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[Recruiting] CoC D20 Dunwich Return to the Forgotten Village

Do you mean the ability modifier bonuses? They work exactly the same way as DND with respect adding to your ranged and melee attacks, AC, HP, saves, skills, etc.
 

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bruin said:

Brother Shatterstone, your current sanity is 5 times your wisdom score, just so you know. The game also keeps track of a maximum sanity score, which is capped at 99 and decreases whenever your mythos skill increases.
Mythos? Does this function sort of like professionalism check in d20 Modern? Is it a skill?
 

bruin said:
Do you mean the ability modifier bonuses? They work exactly the same way as DND with respect adding to your ranged and melee attacks, AC, HP, saves, skills, etc.
Yup that's what I needed to know. :)


I'll go with this then:
STR: 14
DEX: 17
CON: 18
WIS: 15
INT: 13
CHA: 12

or if we can change points around let me know... like drop one skill by a point and add it to another. (I would just be changing one point)
 

I don't have the d20 modern, so I'm not sure how professionalism works. The mythos skill is a skill that you can't buy ranks in and doesn't have an ability modifier. Basically, it only increases when you read a mythos tome (necronomicon or so on) or at the GM's discretion based on what you've been experiencing. It's sort of a "knowledge of the other world" type deal. It basically works along the lines of the knowledge skill once you have it (a knowledge (occult) check won't tell you much about the Mythos gods and such, so you do need a mythos check sometimes later on in a campaign).
 

Cthulhu Mythos is a skill that you can only acquire through events that transpire through the game. It measures your knowledge of otherworldly things. 99 - Cthulhu Mythos is your max sanity, nothing can take you higher than that. Basically this is a built in mechanic to make sure that characters in any game will eventually go insane:D .

Edit: Now Bruin beat me to it.
 
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ShadowX said:
Cthulhu Mythos is a skill that you can only acquire through events that transpire through the game. It measures your knowledge of otherworldly things. 99 - Cthulhu Mythos is your max sanity, nothing can take you higher than that. Basically this is a built in mechanic to make sure that characters in any game will eventually go insane:D .

Edit: Now Bruin beat me to it.
Gothca, that I think I remeber from the early 90's. ;)
 

Greetings,

Shatterstone, I am working on your character I should have something posted early tomorrow. Then you and the others players can modify and get it closer to what you really want.

Snipe-approximations on cost are fine.

Havent heard from other two players, so as far as I am concerned there are still two slots available!!!!!
 
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Edit: Equipment list complete; I'll update the character background when I know a little more about how they're supposed to be acquainted

Patrick O’Malley

Age 27, 6-2, 190

Str 16 +3
Dex 14 +2
Con 14 +2
Int 12 +1
Wis 13 +1
Cha 9 -1

Defense Option

HP 8
AC 14 (+2 Dex, +2 variant)
BAB +0, Melee +3, Ranged +2
F +2, R +4, W +3
San: 65

Feats: WeapProf(Melee), WeapProf(Pistol)

Skills:
Knowledge(Streetwise): 5=4 +1
Disable Device: 5=4 +1
Hide 6=4 +2
Move Silent 6=4 +2
Open Lock 6=4 +2
Spot 5=4 +1
Listen 5=4 +1
Search 5=4 +1
Intimidate 3=4 -1
Climb 3=0 +3
Jump 3=0 +3
Swim 3=0 +3

Starting Money $2000, Income $1000

Items: At times I just approximate the cost; I should be well under the starting cash

Weapons:
Brass Knuckles +4 1d3+3 (x2); (on self); $1.00
Machete +4 1d6+3(19-20/x2); (in jungle); $1.00
Baseball bat +4 1d6+3 (x2); (in apartment); $1.00 ?
Pistol +3 1d10 (x3); (9 rnds, 20 ft); (on self): $25

Miscellaneous:
Shoulder Holster; $1.25
Spare Magazine (loaded); $.50
Spare ammo(50 rounds); $6.00
Lockpicking Tools; $30
Assorted Tools(file, wirecutters, crowbar, etc); $20
3 Months Rent (Advance); $120
Decent Suit(at apartment); $15.00
Casual Clothes; $10.00
Hiking Suit; $12.00
Hiking Boots; $3.85
Canteen; $1.69
Backpack; $5.45
Bedroll; $2.79
CRations(10); $5.50
Hemp Rope; $1.80
Handle bag; $7.45

Growing up in the tough streets of South Boston, Patrick fell into a life of thuggery and theft and caught on with the Gustin Gang, serving as an enforcer in the bootlegging era. With the assassination of his boss, Patrick’s skipped out of Boston, looking for something safer to do in the meantime. Maybe he can find something up in Arkham, yeah…

Patrick isn’t much to look at, being a bit on the ugly side with a nasty scowl on his face most of the time. He only has the slightest hint of an Irish accent, speaking more in the typical Southie slang.
 
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Greetings,

part 2 is up characters can start posting ideas, thoughts, and sidebar conversions with the people beside them.

Shatterstone, even you can participate at this point, just make up your characters name and dive in. I will hopefully get your character posted in the next 3 to 4 hours.

Just one more large post to go Phheeeewwww!

Have fun
 
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Greetings,

On page 9 of the D20 rules under the heading "Character and Levels" it states the following in the second paragraph:

When you create a character, you either choose the Defense Option or the Offense Option. This applies to Fort, Reflex, and Will saving throws.

On page 15 there is an additional Defense Variant which only applies to (((((armor classs))))), offensive character gain an additional weapons proficiency feat.

These are two different options/variants both can be used simulataneously please make it clear if you are using both. I will be checking over your posted figures for all the characters to insure that all the numbers jive.

Shatterstone I am just about done with your character.

Thx
 
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