(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting

Of course! Who needs a sword when you can cave skulls with your Goddess' favoured weapon? :lol:

I'm at least getting some kinda mileage out of the Martial Weapon Proficiency by having her keep a bow in reserve. Never have liked crossbows, so that's something at least. :)
 

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Rystil Arden said:
I think the Complete classes never got the money listed, but it may be in an errata or just somewhere I didn't see. Lessee: For Invocations, both of the ones you're lookingat are fun, as is Eldritch Spear, since that gives you a much longer range, and Essences are nice too. Language: Does he know Thuldyrian or Old Thuldyrian? Background: Sundaria doesn't have any unviersities, but it does have guilds as well as a few guild-sponsored academies. Thuldyria has a university, of course. As for the rest, it works nicely. Old Thuldyria actually was not destroyed by war, but the war that Nix sees as the 'great war' could have been any number of lesser conflicts, so that's cool :)
I've checked the errata and sadly it doesn't mention the starting gold so you'll have to let me know how much money I have to play with.

In regard to the invocations, I'm very tempted to take Eldritch Spear, although I do what Nix to be more versatile than just a plain ranged blaster type.

Thanks for the help on the background, I think I got your campaign background mixed up with another, I'll update my character sheet accordingly with your suggestions.

Also I wonder if you should create a temporay RG to host all of the characters who want to be in your campaign, due to the size of this thread it might get cumbersome for yourself and others to peruse to see what others are going for.
 

I think the Warlock should get starting gold as a Sorcerer, but I'm not sure. Makes sense, as it seems to have a similar paralell.
 

Bront said:
I think the Warlock should get starting gold as a Sorcerer, but I'm not sure. Makes sense, as it seems to have a similar paralell.
That would be my guess too (though maybe they would get it as Rogue due to light armour proficiencies). I was about to say that, but then there was this weird period where the board stopped working :uhoh: What did I say Sorcerer was, 120?
 

chod said:
Yes, the village people was afraid of the sorcerers, since they ment that the only way could be gain, is trough hard study, and work to become a wizard. That is better, should I fix the post above? Or is this enough?
I would suggest fixing your post. Shouldn't take much, just a few word changes.
 

Rystil Arden said:
That would be my guess too (though maybe they would get it as Rogue due to light armour proficiencies). I was about to say that, but then there was this weird period where the board stopped working :uhoh: What did I say Sorcerer was, 120?
My gut reaction was for Rogue starting money. Or maybe Bard or Druid.
 

I would concur with sorcerer for starting gold. Just makes common sense, anyway.

As for an invocation - if the character is going to melee some (which I doubt but with the AC you are going to have it might wor out, too!), Miasmic Cloud is nice. grants concealment and fatigues those people who enter it and grants -2 to STR and DEX. granted, it isn't like real fatigue in that it only lasts for one round after they leave ... but nice if they have to stay in the cloud and fight.

As my players in Elysium Squad found out, Miasmic Cloud can also be nice to lay down to cover a retreat. Or ... to use right before you lead the bad guys into an ambush.

On the downside, Miasmic Cloud isn't real friendly to your fellow party members ...
 

Brother Richard Char History

Barrin Darkshadow was at an early age, selected to become a wizard. Barrin didn't like the long hours of study, so they through him out. Ashamed by his excommunication, Barrin did not return to his family, but when into hiding. There, Barrin learned that the gnome island wasn't as much like paradise than most people thought. He was then found by an underground group called the Armifer. They were a group of gnomes that loved the magic of battle and most gnomes do not approve of their sentiments that brute force is the best. Ironically, this sent the organization into hiding, which forced the Armifer to learn social skills. Barrin found his true love there, war magic, but he soon learned that the Armifer had no integrity. They did what they wanted when they wanted regardless of concequences. This led chaotic good Barrin to a difficult decision. After joining the Armifer, you can not leave. He chose to run away to the greedy big folk, which he bears contept towards. Barrin realized that the underworld of the humans couldn't be much worse than in his island. He was wrong. Barrin was disgused with all society and now travels as an adventurer to hone is skills and to hopefully find an exalted and excepting home.

How do you like it?
Is it good?
 

Brother Richard Char History

Barrin Darkshadow was at an early age, selected to become a wizard. Barrin didn't like the long hours of study, so they through him out. Ashamed by his excommunication, Barrin did not return to his family, but when into hiding. There, Barrin learned that the gnome island wasn't as much like paradise than most people thought. He was then found by an underground group called the Armifer. They were a group of gnomes that loved the magic of battle and most gnomes do not approve of their sentiments that brute force is the best. Ironically, this sent the organization into hiding, which forced the Armifer to learn social skills. Barrin found his true love there, war magic, but he soon learned that the Armifer had no integrity. They did what they wanted when they wanted regardless of concequences. This led chaotic good Barrin to a difficult decision. After joining the Armifer, you can not leave. He chose to run away to the greedy big folk, which he bears contept towards. Barrin realized that the underworld of the humans couldn't be much worse than in his island. He was wrong. Barrin was disgused with all society and now travels as an adventurer to hone is skills and to hopefully find an exalted and excepting home.

How do you like it?
Is it good?
 

Brother Richard Char History

Barrin Darkshadow was at an early age, selected to become a wizard. Barrin didn't like the long hours of study, so they through him out. Ashamed by his excommunication, Barrin did not return to his family, but when into hiding. There, Barrin learned that the gnome island wasn't as much like paradise than most people thought. He was then found by an underground group called the Armifer. They were a group of gnomes that loved the magic of battle and most gnomes do not approve of their sentiments that brute force is the best. Ironically, this sent the organization into hiding, which forced the Armifer to learn social skills. Barrin found his true love there, war magic, but he soon learned that the Armifer had no integrity. They did what they wanted when they wanted regardless of concequences. This led chaotic good Barrin to a difficult decision. After joining the Armifer, you can not leave. He chose to run away to the greedy big folk, which he bears contept towards. Barrin realized that the underworld of the humans couldn't be much worse than in his island. He was wrong. Barrin was disgused with all society and now travels as an adventurer to hone is skills and to hopefully find an exalted and excepting home.

How do you like it?
Is it good?
 

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