Recruiting Players (Greyhawk D&D)-closed-

Re: Argent

Jade Solstar said:
That may well be in 3.5 but i am still running a 3.0 game with some of the options in 3.5 and i dont want to open that up to everyone as a class skill in my game...sorry but thats my call on it.
so you probably wanna rearrange your skill points around and probably take a different feat since it wont help you alot unless you spend a feat to gain UMD as a class skill.
let me know what you wanna do...
dave
OK. Let me think about it. I'm off to my RL game so I'll get back to you tomorrow.
I'll probably just take a new feat and skill.
 

log in or register to remove this ad

HERE HE IS!!! if the history is too bland let me know, i had to type it in only a couple minutes cause soon i have to go to my father's. I will be back on Sunday.

Gremag was a chef in a human city, but his father gambled away his families money and couldnt pay his debt. The people he owed came and killed his parents and he ran away to an elven city. He cooked human food for them in return for money and combat training. The elves taught him that it isnt strength needed to win a fight, but cunning and speed. He has always loved to cook, and vows to get revenge on the men who killed his family.

He moved to the city in which we begin to seek out his parent's murderers. He has been employed by a local bar/resturaunt and is the head chef. He has recently found out that the men he is looking for have dissapeared and no one knows what has happened to them. Since his goal is now voided he has nothing to do in his life but cook and adventure. He loves to adventure and see the country, fish, and hunt. He is currently seeking a party to adventure with.


Gremag of Halmoret
Chaotic Good
Male Halfling
Rogue lvl 1
weight: 41
height: 3' 5"
eyes: emerald
hair: black

STR: 10 (+0)
DEX: 20 (+5)
CON: 13 (+1)
INT: 12 (+1)
WIS: 12 (+1)
CHR: 10 (+0)

HP: 7
AC: 19 (20 with dodge)
INIT: +5
FORT: +2
REF: +8
WILL: +2

Attacks:
Short Sword: +7
damage: d6+d10+1

Light crossbow: +6
damage: d8

dagger: +6
damage: d4+0

Languages:
Halfling
Common
Elven

Skills:
Appraise +3
Balance +5
Bluff +3
climb +3
diplomacy +3
disable device +3
disguise +4
escape artist +5
hide +9
Jump +3
Listen +7
Move Silently +7
Open lock +6
Pick Pocket +5
search +5
spot +5
tumble +5
Proffesion-cook +5

Feats:
dodge
weapon finesse: short sword

Items:
backpack
bedroll
10 bolts
light crossbow
dagger
clothes
cooking pot
cooking herbs/spices
caltrops
5 days rations
vegetables
cart
donkey
5 days of feed
cured chunks of meat
chunks of cheese
3 loaves of bread
studded leather
+1 short sword of shocking burst
1 gallon of ale
1 gallon of wine
50' hemp rope
grappling hook
chest
crowbar
1 day of firewood
fishing net
LOAD: Light

GP: 88
SP: 9
CP: 7
 
Last edited:

as far as "moonshadow" your familys bow, i'd say from your background information that it is a +1 composite longbow(up to +2 str. bonus) that also deals +1d6 damage versus goblinoids
_________________________________________________

Sounds good to me ( I was thinking of a detect Goblinoids but like this idea just as well)

Give me a sec to think....

and the winner is......


Extra damage vs Goblinoids......Yaaahhhhh Huraaahhhhh....!:D
 

shaff charcater

everything looks good for now...the background is enough for me at the moment. The only thing you need to correct is that your shortsword is "+1 shortsword of shock" not shocking burst which would be a little to powerful overall but otherwise good job.
dave
 

Well it looks like everything is coming together quite well. My characters posted to the Rogue's Gallery and I'm ready to go whenever you guys are!
 


Casar Couer De' Lion

I am fine with using the base 3.5 bard class and half-elf but overall i am wanting ot run a 3.0 game with elements of 3.5 so thats fine and yes i do wanna keep it to 3.0 for skills so that works out fine. As far as spells i'd prefer 3.0 spell list but if their is a 3.5 spell that interests you just let me know ahead of time.
dave
 


Revised Gilda

Gilda Glockenspiel
Gnome, 1st-Level Wizard
Small Humanoid (Gnome)
Hit Dice: 1d4+1 (11 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +3 dex, +2 cloak), touch 16, flat-footed 14
Base Attack/Grapple: +0
Attack: Club +1 melee (1d6-1/20) or light crossbow +6 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Magic
Special Qualities: Gnome traits
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 8, Dex 17, Con 12, Int 15, Wis 8, Cha 10
Skills: Knowledge Arcana +8, Decipher Script +8, Hide +9, Move Silently +5,Spell Craft +8, Alchemy +13, Concentration +5, Listen +1
Feats: Toughness, Skill focus Alchemy (Alertness when Dennis is with her.)
Alignment: Neutral good
Advancement: As Wizard
Level Adjustment: +0
Experience earnedNeeded for next level: 01000

Gilda stand 3 feet tall and weighs 40 pounds. Her skin is woody brown, their hair is fair, and her eyes are a dezeling shade of blue

Gnome Traits (Ex): Gnomes possess the following racial traits.
— +2 Constitution, –2 Strength.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A gnome’s base land speed is 20 feet.
—Low-light vision.
—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
— +2 racial bonus on saving throws against illusions.
—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
— +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
— +2 racial bonus on Listen checks.
— +2 racial bonus on Craft (alchemy) checks.
—Languages Spoken: Common, Gnome, Draconic, Dwarven, Giant, Goblin, Orc
—Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

Spell book
Cantrips: all
1st Level: Color Spray, Identify, Charm Person, Reduce Person, Mage Armor, Magic Missile, & Summon Monster 1

Basic spell load:
Cantrips: Detect Magic, Mage Hand, and Light.
1st Level: Color Spray, Summon Monster 1.

Equipment:
Spell book
Quarterstaff (gnome sized)
Light crossbow (10 bolts)
Backpack
1 days rations
bed roll
Flint and steel
10 candles
Map/scroll case
3 [pages parchment
Ink and pen
Spell comp pouch
Cloak of Deflection +2
120GP

Familiar:
Dennis the Toad
Diminutive Animal
Hit Dice: 1d8 (5 hp)
Initiative: +1
Speed: 5 ft. (1 square)
Armor Class: 16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 16
Base Attack/Grapple: +0/–17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Amphibious, low-light vision
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4
Feats: Alertness
Familiar Traits Master gains +3 hit points, Alertness, improved evasion, share spells, empathic link

Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.
 
Last edited:


Remove ads

Top