Work in progress sheet for Talshia the nymphy druid. Mostly so you can see where the mechanics are going. Currently finalizing inventory and adding background/description.
Let me know if there's problems or if you have any questions.
[sblock]Name: Talshia
Race: Nymph
Class/Level: 6 fey + 8 druid
Gender: Female
Exp:
Desc
Strength (STR) 18 (4)
Dexterity (DEX) 22 (4)
Constitution (CON) 16 (6)
Intelligence (INT) 16 (2)
Wisdom (WIS) 30 (10)
Charisma (CHA) 26 (6)
Alignment: Neutral
AC: 35 (10 +6 Dex +8 deflection +10 wisdom +1 "monk")
Hit Points: 108/108
Movement: 50' ground, 20' swim
Init: +6
Base Attack Bonus: +9
Melee Attack: +13
Ranged Attack: +15
Fort: +24
Reflex: +26
Will: +34
Race Abilities
+6 Dex, +2 Con, +6 Int, +6 Wis, +8 Cha
DR 10/cold iron
Low Light Vision
Blinding Beauty DC 25
Dimension Door 1/day SLA
Spellcasting (as 7th level druid)
Stunning Glance DC 25
Unearthly Grace +8
Wild Empathy
Class Abilities:
Animal Companion (8HD dire wolf)
AC Bonus (+1/5 lvls, wis bonus to AC)
Fast Movement 20'
Favored Enemy
- Undead +4
- Evil Outsiders +2
Bonus Feat: Track
Swift Tracker
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Skills:
Concentration +18 (15 ranks +3 Con)
Diplomacy +20 (10 ranks +8 Cha +2 synergy)
Handle Animal +13 (5 ranks +8 Cha)
Heal +15 (5 ranks +10 Wis)
Hide +20 (9 ranks +6 Dex +5 competence)
Knowledge: Nature +8 (5 ranks +3 Int)
Knowledge: Religion +7 (4cc ranks +3 Int)
Listen +25 (15 ranks +10 Wis)
Move Silently +20 (9 ranks +6 Dex +5 competence)
Ride +13 (5 ranks +6 dex +2 synergy)
Sense Motive +20 (10 ranks +10 Wis)
Spot +25 (15 ranks +10 Wis)
Survival +20 (10 ranks +10 Wis)
Control +20 (10 ranks +10 Wis)
Planar Expertise +16 (6 ranks +10 Wis)
Feats
1 Eschew Materials
3 Spell Penetration
6 Greater Spell Penetration
9 Natural Bond
12 Spontaneous Healing
Languages - Common, Sylvan, Druidic, Terran, Auran, Ignan
Spellcasting (Druid CL 15, DC 20+lvl)
Prepared:
0 - Cure Minor Wounds x2, Detect Magic x2, Guidence x2
1 - Endure Elements, Entangle, Faerie Fire, Goodberry, Longstrider, Produce Flame x2, Speak with Animal
2 - Barkskin x2, Nature's Favor, Embrace the Wild, Bear Endurance x2, Cat's Grace, Avoid Planar Effect
3 - Mass Rst Energy, Daylight, Gtr Mgc Fang, Remove Disease, Neutralize Poison, Wind Wall, Attune Form
4 - Air walk, Flame Strike x2, Freedom of Movement, Arc of Lightning x2
5 - Animal Growth, Wall of Thorns, Death Ward, Call Lightning Storm, Baleful Polymorph, Control Wind
6 - Antilife Shell, Greater Dispel, Fire Seeds, Transmute Element to Paraelement, Wall of Stone
7 - Fire Storm, Heal, Wind Walk
8 - Finger of Death, Whirlwind
Money - 338
Weapons -
Stormspike +2, +15 melee/+17 thrown, 1d6+6 dmg, 20', Shock, Returns, 32,302
Armour -
None
Gear -
Everburning Torch, 110gp
Magic -
Ring of Evasion, 25k
Survival Pouch, 5k
Wristlet of Pearl, 44k
- 2 Pearl of Power 1st, 2k
- 2 Pearl of Power 2nd, 8k
- 2 Pearl of Power 3rd, 18k
- 1 Pearl of Power 4rth, 16k
Vest of Resistance +5, 25k
Belt of Giant Strength +6, 36k
Gloves of Dexterity +4, 16k
Periapt of Wisdom +6, 36k
Elven Cloak of Charisma +4, 19.75k
Elven Slippers of Spider Climbing, 8.5k
Handy Haversack, 2k
Collar of Resistance (for companion) +2, 4k
Wand of Cure Moderate Wounds 50/50, 4.5k
2 bless weapon oils, 200
2 silversheen, 500
2 feather token: tree, 800
Background:
None
DIRE WOLF
Large Animal
Hit Dice: 8d8+32 (68 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+17
Attack: Bite +13 melee (1d8+12)
Full Attack: Bite +13 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip (+12)
Special Qualities: Low-light vision, scent, link, share spells, evasion
Saves: Fort +12, Ref +11, Will +9
Abilities: Str 26, Dex 16, Con 18, Int 2, Wis 12, Cha 10
Skills: Hide +1, Listen +8, Move Silently +5, Spot +8, Survival +2*
Feats: Alertness, Run, TrackB, Weapon Focus (bite)
Buffs:
- Greater Magic Fang +3 attack/damage
- Barkskin +5 AC
- Bear's Endurance +16 HP, +2 Fort
- Cat's Grace +2 AC
- Nature's Favor +3 attack/damage
- Animal Growth +3 attack/damage, +8 grapple/trip, +16 HP, +1 AC, +2 Will, +4 fort, +1 reflex, 10/magic[/sblock]