dream66_
First Post
Hmmmm, I already rolled up a feathery....
Here's what I've got so far, like to know what i'm looking at for defects before i pick my skills, and other 2 feats. I'm assuming that since i only took 5 points of mutation i get fewer defects hopefully, otherwise i'd like to be more mutated.
Terisila, Female Feathery Explorer 2: Medium-Sized Humaniod(feathery); HD 2d10+2; hp 17; reserve points 17; Init +5; Spd 30 ft; AC 17 (+2 natural, +5 dex); BAB +1; Claws +6 (1d6+2) or Flurry of Claws +4/+4 (1d6+2); SV Fort +1, Ref +8, Will +2; Str 14, Dex 20, Con 12, Int 12, Wis 12, Cha 16.
Skills and Feats: Superior Mutation (wings), Weapon Finesse (claws)
Mutations: Feathers, +2 natural Armor, cold resistance 5 (stock); Wings, fly for 11 rounds/hour (stock); Telepathy (3pts.); Claws (2pts.)
Defects:
Equipment:
Here's what I've got so far, like to know what i'm looking at for defects before i pick my skills, and other 2 feats. I'm assuming that since i only took 5 points of mutation i get fewer defects hopefully, otherwise i'd like to be more mutated.
Terisila, Female Feathery Explorer 2: Medium-Sized Humaniod(feathery); HD 2d10+2; hp 17; reserve points 17; Init +5; Spd 30 ft; AC 17 (+2 natural, +5 dex); BAB +1; Claws +6 (1d6+2) or Flurry of Claws +4/+4 (1d6+2); SV Fort +1, Ref +8, Will +2; Str 14, Dex 20, Con 12, Int 12, Wis 12, Cha 16.
Skills and Feats: Superior Mutation (wings), Weapon Finesse (claws)
Mutations: Feathers, +2 natural Armor, cold resistance 5 (stock); Wings, fly for 11 rounds/hour (stock); Telepathy (3pts.); Claws (2pts.)
Defects:
Equipment: