I'm in. I'll be making a character and will post soon. Two cleric-types and a fighter/mage... that leaves openings for a fully fighter-type, a fully magic-user type, and a thief...
I had invisible castle roll 3d6 thirty-six times in a row, set them into six sets for each of Str, Int, Wis, Dex, Con, Cha and got these numbers:
http://invisiblecastle.com/roller/view/2858257/
Str: 14
3d6 → [2,4,4] = (10)
3d6 → [5,4,5] = (14)
3d6 → [2,2,4] = (8)
3d6 → [1,5,1] = (7)
3d6 → [3,1,1] = (5)
3d6 → [2,3,4] = (9)
Int: 12
3d6 → [3,3,6] = (12)
3d6 → [3,2,1] = (6)
3d6 → [1,3,4] = (8)
3d6 → [4,4,3] = (11)
3d6 → [4,1,1] = (6)
3d6 → [2,3,2] = (7)
Wis: 14
3d6 → [3,5,5] = (13)
3d6 → [2,2,2] = (6)
3d6 → [3,3,3] = (9)
3d6 → [3,4,2] = (9)
3d6 → [5,6,3] = (14)
3d6 → [2,4,6] = (12)
Dex: 14
3d6 → [4,5,4] = (13)
3d6 → [4,5,5] = (14)
3d6 → [3,4,6] = (13)
3d6 → [6,2,6] = (14)
3d6 → [2,2,1] = (5)
3d6 → [4,1,5] = (10)
Con: 14
3d6 → [4,4,2] = (10)
3d6 → [1,5,4] = (10)
3d6 → [1,3,6] = (10)
3d6 → [6,4,4] = (14)
3d6 → [2,1,4] = (7)
3d6 → [5,5,1] = (11)
Cha: 11
3d6 → [2,4,1] = (7)
3d6 → [2,4,5] = (11)
3d6 → [2,3,2] = (7)
3d6 → [3,2,3] = (8)
3d6 → [4,2,3] = (9)
3d6 → [3,2,4] = (9)
Str 14, Int 12, Wis 14, Dex 14, Con 14, Cha 11. I would be a decent cleric, but we already have one and a druid. I would also be an ok thief. I missed out on being a ranger by one point of Int. I was hoping for a magic-user as I wanted to base one after an element as suggested in the
Color of Magic article.
Going with a Dwarven Fighter, so the stats should now be as follows:
Str 14, Int 12, Wis 14, Dex 14, Con 15, Cha 10
Character will be named Sgt Stubbs Silverhammer, an odd dwarf who left home at his young age to join the humans fighting on their borders because he grew up dreaming about riding with a lance on horseback. Poor Corporal Silverhammer wants to become a knight or a paladin, not understanding the biases of both his own dwarves and of humans. He worked for the militia along the human borderlands, and impressed the humans he worked for enough to reach the rank of sergeant and earn some significant pay that he worked hard to save. The money purchased his equipment once his term of 3 years of service in the militia expired. He insists on keeping his rank, as he believes that titles are important to men.
Will purchase some items and finish up his racial advantages and post a complete character sheet soon.
Sgt Stubbs Silverhammer, Male Dwarf, Fighter 1, Alignment: Lawful Good
Strength - 14
Intelligence - 12
Wisdom - 14
Dexterity - 14
Constitution - 15 (+1 to hp)
Charisma - 10
Armor Class: 3
Hit points: 11
Saving Throws:
Paralyzation, Poison, and Death Magic: 14
Petrification or Polymorph: 15
Rod, Staff, or Wand: 16
Breath Weapon: 17
Spells: 17
Languages: Common, Lawful Good, Dwarf, Gnome, Goblin, Kobold, Orcish
Racial Bonuses:
+4 bonus to saving throws for magic wands, staves, rods, and spells.
+4 bonus to saving throws vs toxic substances
Extra Languages: Common, Lawful Good, dwarven, gnome, goblin, kobold and orcish
Infravision, 60'
Able to detect the following when within 10 feet: detect grade or slope in passage (75%), detect new construction or passage/tunnel (75%), detect sliding or shifting walls or rooms (67%), detect traps involving pits, falling blocks, and other stonework (50%) or determine approximate depth underground (50%)
In melee combat, add 1 to dice rolls to hit half-orcs, orcs, goblins, and hobgoblins
Subtract 4 from opponents roll when oppenent is a ogre, ogre magi, troll, giant or titan
Add 1 to Con, subtract 1 from Cha
Equipment: Banded Mail, Small Shield, Long Sword, 2x Throwing Axes, Backpack, Tinderbox w/ Flint and Steel, 1 Week Iron Rations, 5 Torches, Full Waterskin, Large Sack
Money: 3gp, 29 cp