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[Recruiting Fresh Again!] The Old School: 1e AD&D

InVinoVeritas

Adventurer
Interested but I haven't done a play by post before, so I'm a little unsure of the particulars . . . including using Invisible Castle

Thondor:

Invisible Castle is an online dice roller and roll database that lets you post the results of rolls into a forum post like this one. Take a look around; you'll figure it out quickly. You're welcome to join--the best way to handle it is to jump right in.

There's a whole lot of Wisdom in this group, isn't there? If you want a Cleric, feel free to make up a deity. In 1e, it doesn't really affect anything. Heck, if we get a bunch of Clerics... would you all want the same deity or different ones?

Also, OSRIC is fine... I'll be reviewing the characters anyway, so if something turns out to be different, then I'll just modify it to whatever's closest and in the ruleset.
 

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garyh

First Post
Question - "Character Race Table II: Class Level Limitations" on page 14 shows that Gnomes can be clerics up to 7th level, although that isn't mentioned in the gnome write-up. The gnome write up then says on page 16 that gnomes can combine two classes.

Soooooooo... could I be a gnome cleric/thief? Garl Glittergold would be proud! :)
 

InVinoVeritas

Adventurer
Question - "Character Race Table II: Class Level Limitations" on page 14 shows that Gnomes can be clerics up to 7th level, although that isn't mentioned in the gnome write-up. The gnome write up then says on page 16 that gnomes can combine two classes.

Soooooooo... could I be a gnome cleric/thief? Garl Glittergold would be proud! :)

(Boo-yeah, let the rulemongering begin!)

No, I'm afraid not. Only NPC gnome clerics are allowed in 1e, so any gnome cleric/thief would also be an NPC.

Yeah, if you want to be a half-orc Cleric/Thief, you need to have suboptimal prime abilities. Sad, huh? :confused:

You'd still make an awesome elf or halfling thief, though.
 

garyh

First Post
(Boo-yeah, let the rulemongering begin!)

No, I'm afraid not. Only NPC gnome clerics are allowed in 1e, so any gnome cleric/thief would also be an NPC.

Yeah, if you want to be a half-orc Cleric/Thief, you need to have suboptimal prime abilities. Sad, huh? :confused:

You'd still make an awesome elf or halfling thief, though.

So begins my introduction to the wonkiness of 1e. :) I'll take a closer look at those options, though.

It's strange that half-elves can be darn near any combination EXCEPT cleric/thief, too.
 

InVinoVeritas

Adventurer
I'm not absolutely positive on this, but I'll at least put my name in the hat.

I don't have a 1e AD&D player's handbook, but if you'll allow someone to play something simple like a fighter without one, I'm at least interested.

3d6=7, 3d6=5, 3d6=13, 3d6=13, 3d6=4, 3d6=10,
3d6=11, 3d6=12, 3d6=11, 3d6=7, 3d6=12, 3d6=13,
3d6=13, 3d6=16, 3d6=6, 3d6=9, 3d6=7, 3d6=12,
3d6=7, 3d6=11, 3d6=10, 3d6=12, 3d6=11, 3d6=14,
3d6=5, 3d6=10, 3d6=10, 3d6=7, 3d6=10, 3d6=11,
3d6=13, 3d6=11, 3d6=9, 3d6=12, 3d6=11, 3d6=9


Str 13
Int 13
Wis 16
Dex 14
Con 11
Cha 13

Let's see...

You could be a Cleric, Fighter, Magic-User, Thief, or Assassin with these scores, and you could be an Elf, Gnome, Half-Elf, Halfling, or Human with these scores. Here's my recommendations:

Human Fighter - Maximum simplicity.

Elf Fighter/Thief - Gives you a bit more to do, but nothing you haven't seen before. Thieves are much simpler than rogues in 1e. A pure Elf Thief would work, too.

Half-Elf Cleric/Fighter - Spells and uses the high Wisdom, but a little more complicated.

Myself, I'd probably make an Elf Fighter/Thief.
 


Thondor

I run Compose Dream Games RPG Marketplace
Amirad

Human Paladin level 1 , Lawful Good

Str: 13
Int: 15
Wis: 16
Dex: 18
Con: 11
Chr: 17

AC: 0 Hit Points: 10 Level: 1 Exp: 0000/2750

Saves:
Rod, Staff, Wand:14
Breath Weapon: 15
Death Magic, Paralysis, Poison: 12
Petrifaction, Polymorph: 13
Spells:15 (13 , +2 wisdom bonus for saves involving will)

Starting cash: 120 gp

I'm going to go ahead and spend based on PHB.

Splint mail (80gp)
Weapon proficiencies if we are using them, identical to my starting weapons
Sling + 42 bullets (25sp.)
Sword, Bastard (25gp.)
3 hand/throwing Axes (3gp.)

leaving me with 10gp. and 15sp. to spend on misscelannia



I'm of course assuming that you have no problem with paladins (and the other players). I'm also generally planning to be fighting with two-weapons (bastard sword/hand axe) given my 18 dex, allows only a -1 with off-hand. (I don't seen any reason I can't do this with a bastard sword but if i'm missing something let me know.)
Given my high charisma, I also want to know how I should appoach henchmen.

I can't seem to figure out how you got your rolls to show up how you did but I believe you can view them all here Search Results

My first (1e) D&D game was playing a paladin so I have a certain sentimental attachement.
 

ghostcat

First Post
Here's my character

Lidia
Female Human Druid, True Neutral
First Level

Strength 14
Intelligence 9
Wisdom 15
Dexterity 14
Constitution 13
Charisma 15

AC 7 HP 8

Saving Throws:
Paralysis, poison, death magic: 10
Petrification, Polymorph: 13
Rod, Staff, Wand: 14
Breath Weapon: 16
Spell: 15

Spells: 4 1st Level (2+2 bonus)
Detect Snares & Pits,
Entangle
Pass without Trace
Shillelagh

Weapon Proficiencies: Sling, Club.

Languages: Common, True Neutral, Druidic (can learn 1 more)

Equipment:
Oaken Cudgel, Sling, Sling Stones(20), Leather armor, Wooden Shield Cloths,
Cloak, Boots - High Soft, Backpack, Candle(5), Sack - small(2),
Iron rations (1 week), Waterskin(4), Oil Flasks(3), Bullseye Lantern,
Winter Blanket, Cooking Pot Belt Belt pouch - large Belt pouch - small,
Chalk(2), Fishhook(2), Flint and steel, String, Rope - 50'

Money: 67 (Starting Money (3d6=11) - 110)

Age 20

BTW: What are you doing about spell components. Do we assume we have the common ones or do we need to keep track?
 


InVinoVeritas

Adventurer
How exactly does an assassin work? I ask primarily out of curiosity.

The assassin has a bit more bookkeeping than necessary, I think. They're good killers, but since their main uses are being hired for assassinations and spying, they are almost always better used as NPCs. Also, they are always evil. Hanging around a paladin probably wouldn't work.

Still, here's a possible Assassin that can be made with the stats:

Human Assassin, (?) Evil
First Level

Strength 14
Intelligence 13
Wisdom 16
Dexterity 14
Constitution 12
Charisma 13

AC 7 HP 6

Saving Throws:
Paralysis, poison, death magic: 13
Petrification, Polymorph: 12
Rod, Staff, Wand: 14
Breath Weapon: 16
Spell: 15

Poison Use
Backstab x2 damage (+4 to hit if also surprising)
Assassination possible on surprise (see assassination table)
Disguise (2% chance of being recognized per day)
Spying (see DMG for details)

Weapon Proficiencies: Dagger, Bastard Sword, Heavy Crossbow.

Languages: Common, (?) Evil, Thieves' Cant, (can learn 3 more)

Equipment: Leather Armor, Small Wooden Shield, Bastard Sword, Heavy Crossbow, 20 Quarrels, Dagger, Cloak

Money: 14 gp, 15 sp (Money (2d6=7) - 70)

Age (20+1d4=21) 21

(Height and Weight depend on gender)

Secondary Skills: 1d100=30 Animal Husbandry

Psionics: 1d100=41 No psionics.

-------

Here's a simple Elf Fighter I can make with the stats.

Elf Fighter, (?)
First Level

Strength 13
Intelligence 13
Wisdom 15
Dexterity 15
Constitution 11
Charisma 13

AC 2 HP 10

Saving Throws:
Paralysis, poison, death magic: 14
Petrification, Polymorph: 15
Rod, Staff, Wand: 16
Breath Weapon: 17
Spell: 17

90% resistance to sleep and charm
+1 to hit with bows, short swords, long swords
60' Infravision
Notice secret/concealed doors 1/6
Find secret doors 2/6
Find concealed doors 3/6
Surprise 4/6 when not in metal armor and with only other elves or halflings

Weapon Proficiencies: Short Bow, Long Sword, Short Sword, Club.

Languages: Common, (?), Elf, Gnome, Halfling, Goblin, Hobgoblin, Orc, Gnoll.

Equipment: Short Bow, Long Sword, Short Sword, Splint Mail, Normal Shield, Small Helmet

Money: 22 gp Money (5d4=16) - 160)

Age (130+5d6=142) 142

(Height and weight based on gender)

Secondary Skills: 1d100=39 Limner/Painter

Elves do not have psionics.

Note that I'm giving only bare-bones equipment; feel free to fill in later.
 
Last edited:

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