of damage and if they kill you, something worse happens. Disintegrate is a prime example. It does alot of damage if you fail the save. If you die, you turn into dust. Or if you make the save, you sustain less damage.
Permanent Level Damage: no one liked monsters that did level damage. If you failed your save, you were screwed. Now a restoration fixes that. Even dying when you permanently lose a level. Its only permanent until you get a restoration spell. I have no problem breaking out the level damage now.
Other things were added to make them more user-friendly.
Broken Condition: The rust monster no longer rusts the item automatically. If a metal weapon gets rusted, it gains the broken condition. Meaning it can be repaired sometime out of combat. But its out for the rest of the combat. But their favorite weapon is no longer forever gone.
Power Attack: Instead of it being a question of "How much BAB do I want to give over to my strength? Do I want to do 6 or 7? Maybe just 2?" Now its a question of "Do I want to use Power Attack or not?" Its a straight level-based attack penalty for a straight level-based damage bonus. Makes life alot easier.
Dispel Magic: 3.5 had dispel magic capped the caster level at 10. Now its a just caster level while greater dispel gets a bonus on top of that.
Save or Die Spells: Most of them now do alot of damage and if they kill you, something worse happens. Disintegrate is a prime example. It does alot of damage if you fail the save. If you die, you turn into dust. Or if you make the save, you sustain less damage.
Permanent Level Damage: no one liked monsters that did level damage. If you failed your save, you were screwed. Now a restoration fixes that. Even dying when you permanently lose a level. Its only permanent until you get a restoration spell. I have no problem breaking out the level damage now.
Other things were added to make them more user-friendly.
Broken Condition: The rust monster no longer rusts the item automatically. If a metal weapon gets rusted, it gains the broken condition. Meaning it can be repaired sometime out of combat. But its out for the rest of the combat. But their favorite weapon is no longer forever gone.