• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Recruiting, Greyhawk] OSRIC 2.0 Game (Has 2 Players, Needs 2-4 More)

Yes you could from what I see. You could also be a half-elf cleric/magic-user amoung a number of other things . . . probably not cause we already have 2 clerics; (Only doing this cause The One Ring seems to be away)
Drannor Shortbeard: Dwarf fighter
Arjun Loremanasee: Half-Elf Fighter/magic-user/cleric (you still around IVV?)
Anitus Pholeutish: Human Assassin
Syrrel of the Strong Heart and Gimp Leg: Human Cleric

You take the Average of your hitpoints, (so a magic-user/thief would have 5hp+con modifiers) Use the best saving throws, best THAC0 (I think that doesn't matter at this point). And elf or half-elf can also cast arcane spells in armor that they are proficient with (though they can only wear leather and use thief abilities).

Thanks so much! I'm having a lot of fun reading through the OSRIC--for someone who hasn't played anything from this era of gaming, it's like rediscovering ancient knowledge. :p
 

log in or register to remove this ad

Lithee'an Sifrandan, Son of the Waning Moon
Gray Elf Magic User/Thief
171 years old, 5'3", 87 lbs
Pale blue eyes, white hair, gray skin.

[sblock=Story]The Academy of Sorcery in Enstad, capital city of the Faerie Kingdom of Celene, takes its oaths of membership very seriously indeed. The mages of the Academy must pay regular dues, swear loyalty to the Council of Magisters, and may never sell the Academy's secrets to the enemies of the Elven people. When a wizard transgresses--and they do transgress, headstrong and arrogant as wizards often are--the Academy turns to its Blackblades to send a strong message.

Lithee'an Sifrandan, Son of the Waning Moon, was once counted among the most promising of the Academy's Blackblades. Trained in infiltration, subterfuge, and the arcane arts, Lithee'an snuck into the towers, laboratories and libraries of many of Celene's worst renegade mages. But a ruthless reputation has its faults: the Academy's popularity waned, and many decent mages of Celene felt its edicts had become unreasonable. And in order to depose the Council, they had to dispose of its attack dog. He awoke one night to a circle of hooded figures around his bed, and a dagger across his throat. A strong, swift hand sliced open his neck, and Lithee'an Sifrandan, Blackblade of the Council, died in his bed.

He awoke in a hut on the outskirts of Verbobonc many months later, a warm cloth on his forehead. Shifrusin Thel'yasin, daughter of the eldest mage on the Council, sat by his side. He had been resurrected, and though his time in the Shadow Realm had drained him considerably, he was the Council's only hope. Renegade mages, under the banner of the Yellow Eye, had deposed the Council. Now Lithee'an, Shifrusin, and her father Thidaris, were all that remained of the Council of Magisters, exhiled to Verbobonc to regroup and plot their return to Enstad. Taking up a simple long sword and a spellbook with just a few minor rotes, Lithee'an set off for Verbobonc, intent on gathering up riches and ancient artifacts of power in preparation for the Council's return.[/sblock]
[sblock=Statistics]STR 10: 0 bonus to hit/damage, encumbrance adjustment 0, minor tests 1-2, major tests 2%,
DEX 15: 0 surprise, 0 hit w/ missile, AC -1
CON 11: 0 hp bonus, 80% res survival, 75% system shock test
INT 13: no bonus languages
WIS 15: +1 mental saving throw
CHA 13: 5 henchmen, 0% loyalty bonus, +5% reaction bonus

THAC0: 20
HP: 5
Weapon proficiencies: Longsword, short bow

Saving Throws
Aimed Magic Items: 11
Breath Weapons: 15
Death, Paralysis, Poison: 13
Petrifaction, Polymorph: 12
Spells for unlisted categories: 12

Thief Skills
Backstab: If the thief can approach his or her target unobserved and strike with a melee weapon, the attack is made at +4 to hit. Damage from a backstab is doubled. Damage modifiers (such as those pertaining to strength or magic) are not multiplied from a backstab.
Thieves’ cant: Thieves have their own language.
Climb Walls: 75%
Find Traps: 30%
Hear Noise: 15%
Hide in Shadows: 30%
Move Quietly: 25%
Open Locks: 25%
Pick Pockets: 40%
Read Languages: 11%

Spellbook
Read Magic
Spider Climb
(Randomly generated with an online dice roller)
Find Familiar
Magic Aura

Elven Racial Abilities
+1 dexterity, -1 constitution
90% resistance to sleep and charm spells
Any pulled bow: +1 to hit
Longsword and short sword: +1 to hit
Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
Infravision: 60 ft
Detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance to discover secret doors when searching, and 3 in 6 chance to discover concealed doors when searching.
Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
Multi-class restrictions: The less restrictive of any two class requirements apply to multi-classed elven characters, except that thieving abilities can only be used while wearing armour permitted to thieves.
Movement Rate: 120 ft[/sblock]
[sblock=Stuff]
On Person
60.7 total weight on person
Weapons
Longsword (1d8/1d12)
Short bow (1d6) ROF 2, range 50 ft.
Quiver (holds 24 arrows)
Arrows (24)
Armor
Studded leather armor (-3 AC)
Clothing
Linen doublet
Woolen tunic
Hose
Soft boots
Cloak
Kidskin gloves
Sundries
Backpack
Leather flask
Coins, Gems, Etc
Large belt pouch
8 gold pieces
4 copper pieces

On Cart/Horse
2 ten-foot poles
10 torches
Soap
2 chests
10 rations
Spare Clothing
Linen doublet
Woolen tunic
Hose (5 pair)
Heavy boots
Horse Things
Cart
Saddle and stirrups
Palfrey horse
Reins, bit and bridle[/sblock]
 
Last edited:


Hey everyone, starting tomorrow, I will be away for the holidays and internet access will be sketchy. Should back by Monday though.
 


Screw this, I'm back in. Let me review Arjun and get him up and running.

Okay, here's Arjun Loremanasee, Half-Elf Cleric/Fighter/Magic-User!

[sblock=Stats]
STR 14, DEX 11, CON 10, INT 14, WIS 15, CHA 12

Arjun Loremanasee
Male Half-Elf Cleric/Fighter/Magic-User of Corellon Larethian
Chaotic Good

Str 14 (+20lbs carry, Bend Bars 7%)
Dex 11
Con 10 (System Shock 70%, Resurrection 75%)
Int 14 (55% understand spell; 6 min, 9 max spells/level)
Wis 15 (Mental Save +1, +2 first level, +1 second level spells)
Cha 12 (5 max henchmen)

Hit Points 7
AC 4

Saving Throws
Rod, staff, wand 11
Breath Weapons 15
Death, Paralysis, Poison 10
Petrifaction, Polymorph 13
Spells 12

30% resistance vs Charm & Sleep
Infravision 60’
Secret doors 1/6 (2/6)

Proficiencies: Longsword, Shortbow, Dagger, Morning Star
Languages: Common, Chaotic Good, elvish, gnoll, gnome, goblin, halfling, hobgoblin, orcish.

Spells:
Cleric: Cure Light Wounds x2, Bless
Magic User: Sleep

Spell Book:
1d30=2, 1d30=15
Read Magic, Sleep, Burning Hands, Jump

Equipment: Longsword, Shortbow, 24 Arrows, Dagger, Morning Star, Banded Mail, Quiver, Pewter Holy Symbol, Soft Boots, Cloak, Leather Bracer, Hose, Wool Tunic, Spell Book, Satchel

Money: (starting 200 gp)
34 gp
6 sp
7 cp

Height and weight generator rolls: 1d100=24, 1d4=1, 1d20=6

Height: 5' 6"
Weight: 121 lbs
Age: 48

Turning Undead:
Skeleton 10
Shadow 13
Ghoul 16
Zombie 19
Wight 20
[/sblock]

[sblock=Background]
Devoted to the defense of the elves, Arjun takes after that side of his heritage. However, he is occasionally hotheaded and impulsive. He occasionally grows a mustache, occasionally removes it, and blissfully accepts his fate in the world around it.
[/sblock]
 
Last edited:


Into the Woods

Remove ads

Top