Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)

Could I have a Guardian Naga (bound by its sense of honour and unanswered love into guarding and protecting my character) as a cohort?
If so, how would I go about increasing its casting ability, it's a bit unusual:

SRD3 said:
Spells
Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and domain spells are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.

It seems I could just add Sorceror levels, since the divine spells are considered arcane for the GN, but I figured I should ask.
 

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I'm going to have to say no to the naga because the expended spell list is a major problem balance-wise for a PC or cohort. Cohorts in such a large party are also a problem for me in encounter planning.
 



What do you think?

[sblock=The Dragon]

Gold Dragon, Young Adult. ecl 16

Age: 90
Size: Huge, 15ft
Reach: 10ft (15 with bite)
Weight: ?
Move: 60ft, fly 200 ft (poor), swim 60 ft.
Init: +5

Str:42/+16 (16+20+6)
Dex:20/+5 (14+ 0 +6)
Con:30/+10 (14+10+6)
Int:18/+4 (10 +8...)
Wis:18/+4 (10 +8...)
Cha:28/+9 (14 +8 +6)

HP: 277 (12+15d12+160)

Fort: 35 (10+10+10+5)
Ref : 30 (10+10+5+5)
Will: 29 (10+10+4+5)

AC/touch/ff: 40/13/35 (-2size +19natural +5dex +8bracers)

Bab/Grapple: +16/+40

Attack:
Bite +32, 3d8+16

Full attack:
Bite +32/+27/+22/+17, 3d8+16.
Claw +30, 2d6+8.
Claw +30, 2d6+8.
Wing +30, 1d8+8
Wing +30, 1d8+8
Tail Slap +30, 2d6+24

or Crush 2d8+24 (15ftx15ft)

or Breath Weapon: 50ft cone of fire (10d10, Ref DC 30 (10+1/2hd+Con)) or weakening gas (Fort DC 30 or-5Str).


Spells: 5th lvl Sorc
0:6: Detect Magic, Prestidigitation, Arcane Mark, Mending, Ghost Sound, Message
1:9: Alarm, Unseen Servant, Protection from Evil, Cure Light Wounds.
2:6: Mirror Image, Resist Energy.


Sla: 3/day—bless
Frightful Presence: 150 ft, Will (10+10+9=) 29 or be panicked (1-4 HDs) or shaken (5-15 HDs) for 4d6 rounds.
DR: 5/magic
Immunities: Fire, Sleep and Paralysis effects.
Vulnerability: Cold
SR: 20
Blindsense 60ft.
Keen Senses.
Darkvision 120 ft.
Alternate Form (medium humanoid)
Water Breathing
Luck Bonus

Languages: Common, Draconic, Abyssal, Infernal, Celestial, Elven, +Terran, Ignan, Auran, Aquan, Goblin

Skills:
Listen:.......................23 (19+4)
Spot:.........................23 (19+4)
Diplomacy:....................30 (19+9+2)
Intimidate:...................28 (19+9)
Knowledge (The Planes):.......23 (19+4)
Knowledge (Arcana):...........23 (19+4)
Knowledge (Local(Sigil)):.....23 (19+4)
Knowledge (Religion):.........23 (19+4)
Sense Motive:.................23 (19+4)
Disguise:.....................18 (9+9)
Speak Language: Terran, Ignan, Auran, Aquan, Goblin


Feats:
Improved natural attack (Bite 2d8 to 3d8)
Multiattack
Snatch
Combat Reflexes
Power Attack
Cleave
Great Cleave


260k gp

Item of +6 Str: 36000gp
Item of +6 Dex: 36000gp
Item of +6 Con: 36000gp
Item of +6 Cha: 36000gp
Item of +5 resistance: 25000gp
Bracers of AC+8: 64000gp
Ring of Evasion: 25000gp
Handy Haversack: 2000gp
[/sblock]

[sblock=Alternate Form: Elf]
Size: Medium
Reach: 5ft
Weight: 100
Move: 30ft.
Init: +6

Str:24/+7 (16+6)
Dex:22/+6 (14+2+6)
Con:18/+4 (14-2+6)

HP: 277 (12+15d12+160)

Fort: 29 (10+10+4+5)
Ref : 31 (10+10+6+5)
Will: 29 (10+10+4+5)

AC/touch/ff: 24/16/18 (+6dex +8bracers)

Bab/Grapple: +16/+23

Attack:
Weapon: +23/+18/+13/+8
[/sblock]

[sblock=Alternate Form: Snake]
Snake, Tiny Viper
Size: Tiny
Reach: 0ft
Weight: 2lbs
Move: 15ft. climb 15 ft., swim 15 ft.
Init: +6

Str:26/+3 (16-6+6)
Dex:26/+8 (14+6+6)
Con:20/+5 (14+6)

HP: 277 (12+15d12+160)

Fort: 30 (10+10+5+5)
Ref : 33 (10+10+8+5)
Will: 29 (10+10+4+5)

AC/touch/ff: 30/22/22 (+8dex +8bracers +4size)

Bab/Grapple: +16/+11

Attack:
Bite: +19
[/sblock]

[sblock=Alternate Form: Eagle]
Size: Small
Reach: 5ft
Weight: 20lbs
Move: 10ft. fly 80 ft. (average)
Init: +6

Str:22/+6 (16+6)
Dex:24/+7 (14+4+6)
Con:22/+6 (14+2+6)

HP: 277 (12+15d12+160)

Fort: 31 (10+10+6+5)
Ref : 32 (10+10+7+5)
Will: 29 (10+10+4+5)

AC/touch/ff: 28/19/21 (+7dex +8bracers +2size, +1 natural)

Bab/Grapple: +16/+18

Attack:
Talons: +22
[/sblock]
 
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Just a quick note, you don't get iterative attacks with natural weapons (so you just get bite/claw/claw/wing/wing/tail instead of bite/bite/bite/bite/etc.) Also, I don't know how you're doing racial hit dice, but dragons always have natural armor equal to HD-1, so I don't know if you want to keep the +19 of a Young Adult or take the +15 that would go with the racial levels.
 
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ACF, more on that second idea (did you see that post?): After a bit of mulling over, I think I like the idea of someone trying to become a Power, rather than something that used to be one, a little better - makes the character rather more comprehensible, and the irony of someone trying to become a god whilst based in Sigil is appealing to me.

Either way, going with ~5 levels of base classes to fit the prereqs/Ur-Priest2/Mystic Theurge ~8 would make a guy with some truly prodigious spellcasting power, making the "I wanna be a god" ambition less laughable. His saves, skills, and CL would be a bit crap. (Practiced Spellcaster would alleviate the CL issues a bit.)

If it's too crazy-go-nuts powerful, having the character just take levels of Ur-Priest instead of MT would reduce their casting options.
 

Scurry:
So you want to be a person, not an item? Yeah, I missed the last bit of that post. Check out godsmen faction feats in the PSCS--some of them may work. Godsmen philosphy is usually a bit nicer than stealing divine power. Again, I hate to do this, but I don't have the Ur-Priest, so I can't make any comments balence-wise just yet.


Nac Mac Feegle & Nephtys:

I never knew about the correlation between HD and armor. An AC of 40 is a bit high. I think it may be a good idea to drop the natural AC.
 

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