Revised Gilda
Gilda Glockenspiel
Gnome, 1st-Level Wizard
Small Humanoid (Gnome)
Hit Dice: 1d4+1 (11 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +3 dex, +2 cloak), touch 16, flat-footed 14
Base Attack/Grapple: +0
Attack: Club +1 melee (1d6-1/20) or light crossbow +6 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Magic
Special Qualities: Gnome traits
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 8, Dex 17, Con 12, Int 15, Wis 8, Cha 10
Skills: Knowledge Arcana +8, Decipher Script +8, Hide +9, Move Silently +5,Spell Craft +8, Alchemy +13, Concentration +5, Listen +1
Feats: Toughness, Skill focus Alchemy (Alertness when Dennis is with her.)
Alignment: Neutral good
Advancement: As Wizard
Level Adjustment: +0
Experience earnedNeeded for next level: 01000
Gilda stand 3 feet tall and weighs 40 pounds. Her skin is woody brown, their hair is fair, and her eyes are a dezeling shade of blue
Gnome Traits (Ex): Gnomes possess the following racial traits.
— +2 Constitution, –2 Strength.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A gnome’s base land speed is 20 feet.
—Low-light vision.
—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
— +2 racial bonus on saving throws against illusions.
—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
— +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
— +2 racial bonus on Listen checks.
— +2 racial bonus on Craft (alchemy) checks.
—Languages Spoken: Common, Gnome, Draconic, Dwarven, Giant, Goblin, Orc
—Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Spell book
Cantrips: all
1st Level: Color Spray, Identify, Charm Person, Reduce Person, Mage Armor, Magic Missile, & Summon Monster 1
Basic spell load:
Cantrips: Detect Magic, Mage Hand, and Light.
1st Level: Color Spray, Summon Monster 1.
Equipment:
Spell book
Quarterstaff (gnome sized)
Light crossbow (10 bolts)
Backpack
1 days rations
bed roll
Flint and steel
10 candles
Map/scroll case
3 [pages parchment
Ink and pen
Spell comp pouch
Cloak of Deflection +2
120GP
Familiar:
Dennis the Toad
Diminutive Animal
Hit Dice: 1d8 (5 hp)
Initiative: +1
Speed: 5 ft. (1 square)
Armor Class: 16 (+4 size, +1 Dex, +1 natural), touch 15, flat-footed 16
Base Attack/Grapple: +0/–17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Amphibious, low-light vision
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4
Feats: Alertness
Familiar Traits Master gains +3 hit points, Alertness, improved evasion, share spells, empathic link
Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.