Here is the basic stat sheet for Harin'awt, arcanaloth wizard. ACF, let me know what you think. I have not yet written the background and fluff, or added mundane items.
[sblock=Harin]
Harin’awt, male Arcanaloth Wizard 1 (eff ECL 16)
Medium Outsider (Evil)
Hit Dice: 12d8+1d4+78 (144 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 45 ft. (good)
Armor Class: 32 (+6 dex, +10 natural, +6 belt) (touch 22, ff 26)
AC w/mage armor: 36 (+6 dex, +10 natural, +4 armor, +6 belt) (touch 22, ff 30)
Base Attack/Grapple: +12/+12
Attack: claw +12 melee (1d4+1+poison)
Full Attack: 2 claws +12 melee (1d4+1+poison), bite +10 melee (1d6+1)
Space/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells, poison, summon yugoloth, spell-like abilities
Special Qualities: Literacy, SR 24, damage reduction 30/”+3”, yugoloth qualities, immunity
Saves: Fort +19, Ref +19, Will +22
Abilities (race+inherent modified(enhanced)/+bonus (base, point cost)):
Str 11/+0 (11, 3 pt)
Dex 18(22)/+6 (14, 6 pt)
Con 16(22)/+6 (14, 6 pt)
Int 26(32)/+11 (17, 13 pt + tome)
Wis 20/+5 (12, 4 pt)
Cha 16/+3 (8, 0 pt)
Skills (ranks/total): Spot 16/21, Listen 16/21, Sense Motive +16/21, Concentration 16/22, Diplomacy (cc) 5/8, Gather Information (cc) 5/8, Intimidate 16/19, Bluff +16/19, Move Silently (cc) 8/14, Knowledge (planes) 16/27, Knowledge (Blood War) 16/27, Knowledge (arcana) 16/27, Appraise 6/17, Alchemy 16/27, Spellcraft 16/27, Escape Artist 16/22, Use Magic Device 16/19
Feats: Iron Will, Improved Initiative, Multiattack, Spell Penetration, Greater Spell Penetration
Alignment: Neutral Evil
Harin in his natural form appears as a robed man with a head like that of a fanged brown jackal.
Carry load 38/76/115
Spells: Harin can cast spells as a 13th level wizard (+17 vs. SR).
Spells/day (DC 21 + spell level):
4 0th 4+3 1st 4+3 2nd 4+3 3rd 4+2 4th 3+2 5th 2+2 6th 1+2 7th — —
Spells known: all PHB, etc.
Spells prepared (typically):
7th: finger of death (x2), planeshift
6th: chain lighting, disintegrate, greater dispel magic, flesh to stone
5th: dismissal, dominate person, feeblemind, persistent image, mage’s private sanctum
4th: dimensional anchor, black tentacles, greater invisibility (x2), enervation (x2)
3rd: haste, clairaudience/clairvoyance, dispel magic, fireball, protection from energy, greater magic weapon, flame arrow
2nd: false life, hideous laughter, glitterdust, web, see invisibility, owl’s wisdom, eagle’s splendor
1st: identify, protection from good, grease, mage armor (x2), obscuring mist, true strike
0th: ghost sound (x2), arcane mark, prestidigitation
Permanent effects:
Arcane sight (1500 xp)
Tongues (1500 xp)
Spell-Like Abilities (sp): Always active- fly;
At will- deeper darkness, heat metal, invisibility, magic missile, quench, shapechange (no su or ex abilities, humanoid forms only), telekinesis, warp wood;
At will- alter self, animate dead, charm person, contagion, silent image, produce flame and greater teleport.
1/day- mirage arcana and fear. These abilities are as the spells cast by a 12th level sorcerer (save DC 13 + spell level).
Poison(Ex): Claw, Fortitude save (DC 22, Con based); initial damage -1 permanent, cumulative penalty to base attack bonus, secondary damage 2d6 temporary Strength.
Summon Yugoloth(Sp): Once per day a arcanaloth can attempt to summon 1d6 mezzoloths, 1d2 dergholoths or one arcanaloth with a 40% chance of succes.
Immunity(Ex): Arcanaloths are immune to all enchantment spells and effects.
Literacy(Ex): Arcanaloth's can speak and write all languages.
They can only be destroyed if fought on the plane of Gehenna.
Yugoloth Immunities(Ex): Acid, fire, poison, iron weapons
Resistance(Ex): Gas 20
Weakness(Ex): Double damage from cold unless saving throw for half is allowed.
Equipment: (260 k gp)
Amulet of health +6 (36 k)
Headband of intellect +6 (36 k)
Cloak of resistance +5 (25 k)
Monk’s belt (13 k)
Gloves of dexterity +4 (16 k)
Silent metamagic rod (11 k, up to 6th level)
Rod of absorption (50 k)
Staff of charming (16.5 k; DC 22/25, CL 13)
Blessed book (12.5 k)
Tome of clear thought +1 (27.5 k)
Wand of cure serious wounds (11.25 k)
Scrying focus mirror (1 k)
Bag of holding type I (2.5 k, wt 15 lb, 2’x4’, holds 250 lb/30 cu ft)
60 arrows (3 gp, 9 lb)
total 258,253; remaining 1,747 gp[/sblock]
The arrows are for use with the telekinesis SLA. (Hurling 12 at a time, doing damage as daggers, generally after casting Greater Magic Weapon and Flame Arrow on them. 12 arrows +26 ranged, damage 1d4+3+1d6 fire each)
BTW I don't suppose I could trade a familiar for a feat ... not that he isn't powerful enough already!