Hi, sorry for not posting all day.
it has been one HELL of a day!
ok, let me address as much of your posts as I can, OnlytheStrong, I've already talked to you, we're all good there.
Shayuri, looking good so far, I appriciate the you detailing out all your ammo
Jemal, I get what you're saying about feeling a RPG character needs a weapon but I do want to have the option to not focus on combat in this game, though as a sandbox if that's what you seek out you'll get it
As for switching to the takeover team please don't, I really want people spread between the 3 teams, and as for the bow, it could be something you keep as a piece of art or something, I mean I have a sword on my wall.
The higher tech bow is in GURPS high tech that's the book for medieval till now,
[sblock="GURPS High Tech Bow"]
Compound Bow (TL7). Invented in 1966, the compound
bow uses pulleys and cables to store and transmit energy
more efficiently. It requires less strength from the archer,
yet has greater range. Any type of bow other than a composite bow (see p. B275) can be made this way. A compound bow shoots as if its ST were two points higher; e.g.,
a ST 11 compound longbow has damage and range for ST
13, but a ST 11 person can draw it. Double cost. LC4
Bow Accessories (TL7)
Bows at TL7-8 can have adjustable sights, wind
gauges, stabilizers, rangefinders, and so on. These
give +1 Acc in the hands of a skilled user and add
$100 to the bow’s price. An archer unfamiliar with
such devices suffers -1 to skill for using a bow burdened with them! Bows can also take advantage of
various sighting aids, just like guns (see Sights and
Aiming Aids, pp. 155-157); targeting lasers aren’t
uncommon.
Bowstring silencers – small leather or rubber
pieces – reduce the noise of the bowstring twang
(-2 to Hearing). $1 (pair), neg. LC4.
[/sblock]
Raivon sounds good. glad to have you aboard.
it has been one HELL of a day!
ok, let me address as much of your posts as I can, OnlytheStrong, I've already talked to you, we're all good there.
Shayuri, looking good so far, I appriciate the you detailing out all your ammo

Jemal, I get what you're saying about feeling a RPG character needs a weapon but I do want to have the option to not focus on combat in this game, though as a sandbox if that's what you seek out you'll get it

As for switching to the takeover team please don't, I really want people spread between the 3 teams, and as for the bow, it could be something you keep as a piece of art or something, I mean I have a sword on my wall.
The higher tech bow is in GURPS high tech that's the book for medieval till now,
[sblock="GURPS High Tech Bow"]
Compound Bow (TL7). Invented in 1966, the compound
bow uses pulleys and cables to store and transmit energy
more efficiently. It requires less strength from the archer,
yet has greater range. Any type of bow other than a composite bow (see p. B275) can be made this way. A compound bow shoots as if its ST were two points higher; e.g.,
a ST 11 compound longbow has damage and range for ST
13, but a ST 11 person can draw it. Double cost. LC4
Bow Accessories (TL7)
Bows at TL7-8 can have adjustable sights, wind
gauges, stabilizers, rangefinders, and so on. These
give +1 Acc in the hands of a skilled user and add
$100 to the bow’s price. An archer unfamiliar with
such devices suffers -1 to skill for using a bow burdened with them! Bows can also take advantage of
various sighting aids, just like guns (see Sights and
Aiming Aids, pp. 155-157); targeting lasers aren’t
uncommon.
Bowstring silencers – small leather or rubber
pieces – reduce the noise of the bowstring twang
(-2 to Hearing). $1 (pair), neg. LC4.
[/sblock]
Raivon sounds good. glad to have you aboard.