Boddynock
First Post
"Oh, I speak Draconic. Vvar na'chalezmin isssh. No, wait - that should be Az vvar na'ha'chalzmauniyu esssharr. Oh, well ... hi!Rystil Arden said:And what if he only spoke in long-dead languages plus Draconic?![]()

"Oh, I speak Draconic. Vvar na'chalezmin isssh. No, wait - that should be Az vvar na'ha'chalzmauniyu esssharr. Oh, well ... hi!Rystil Arden said:And what if he only spoke in long-dead languages plus Draconic?![]()
See! Then he could talk to you even if he only knew long-dead languages and DraconicBoddynock said:"Oh, I speak Draconic. Vvar na'chalezmin isssh. No, wait - that should be Az vvar na'ha'chalzmauniyu esssharr. Oh, well ... hi!"
Well, elves are known for their love of magic, so having them hate it doesn't quite fit. However, it is admittedly true that high elves are typically of the snooty opinion that sorcerers are worthless idiots and that wizardry is the one true path to magic, so maybe it was anti-sorcerer bias rather than anti-magic sentiment that caused her to hide her powers?chod said:[sblock=chod's character]Valanthe, Elf Sorcerer
Neutral Good
Level: 1
Experience: 0 / 1000
Str: 12 +1
Dex: 17 +3
Con: 13 +1
Int: 10
Wis: 14 +2
Cha: 18 +4
HP: 5 / 5
HD: 1d4+1
Base Speed 30'
Saving Throws:
Fort: +1
Reflex: +3
Will : +4
Combat:
Initative +3
AC:13, Touch: 13, Flatfoot: 10
Base Attack Bonus: 0
Grapple: +1
Melee: Longsword, Att: +1, Dmg: 1d8+1, Crit: 19-20 x2
Melee: Dagger, Att: +1, Dmg: 1d4+1, Crit: 19-20 x2
Melee: Spell, Att: +1, all else per spell
Ranged:* Dagger, Att: +3, Dmg: 1d4+1, Crit: 19-20 x2, Range: 10'
Ranged:* Longbow, Att: +3, Dmg: 1d8, Crit: 20 x3, Range: 100'
Ranged:* Spell, Att: +3, all else per spell
* +1 Att and Dmg if within 30' of target.
Abilities:
Elven Racial abilities:
-Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
-Low-Light Vision 120'
-+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Summon Familiar
Spells:
0-level: Known: 4 Per Day: 5:
Detect Magic, Prestidigitation, Ray of Frost, Read Magic
1-Level: Known: 2 Per Day: 4:
Magic Missile, Ray of Enfeeblement
Skills:
Bluff +6 (2 Ranks + 4 Chr)
Concentration +3 (2 Ranks + 1 Con)
Knowledge: Arcana (2 Ranks + 0 Int)
Listen +4 (+2 Wis +2 Racial)
Search +4 (+2 Wis +2 Racial)
Spellcraft +2 (2 Ranks + 0 Int)
Spot +2 (+0 Int +2 Racial)
Feats:
Martial Weapon Proficiency (longsword, rapier, longbow, and shortbow)
Simple Weapon Proficiency (All)
Point Blank Shot (+1 to hit and damage with ranged attacks at 30' or less)
Equipment:
Longbow, 75 GP, 3 lbs
Longsword, 20 GP, 4 lbs
Dagger, 2 GP, 1 lbs
20 Arrows 3 GP, 3 lbs
Backpack, 2 GP, 2 lbs
Spell component pouch, 5 GP, 2 lbs
2 Sunrods, 4 GP, 2 lbs
Flint and Steel, 1 GP, - lbs
Wt Carried: 17 lbs
GP: 8
Light Load: 43 lbs
Medium Load: 86 lbs
Heavy Load: 130 lbs
Max Lift: 260 lbs
Max Push: 750 lbs
Other:
Heigth: 5'5"
Weight: 118 lbs
Age: 112
Eyes: Blue
Skin: Light
Hair: Dark
Appearance: Valenthe is calm, nice and doesn't talkt when not needed. She likes to analyze the situation before rushin into anything.
Background:Valanthe grew up with a mother and father. From early days she knew that she had magical powers, and she got them without even studying magic. But in the part she was born, elves didn't talk about magic, and neither did anyone do it. Her parents fast discovered her magical abilities, but rather helping her somehow, they made her start practicing the bow as they were afraid of the magical powers that they even didn't know where was coming from. Even though she was forced to train on the bow, she enjoyed it quit much, and fast forgot about the magic. But then both of her parents died in a tragically work accident, at first she grieved and grieved. But then she saw it as an opportunity to expend her magical powers. She went to the neighbour village, which she knew was the home of an old elf sorcerer. He taught him everything he could, but he was getting older, and could not teach much. Therefore Valanthe travelled out, seeking adventures and opportunities to increase her magical powers. [/sblock]
Ok, I have the background now, sorry if it is a bad language ( norwegian english). RA, if it is very bad, or if it doesn't fit in. Pleas let me know, and I will try to fix it.
I think the Complete classes never got the money listed, but it may be in an errata or just somewhere I didn't see. Lessee: For Invocations, both of the ones you're lookingat are fun, as is Eldritch Spear, since that gives you a much longer range, and Essences are nice too. Language: Does he know Thuldyrian or Old Thuldyrian? Background: Sundaria doesn't have any unviersities, but it does have guilds as well as a few guild-sponsored academies. Thuldyria has a university, of course. As for the rest, it works nicely. Old Thuldyria actually was not destroyed by war, but the war that Nix sees as the 'great war' could have been any number of lesser conflicts, so that's coolLord_Raven88 said:Semi-completed character sheet attached, does anyone know how much money a 1st level Warlock gets, also any suggestions on a least invocation would be appreciated, at this stage I'm trying to decide between Baleful Utterance and Summon Swarm.
[sblock]
Nix 'the Destroyer' Voltarn
Incarnate Lesser Homunculi Warlock
Alignment: Chaotic Neutral
Deity:
Size: Tiny
Type: Humanoid
Base Speed: 20' 50'(average)
STATS
Str: 9 (-1) -2 Racial
Dex: 17 (+3) +4 Racial
Con: 12 (+1)
Int: 13 (+1)
Wis: 14 (+2) +2 Racial
Cha: 13 (+1) -4 Racial
HP: 7 (1d6+1)
AC: 18 (10 base +3 Dex +2 Size +3 Arm)
Saves:
Fortitude: +1 (0 Base +1 Con)
Reflex: +3 (0 Base +3 Dex)
Will: +4 (2 Base +2 Wis)
Init: +7
Base attack bonus: +0
Attacks:
+5 (+3 Dex +2 size) Eldricth Blast 1d6
Skills
Hide 13 (2 ranks(cc) +3 Dex +8 Size)
Intimidate 5 (4 ranks +1 Cha)
Use Magical Device 5 (4 ranks +1 Cha)
Feats
Improved Initiative
Languages: Thuldyrian, Common
Equipment
Studded Leather Armour 25 gp (1lb)
Treasure: gp (gp xp)
Weight Carried: lbs
Incarnate Homunculi super special abilities[sblock]
1st Level: Nothing, NixNil
![]()
2nd Level: Flight 50'(good)
3d Level and Beyond: Nada[/sblock]
Warlock Abilities[sblock]
Eldritch Blast (Ex) 1d6
[/sblock]
Invocations
Least:
Summon Swarm
Height: 1'
Weight: 10 lbs
Eyes: Cobolt
Hair: Hairless
Skin: Dark Brown
Appearance:
With his hunched shoulders, small horns, protruding tusk, bat-like wings and bony ridges along
his back, Nix could easily pass for an Imp of some discription, that is until you notice his
earth coloured skin and his cobolt blue eyes. (basically Nix looks like this with wings)
Background:
Nix was created a long time ago by his Thuldyrian master Zanzabar during the great war, Zanzabar
hoped to create a more intelligent type of construct to help in the losing battle, unfortuanetly
Nix was the result. To Zanzabar's shock, Nix was not only intelligent, but he was opinionated
about his rights of freewill and self determination, writing the experiment off as a mistake
Zanzabar placed Nix into a stasis box for further examination and study once the war was over.
Nix was latter discovered in the ancient ruined tower of his master by a group of adventures,
since they weren't sure what to do about the strange angry little being, they decided to take Nix
back to their employer Professor Plume at the Sundarian University of Antiquities.
[/sblock]
Cool. Nice background and I like how she picked the favoured weapon of her goddess even though I gave her full martial proficienciesEluvan said:Alright, here we go... finally got a character finished. I'm quite pleased with how she turned out, though she's never gonna be a combat monster.
[sblock]Leina
Aasimar Female
Cleric 1
Alignment: Chaotic Good
Deity: Selûne
Current Experience: 0
Next Level: 1,000
12 Strength (+1)
12 Dexterity (+1)
14 Constitution (+2)
12 Intelligence (+1)
15 Wisdom (+2)
14 Charisma (+2)
Initiative: +1
Speed: 20’ Move (-10’ from Armour)
BAB: +0
Grapple: +1
Melee Attack Bonus: +1
Damage: 1d8+1 (Heavy Mace)
AC: 17 (+1 Dex, +4 Armour, +2 Shield), touch 11, flat-footed 16
Ranged Attack Bonus: +1 (Range 60’)
Damage: 1d6 (Shortbow)
AC: 15 (+1 Dex, +4 Armour), touch 11, flat-footed 14
Hit Points: 10
Fortitude Saves: +4
Reflex Saves: +1
Will Saves: +4
Feats:
Light Armour Proficiency
Medium Armour Proficiency
Heavy Armour Proficiency
Simple Weapon Proficiency
Martial Weapon Proficiency
Shield Proficiency
Scribe Scroll
Abilities:
Darkvision 60’
Resistance to Electricity 5
+2 on Spot and Listen checks
Aura of Good (Faint)
Spontaneous Casting (Cure)
Turn Undead (5/day as Cleric 1)
Moon Domain (Turn Lycanthropes 5/day as Cleric 1)
Travel Domain (Freedom of Movement against magical effects for 1 round/day, Survival is a Cleric class skill)
Cleric Spells:
Level 0 Spells: (3/day, DC 12)
Create Water
Cure Minor Wounds
Guidance
Level 1 Spells: (2+1 Spells/day, DC 13)
Longstrider (Domain: Faerie Fire/Longstrider)
Magic Weapon
Obscuring Mist
Skills:
+6 Concentration [4]+2 (Con)
+4 Diplomacy [2]+2 (Cha)
+5 Heal [3]+2 (Wis)
+4 Knowledge (Religion) [3]+1 (Int)
+4 Listen [0]+4 (Wis, Racial)
+4 Spot [0]+4 (Wis, Racial)
Languages: Common, Celestial
Weapons and Armour: (58 lbs)
Heavy Mace (1d8, x2, 8 lbs)
Shortbow (1d6, x3, range 60’, 2 lbs)
20x Arrow (3 lbs)
Scale Mail (+4 AC, +3 Max Dex Bonus, -4 Armour Check Penalty, 30 lbs)
Heavy Steel Shield (+2 AC, -2 Armour Check Penalty, 15 lbs)
Equipment: (13.5 lbs)
Silver Holy Symbol of Selûne (1 lb)
Backpack (2 lbs)
*Bedroll (5 lbs)
*Ink
*Inkpen
*20x Paper
Waterskin (4 lbs)
Belt Pouch (0.5 lbs)
*3pp, 10gp, 17sp, 10cp (1 lb)
Total Equipment Weight: 71.5 lbs (Medium Load; Max Load = 130 lbs)
Description:
Leina is a young girl, appearing much too slight and delicate to be clad as she is for battle, in heavy metal armour and with a mace hanging at her side. Her face is strikingly pretty, with pale, smooth skin, a button nose, and deep brown doe-eyes all framed by fair blonde hair that reaches no further than the top of her neck. On a second glance, her hair is not quite blonde – in fact, it’s distinctly bluish. Perhaps the most striking features of her appearance, though, are the long tufts of white feathers that sprout from her shoulder blades almost like vestigial wings. She makes no attempt to hide them, and judging by the way that her clothes and armour have clearly been made specially to allow for their visibility it seems likely that she is in fact rather proud of them. She comes across as somewhat fickle and flighty at first, inclined to flit rapidly between cheery exuberance and moodiness, but that demeanour belies a deeper constancy – to her goddess, and to those she cares about.
Height: 5’3”
Weight: 110 lbs
Eyes: Brown
Hair: Very pale blue
Age: 16
Background:
Every year, the clergy of Selûne take part in a ritual known as the Conjuring of the Second Moon. The Shards, blue-haired female planetars in the service of the Moonmaiden, are called to the Prime by her clerics, and they request a service of their summoners. Upon completion, one of the priests who took part in the rite ascends and is added to the ranks of the Shards, transformed into a planetar. Leina’s grandmother, Sarienne, was one of those who took part in the ritual fifty years ago, and she was the one chosen to ascend. She was humbled by the honour that had been granted her, and of course she accepted. Yet her heart was torn, for she had only recently taken a lover, a young man who made his living as a wandering minstrel and had crossed her path by chance one night. They had fallen utterly for each other, and Sarienne was loathe to leave him behind. And so, she did not. Though she had entered into the ranks of the Shards, whenever her responsibilities allowed she went to her lover and lay with him for a time. The relationship didn’t last even long enough for the immortal Sarienne to see him grow old, but it lasted long enough for her to bear him a son. She named him Ardin, and gave him to be raised in the temple of Selûne where she had once served. Ardin grew up to be strong in the Moonmaiden’s service, and in time he took a wife from among the clergy there, a fiery and wilful woman named Theia.
Leina is the child of Theia and Ardin, and the blood of a Shard runs true in her, if not as strongly as in her father. Ardin has always seemed more Celestial than human to Leina, and took little real part in her upbringing. It was her mother who did most to raise her, and most to instil into her a deep reverence and love for Selûne. Leina has always known that she would be a priestess one day, and has never chafed under the yoke of that destiny. In fact she’s spent long years willing closer the day that she would become a priestess in her own right and be allowed to roam freely doing Selûne’s work. She’s possessed of an inquisitive and restless nature, and wanderlust has long compelled her to beg her elders in the temple to allow her to leave and find her own path. It is a request they are very sympathetic to, and persistent pleading has finally earned her a measure of independence now that she has turned sixteen. She has finally left, with much stern advice from her mother and the other clerics and a promise to report back often.[/sblock]